ebbc1a71d8
de-couple kart implementation and its interface. This significantly reduces compile time when changing kart.hpp, but is at this stage still work in progress. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_WORLD_WITH_RANK_HPP
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#define HEADER_WORLD_WITH_RANK_HPP
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#include <vector>
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#include "modes/world.hpp"
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class AbstractKart;
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/**
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* A WorldWithRank is a world where the karts are ranked. This is the base
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* class for races and battle modes - all of which rank the kart.
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* A class using this as a subclass must call setKartPosition(kart id, position)
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* and this class is used to access the ranks from other objects.
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* \ingroup modes
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*/
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class WorldWithRank : public World
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{
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protected:
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/** This contains a mapping from race position to kart index. */
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std::vector<int> m_position_index;
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/** Whether to display the rank in the race GUI */
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bool m_display_rank;
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#ifdef DEBUG
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/** Used for debugging to help detect if the same kart position
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* is used more than once. */
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std::vector<bool> m_position_used;
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/** True if beginSetKartPositions was called, false after
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* endSetKartPositions. Used to make sure the sequence of calls
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* is correct. */
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bool m_position_setting_initialised;
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#endif
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public:
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WorldWithRank() : World() {}
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/** call just after instanciating. can't be moved to the contructor as child
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classes must be instanciated, otherwise polymorphism will fail and the
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results will be incorrect */
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virtual void init();
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bool displayRank() const { return m_display_rank; }
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void beginSetKartPositions();
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bool setKartPosition(unsigned int kart_id,
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unsigned int position);
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void endSetKartPositions();
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AbstractKart* getKartAtPosition(unsigned int p) const;
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}; // WorldWithRank
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#endif
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