b2af9653f4
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4218 178a84e3-b1eb-0310-8ba1-8eac791a3b58
116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "states_screens/challenges.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "utils/translation.hpp"
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#include <fstream>
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#include "irrString.h"
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using irr::core::stringw;
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using irr::core::stringc;
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#include "config/user_config.hpp"
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#include "guiengine/engine.hpp"
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#include "io/file_manager.hpp"
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namespace GUIEngine
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{
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ChallengesScreen::ChallengesScreen() : Screen("challenges.stkgui")
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{
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}
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void ChallengesScreen::onUpdate(float elapsed_time, irr::video::IVideoDriver*)
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{
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}
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void ChallengesScreen::init()
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{
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DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("challenges");
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assert( w != NULL );
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// Re-build track list everytime (accounts for locking changes, etc.)
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w->clearItems();
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const std::vector<const Challenge*>& activeChallenges = unlock_manager->getActiveChallenges();
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const std::vector<const Challenge*>& solvedChallenges = unlock_manager->getUnlockedFeatures();
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const std::vector<const Challenge*>& lockedChallenges = unlock_manager->getLockedChallenges();
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const int activeChallengeAmount = activeChallenges.size();
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const int solvedChallengeAmount = solvedChallenges.size();
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const int lockedChallengeAmount = lockedChallenges.size();
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char buffer[64];
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for (int n=0; n<activeChallengeAmount; n++)
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{
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sprintf(buffer, "challenge%i", n);
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w->addItem(activeChallenges[n]->getName() + L"\n" + activeChallenges[n]->getChallengeDescription(),
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buffer, file_manager->getGUIDir() + "/challenge.png");
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}
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for (int n=0; n<solvedChallengeAmount; n++)
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{
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// TODO : add bronze/silver/gold difficulties to challenges
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sprintf(buffer, "solved%i", n);
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w->addItem(solvedChallenges[n]->getName(), buffer, file_manager->getTextureFile("cup_gold.png"));
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}
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for (int n=0; n<lockedChallengeAmount; n++)
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{
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w->addItem( _("Locked : solve active challenges to gain access to more!"), "locked",
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file_manager->getTextureFile("gui_lock.png"));
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}
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w->updateItemDisplay();
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}
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void ChallengesScreen::tearDown()
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{
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}
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void ChallengesScreen::eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID)
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{
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if (name == "back")
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{
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StateManager::get()->escapePressed();
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}
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else if (name == "challenges")
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{
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DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("challenges");
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assert( w != NULL );
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// FIXME : don't hardcode player 0?
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const int playerID = 0;
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std::string selection = w->getSelectionIDString( playerID );
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if (selection == "locked")
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{
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unlock_manager->playLockSound();
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}
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}
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}
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} // end namespace
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