stk-code_catmod/data/shaders/utils
2016-07-11 23:43:10 +02:00
..
decodeNormal.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
DiffuseBRDF.frag Clean up sunlight shader + factorize diffusebrdf 2014-12-14 21:39:18 +01:00
DiffuseIBL.frag Factorise SH coefficient in an UBO 2014-12-15 00:18:03 +01:00
encode_normal.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
getCIEXYZ.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
getLightFactor.frag Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
getPosFromUVDepth.frag Some fixes 2016-06-27 13:39:20 +02:00
getRGBfromCIEXxy.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
getworldmatrix.vert Avoid some useless computation in some vert shaders 2014-09-05 23:41:12 +02:00
rgb_conversion.frag Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
SpecularBRDF.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
SpecularIBL.frag When there are 8 lod level, 7 is the max 2015-01-15 19:52:48 +01:00
SunMRP.frag Factorise MRP 2014-12-27 03:22:06 +01:00