stk-code_catmod/src/states_screens/grand_prix_win.hpp
QwertyChouskie 7b185ce2f1 Add new GPwin cutscene (#2875)
* Add new cutscene

* Cleanup

* Make all podiums arrive at the same time
2017-07-06 20:54:42 -04:00

79 lines
2.4 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_GRAND_PRIX_WIN_HPP
#define HEADER_GRAND_PRIX_WIN_HPP
#include "audio/sfx_base.hpp"
#include "guiengine/screen.hpp"
#include "karts/kart_model.hpp"
#include "states_screens/grand_prix_cutscene.hpp"
namespace irr { namespace scene { class ISceneNode; class ICameraSceneNode; class ILightSceneNode; class IMeshSceneNode; } }
namespace GUIEngine { class LabelWidget; }
class KartProperties;
class TrackObject;
/**
* \brief Screen shown at the end of a Grand Prix
* \ingroup states_screens
*/
class GrandPrixWin :
public GrandPrixCutscene,
public GUIEngine::ScreenSingleton<GrandPrixWin>
{
friend class GUIEngine::ScreenSingleton<GrandPrixWin>;
GrandPrixWin();
virtual ~GrandPrixWin() {};
/** Global evolution of time */
double m_global_time;
TrackObject* m_podium_steps[3];
TrackObject* m_kart_node[3];
/** A copy of the kart model for each kart used. */
std::vector<KartModel*> m_all_kart_models;
GUIEngine::LabelWidget* m_unlocked_label;
int m_phase;
float m_kart_x[3], m_kart_y[3], m_kart_z[3];
float m_kart_rotation[3];
float m_podium_x[3], m_podium_y[3], m_podium_z[3];
public:
// implement callbacks from parent class GUIEngine::Screen
void init() OVERRIDE;
void loadedFromFile() OVERRIDE {};
void onCutsceneEnd() OVERRIDE;
void onUpdate(float dt) OVERRIDE;
MusicInformation* getInGameMenuMusic() const OVERRIDE;
/** \pre must be called after pushing the screen, but before onUpdate had the chance to be invoked */
void setKarts(const std::string idents[3]);
};
#endif