stk-code_catmod/lib/sheenbidi/Source/SBScriptLocator.c

175 lines
5.5 KiB
C

/*
* Copyright (C) 2018-2019 Muhammad Tayyab Akram
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stddef.h>
#include <stdlib.h>
#include "GeneralCategoryLookup.h"
#include "PairingLookup.h"
#include "SBBase.h"
#include "SBCodepointSequence.h"
#include "ScriptLookup.h"
#include "ScriptStack.h"
#include "SBScriptLocator.h"
static SBBoolean IsSimilarScript(SBScript lhs, SBScript rhs)
{
return SBScriptIsCommonOrInherited(lhs)
|| SBScriptIsCommonOrInherited(rhs)
|| lhs == rhs;
}
SBScriptLocatorRef SBScriptLocatorCreate(void)
{
SBScriptLocatorRef locator;
locator = malloc(sizeof(SBScriptLocator));
locator->_codepointSequence.stringEncoding = SBStringEncodingUTF8;
locator->_codepointSequence.stringBuffer = NULL;
locator->_codepointSequence.stringLength = 0;
locator->retainCount = 1;
SBScriptLocatorReset(locator);
return locator;
}
void SBScriptLocatorLoadCodepoints(SBScriptLocatorRef locator, const SBCodepointSequence *codepointSequence)
{
locator->_codepointSequence = *codepointSequence;
SBScriptLocatorReset(locator);
}
const SBScriptAgent *SBScriptLocatorGetAgent(SBScriptLocatorRef locator)
{
return &locator->agent;
}
static void ResolveScriptRun(SBScriptLocatorRef locator, SBUInteger offset)
{
const SBCodepointSequence *sequence = &locator->_codepointSequence;
ScriptStackRef stack = &locator->_scriptStack;
SBScript result = SBScriptZYYY;
SBUInteger current = offset;
SBUInteger next = offset;
SBCodepoint codepoint;
/* Iterate over the code points of specified string buffer. */
while ((codepoint = SBCodepointSequenceGetCodepointAt(sequence, &next)) != SBCodepointInvalid) {
SBBoolean isStacked = SBFalse;
SBScript script;
script = LookupScript(codepoint);
/* Handle paired punctuations in case of a common script. */
if (script == SBScriptZYYY) {
SBGeneralCategory generalCategory = LookupGeneralCategory(codepoint);
/* Check if current code point is an open punctuation. */
if (generalCategory == SBGeneralCategoryPS) {
SBCodepoint mirror = LookupMirror(codepoint);
if (mirror) {
/* A closing pair exists for this punctuation, so push it onto the stack. */
ScriptStackPush(stack, result, mirror);
}
}
/* Check if current code point is a close punctuation. */
else if (generalCategory == SBGeneralCategoryPE) {
SBBoolean isMirrored = (LookupMirror(codepoint) != 0);
if (isMirrored) {
/* Find the matching entry in the stack, while popping the unmatched ones. */
while (!ScriptStackIsEmpty(stack)) {
SBCodepoint mirror = ScriptStackGetMirror(stack);
if (mirror != codepoint) {
ScriptStackPop(stack);
} else {
break;
}
}
if (!ScriptStackIsEmpty(stack)) {
isStacked = SBTrue;
/* Paired punctuation match the script of enclosing text. */
script = ScriptStackGetScript(stack);
}
}
}
}
if (IsSimilarScript(result, script)) {
if (SBScriptIsCommonOrInherited(result) && !SBScriptIsCommonOrInherited(script)) {
/* Set the concrete script of this code point as the result. */
result = script;
/* Seal the pending punctuations with the result. */
ScriptStackSealPairs(stack, result);
}
if (isStacked) {
/* Pop the paired punctuation from the stack. */
ScriptStackPop(stack);
}
} else {
/* The current code point has a different script, so finish the run. */
break;
}
current = next;
}
ScriptStackLeavePairs(stack);
/* Set the run info in agent. */
locator->agent.offset = offset;
locator->agent.length = current - offset;
locator->agent.script = result;
}
SBBoolean SBScriptLocatorMoveNext(SBScriptLocatorRef locator)
{
SBUInteger offset = locator->agent.offset + locator->agent.length;
if (offset < locator->_codepointSequence.stringLength) {
ResolveScriptRun(locator, offset);
return SBTrue;
}
SBScriptLocatorReset(locator);
return SBFalse;
}
void SBScriptLocatorReset(SBScriptLocatorRef locator)
{
ScriptStackReset(&locator->_scriptStack);
locator->agent.offset = 0;
locator->agent.length = 0;
locator->agent.script = SBScriptNil;
}
SBScriptLocatorRef SBScriptLocatorRetain(SBScriptLocatorRef locator)
{
if (locator) {
locator->retainCount += 1;
}
return locator;
}
void SBScriptLocatorRelease(SBScriptLocatorRef locator)
{
if (locator && --locator->retainCount == 0) {
free(locator);
}
}