52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright (C) 2013 Patryk Nadrowski
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// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
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// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
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// driver implemented by Amundis.
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
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#define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#include "COGLES2MaterialRenderer.h"
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namespace irr
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{
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namespace video
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{
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//! Class for parallax mapping in OpenGL ES 2.0
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class COGLES2ParallaxMapRenderer : public COGLES2MaterialRenderer
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{
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public:
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//! Constructor
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COGLES2ParallaxMapRenderer(const c8* vertexShaderProgram,
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const c8* pixelShaderProgram, E_MATERIAL_TYPE baseMaterial,
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COGLES2Driver* driver);
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//! Destructor
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~COGLES2ParallaxMapRenderer();
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services);
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
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protected:
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COGLES2MaterialRenderer* SharedRenderer;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif
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