b26d4f6db8
add to materials.dat (fixes bug 1781997). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1224 178a84e3-b1eb-0310-8ba1-8eac791a3b58
196 lines
5.8 KiB
C++
196 lines
5.8 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "loader.hpp"
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#include "material.hpp"
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#include "material_manager.hpp"
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#define UCLAMP 1
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#define VCLAMP 2
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int clearSpheremap ( ssgEntity * )
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{
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glDisable ( GL_TEXTURE_GEN_S ) ;
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glDisable ( GL_TEXTURE_GEN_T ) ;
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return true ;
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}
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//=============================================================================
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int setSpheremap ( ssgEntity * )
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{
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glTexGeni ( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP ) ;
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glTexGeni ( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP ) ;
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glEnable ( GL_TEXTURE_GEN_S ) ;
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glEnable ( GL_TEXTURE_GEN_T ) ;
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return true ;
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}
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//=============================================================================
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bool Material::parseBool ( char **p )
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{
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/* Skip leading spaces */
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while ( **p <= ' ' && **p != '\0' ) (*p)++ ;
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const bool RES = ( ( **p == 'Y' ) || ( **p == 'y' ) ) ;
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while ( **p > ' ' && **p != '\0' ) (*p)++ ;
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return RES ;
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}
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//-----------------------------------------------------------------------------
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int Material::parseInt ( char **p )
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{
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/* Skip leading spaces */
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while ( **p <= ' ' && **p != '\0' ) (*p)++ ;
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return strtol ( *p, p, 0 ) ;
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}
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//-----------------------------------------------------------------------------
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float Material::parseFloat ( char **p )
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{
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/* Skip leading spaces */
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while ( **p <= ' ' && **p != '\0' ) (*p)++ ;
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return (float)strtod ( *p, p ) ;
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}
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//-----------------------------------------------------------------------------
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Material::Material ()
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{
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m_texname = new char [ 1 ] ;
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m_texname [ 0 ] = '\0' ;
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m_predraw = m_postdraw = NULL ;
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init () ;
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install () ;
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}
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//-----------------------------------------------------------------------------
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Material::Material (const char *fname, char *description )
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{
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m_texname = new char [ strlen ( fname ) + 1 ] ;
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strcpy ( m_texname, fname ) ;
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m_predraw = m_postdraw = NULL ;
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init () ;
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if(strlen(description)>0)
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{
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m_clamp_tex = parseBool ( & description ) ? UCLAMP : 0 ;
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m_clamp_tex += parseBool ( & description ) ? VCLAMP : 0 ;
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m_transparency = parseBool ( & description ) ;
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m_alpha_ref = parseFloat ( & description ) ;
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m_lighting = parseBool ( & description ) ;
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m_sphere_map = parseBool ( & description ) ;
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m_friction = parseFloat ( & description ) ;
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m_ignore = parseBool ( & description ) ;
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m_zipper = parseBool ( & description ) ;
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m_resetter = parseBool ( & description ) ;
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m_collideable = parseBool ( & description ) ;
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}
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install () ;
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}
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//-----------------------------------------------------------------------------
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Material::~Material()
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{
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ssgDeRefDelete(m_state);
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delete[] m_texname;
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}
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//-----------------------------------------------------------------------------
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void Material::init ()
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{
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m_index = material_manager -> addEntity ( this ) ;
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m_clamp_tex = 0 ;
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m_transparency = false ;
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m_alpha_ref = 0.1f ;
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m_lighting = true ;
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m_sphere_map = false ;
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m_friction = 1.0 ;
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m_ignore = false ;
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m_zipper = false ;
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m_resetter = false ;
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m_collideable = true ;
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}
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//-----------------------------------------------------------------------------
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void Material::applyToLeaf ( ssgLeaf *l )
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{
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if ( m_predraw ) l -> setCallback ( SSG_CALLBACK_PREDRAW , m_predraw ) ;
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if ( m_postdraw ) l -> setCallback ( SSG_CALLBACK_POSTDRAW, m_postdraw ) ;
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}
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//-----------------------------------------------------------------------------
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void Material::install ()
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{
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if ( isSphereMap () )
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{
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m_predraw = setSpheremap ;
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m_postdraw = clearSpheremap ;
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}
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m_state = new ssgSimpleState ;
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m_state -> ref () ;
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m_state -> setExternalPropertyIndex ( m_index ) ;
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if ( m_texname != NULL && m_texname [ 0 ] != '\0' )
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{
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std::string fn=std::string("images")+DIR_SEPARATOR+m_texname;
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m_state -> setTexture ( loader->getPath(fn).c_str(), !(m_clamp_tex & UCLAMP),
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!(m_clamp_tex & VCLAMP) );
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m_state -> enable ( GL_TEXTURE_2D ) ;
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}
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else
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m_state -> disable ( GL_TEXTURE_2D ) ;
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if ( m_lighting )
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m_state -> enable ( GL_LIGHTING ) ;
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else
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m_state -> disable ( GL_LIGHTING ) ;
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m_state -> setShadeModel ( GL_SMOOTH ) ;
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m_state -> enable ( GL_COLOR_MATERIAL ) ;
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m_state -> enable ( GL_CULL_FACE ) ;
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m_state -> setColourMaterial ( GL_AMBIENT_AND_DIFFUSE ) ;
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m_state -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
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m_state -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
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m_state -> setShininess ( 0 ) ;
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if ( m_transparency )
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{
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m_state -> setTranslucent () ;
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m_state -> enable ( GL_ALPHA_TEST ) ;
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m_state -> setAlphaClamp ( m_alpha_ref ) ;
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m_state -> enable ( GL_BLEND ) ;
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}
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else
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{
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m_state -> setOpaque () ;
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m_state -> disable ( GL_BLEND ) ;
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}
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}
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