stk-code_catmod/src/material.cpp
hikerstk b26d4f6db8 Enable display of pictures without having them to
add to materials.dat (fixes bug 1781997).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1224 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-08-27 13:11:06 +00:00

196 lines
5.8 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "loader.hpp"
#include "material.hpp"
#include "material_manager.hpp"
#define UCLAMP 1
#define VCLAMP 2
int clearSpheremap ( ssgEntity * )
{
glDisable ( GL_TEXTURE_GEN_S ) ;
glDisable ( GL_TEXTURE_GEN_T ) ;
return true ;
}
//=============================================================================
int setSpheremap ( ssgEntity * )
{
glTexGeni ( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP ) ;
glTexGeni ( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP ) ;
glEnable ( GL_TEXTURE_GEN_S ) ;
glEnable ( GL_TEXTURE_GEN_T ) ;
return true ;
}
//=============================================================================
bool Material::parseBool ( char **p )
{
/* Skip leading spaces */
while ( **p <= ' ' && **p != '\0' ) (*p)++ ;
const bool RES = ( ( **p == 'Y' ) || ( **p == 'y' ) ) ;
while ( **p > ' ' && **p != '\0' ) (*p)++ ;
return RES ;
}
//-----------------------------------------------------------------------------
int Material::parseInt ( char **p )
{
/* Skip leading spaces */
while ( **p <= ' ' && **p != '\0' ) (*p)++ ;
return strtol ( *p, p, 0 ) ;
}
//-----------------------------------------------------------------------------
float Material::parseFloat ( char **p )
{
/* Skip leading spaces */
while ( **p <= ' ' && **p != '\0' ) (*p)++ ;
return (float)strtod ( *p, p ) ;
}
//-----------------------------------------------------------------------------
Material::Material ()
{
m_texname = new char [ 1 ] ;
m_texname [ 0 ] = '\0' ;
m_predraw = m_postdraw = NULL ;
init () ;
install () ;
}
//-----------------------------------------------------------------------------
Material::Material (const char *fname, char *description )
{
m_texname = new char [ strlen ( fname ) + 1 ] ;
strcpy ( m_texname, fname ) ;
m_predraw = m_postdraw = NULL ;
init () ;
if(strlen(description)>0)
{
m_clamp_tex = parseBool ( & description ) ? UCLAMP : 0 ;
m_clamp_tex += parseBool ( & description ) ? VCLAMP : 0 ;
m_transparency = parseBool ( & description ) ;
m_alpha_ref = parseFloat ( & description ) ;
m_lighting = parseBool ( & description ) ;
m_sphere_map = parseBool ( & description ) ;
m_friction = parseFloat ( & description ) ;
m_ignore = parseBool ( & description ) ;
m_zipper = parseBool ( & description ) ;
m_resetter = parseBool ( & description ) ;
m_collideable = parseBool ( & description ) ;
}
install () ;
}
//-----------------------------------------------------------------------------
Material::~Material()
{
ssgDeRefDelete(m_state);
delete[] m_texname;
}
//-----------------------------------------------------------------------------
void Material::init ()
{
m_index = material_manager -> addEntity ( this ) ;
m_clamp_tex = 0 ;
m_transparency = false ;
m_alpha_ref = 0.1f ;
m_lighting = true ;
m_sphere_map = false ;
m_friction = 1.0 ;
m_ignore = false ;
m_zipper = false ;
m_resetter = false ;
m_collideable = true ;
}
//-----------------------------------------------------------------------------
void Material::applyToLeaf ( ssgLeaf *l )
{
if ( m_predraw ) l -> setCallback ( SSG_CALLBACK_PREDRAW , m_predraw ) ;
if ( m_postdraw ) l -> setCallback ( SSG_CALLBACK_POSTDRAW, m_postdraw ) ;
}
//-----------------------------------------------------------------------------
void Material::install ()
{
if ( isSphereMap () )
{
m_predraw = setSpheremap ;
m_postdraw = clearSpheremap ;
}
m_state = new ssgSimpleState ;
m_state -> ref () ;
m_state -> setExternalPropertyIndex ( m_index ) ;
if ( m_texname != NULL && m_texname [ 0 ] != '\0' )
{
std::string fn=std::string("images")+DIR_SEPARATOR+m_texname;
m_state -> setTexture ( loader->getPath(fn).c_str(), !(m_clamp_tex & UCLAMP),
!(m_clamp_tex & VCLAMP) );
m_state -> enable ( GL_TEXTURE_2D ) ;
}
else
m_state -> disable ( GL_TEXTURE_2D ) ;
if ( m_lighting )
m_state -> enable ( GL_LIGHTING ) ;
else
m_state -> disable ( GL_LIGHTING ) ;
m_state -> setShadeModel ( GL_SMOOTH ) ;
m_state -> enable ( GL_COLOR_MATERIAL ) ;
m_state -> enable ( GL_CULL_FACE ) ;
m_state -> setColourMaterial ( GL_AMBIENT_AND_DIFFUSE ) ;
m_state -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
m_state -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
m_state -> setShininess ( 0 ) ;
if ( m_transparency )
{
m_state -> setTranslucent () ;
m_state -> enable ( GL_ALPHA_TEST ) ;
m_state -> setAlphaClamp ( m_alpha_ref ) ;
m_state -> enable ( GL_BLEND ) ;
}
else
{
m_state -> setOpaque () ;
m_state -> disable ( GL_BLEND ) ;
}
}