stk-code_catmod/data/shaders/rhdebug.frag
vlj 6c3aeceb51 Fix GI
It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00

15 lines
282 B
GLSL

uniform sampler3D SHR;
uniform sampler3D SHG;
uniform sampler3D SHB;
in vec3 uvw;
out vec4 FragColor;
void main()
{
float r = texture(SHR, uvw).w;
float g = texture(SHG, uvw).w;
float b = texture(SHB, uvw).w;
FragColor = max(10. * vec4(r, g, b, 1.0), vec4(0.));
}