132 lines
4.5 KiB
CMake
132 lines
4.5 KiB
CMake
# Copyright 2020 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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project(libshaderc)
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# Even though shaderc.hpp is a headers-only library, adding
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# a dependency here will force clients of the library to rebuild
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# when it changes.
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set(SHADERC_SOURCES
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include/shaderc/shaderc.h
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include/shaderc/shaderc.hpp
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src/shaderc.cc
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src/shaderc_private.h
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)
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add_library(shaderc STATIC ${SHADERC_SOURCES})
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shaderc_default_compile_options(shaderc)
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target_include_directories(shaderc
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PUBLIC include
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PRIVATE ${glslang_SOURCE_DIR}
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${SPIRV-Headers_SOURCE_DIR}/include)
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#add_library(shaderc_shared SHARED ${SHADERC_SOURCES})
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#shaderc_default_compile_options(shaderc_shared)
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#target_include_directories(shaderc_shared
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# PUBLIC include
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# PRIVATE ${glslang_SOURCE_DIR}
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# ${SPIRV-Headers_SOURCE_DIR}/include)
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#target_compile_definitions(shaderc_shared
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# PRIVATE SHADERC_IMPLEMENTATION
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# PUBLIC SHADERC_SHAREDLIB
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#)
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#set_target_properties(shaderc_shared PROPERTIES SOVERSION 1)
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if(SHADERC_ENABLE_INSTALL)
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install(
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FILES
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include/shaderc/env.h
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include/shaderc/status.h
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include/shaderc/visibility.h
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include/shaderc/shaderc.h
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include/shaderc/shaderc.hpp
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DESTINATION
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${CMAKE_INSTALL_INCLUDEDIR}/shaderc)
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# install(TARGETS shaderc shaderc_shared
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# LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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# RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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# ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif(SHADERC_ENABLE_INSTALL)
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find_package(Threads)
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set(SHADERC_LIBS
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glslang OSDependent OGLCompiler glslang ${CMAKE_THREAD_LIBS_INIT}
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shaderc_util
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SPIRV # from glslang
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SPIRV-Tools
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)
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target_link_libraries(shaderc PRIVATE ${SHADERC_LIBS})
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#target_link_libraries(shaderc_shared PRIVATE ${SHADERC_LIBS})
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shaderc_add_tests(
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TEST_PREFIX shaderc
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LINK_LIBS shaderc
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INCLUDE_DIRS include ${shaderc_SOURCE_DIR}/libshaderc_util/include ${glslang_SOURCE_DIR}
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${spirv-tools_SOURCE_DIR}/include
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${SPIRV-Headers_SOURCE_DIR}/include
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TEST_NAMES
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shaderc
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shaderc_cpp
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shaderc_private)
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#shaderc_add_tests(
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# TEST_PREFIX shaderc_shared
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# LINK_LIBS shaderc_shared SPIRV-Tools
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# INCLUDE_DIRS include ${shaderc_SOURCE_DIR}/libshaderc_util/include ${glslang_SOURCE_DIR}
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# ${spirv-tools_SOURCE_DIR}/include
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# ${SPIRV-Headers_SOURCE_DIR}/include
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# TEST_NAMES
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# shaderc
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# shaderc_cpp
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# shaderc_private)
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shaderc_combine_static_lib(shaderc_combined shaderc)
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if(SHADERC_ENABLE_INSTALL)
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# Since shaderc_combined is defined as an imported library, we cannot use the
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# install() directive to install it. Install it like a normal file.
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get_target_property(generated_location shaderc_combined LOCATION)
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string(REGEX MATCH "Visual Studio .*" vs_generator "${CMAKE_GENERATOR}")
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if (NOT "${vs_generator}" STREQUAL "")
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# With Visual Studio generators, the LOCATION property is not properly
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# expanded according to the current build configuration. We need to work
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# around this problem by manually substitution.
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string(REPLACE "$(Configuration)" "\${CMAKE_INSTALL_CONFIG_NAME}"
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install_location "${generated_location}")
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install(FILES ${install_location} DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else()
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install(FILES ${generated_location} DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif(SHADERC_ENABLE_INSTALL)
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shaderc_add_tests(
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TEST_PREFIX shaderc_combined
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LINK_LIBS shaderc_combined ${CMAKE_THREAD_LIBS_INIT}
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INCLUDE_DIRS include ${shaderc_SOURCE_DIR}/libshaderc_util/include ${glslang_SOURCE_DIR}
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${spirv-tools_SOURCE_DIR}/include
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${SPIRV-Headers_SOURCE_DIR}/include
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TEST_NAMES
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shaderc
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shaderc_cpp)
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if(${SHADERC_ENABLE_TESTS})
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add_executable(shaderc_c_smoke_test ./src/shaderc_c_smoke_test.c)
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shaderc_default_c_compile_options(shaderc_c_smoke_test)
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target_include_directories(shaderc_c_smoke_test PUBLIC ${shaderc_SOURCE_DIR}/libshaderc_util/include)
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target_link_libraries(shaderc_c_smoke_test PRIVATE shaderc)
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add_test(NAME shaderc_c_smoke_test COMMAND shaderc_c_smoke_test)
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endif()
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