84a1e32ade
cmake is aborted with an error message. The option -DCHECK_ASSETS=off option can be used to disable this test. The latter is also used for travis.
336 lines
12 KiB
CMake
336 lines
12 KiB
CMake
# root CMakeLists for the SuperTuxKart project
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project(SuperTuxKart)
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set(PROJECT_VERSION "0.8.1")
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cmake_minimum_required(VERSION 2.8.1)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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include(BuildTypeSTKRelease)
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if (NOT CMAKE_BUILD_TYPE)
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message(STATUS "No build type selected, default to STKRelease")
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set(CMAKE_BUILD_TYPE "STKRelease")
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endif()
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option(USE_WIIUSE "Support for wiimote input devices" ON)
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option(USE_FRIBIDI "Support for right-to-left languages" ON)
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option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
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if(UNIX)
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option(USE_CPP2011 "Activate C++ 2011 mode (GCC only)" OFF)
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endif()
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if(MSVC)
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# Normally hide the option to build wiiuse on VS, since it depends
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# on the installation of the Windows DDK (Driver Developer Kit),
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# which also needs an absolute path :(
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option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF)
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mark_as_advanced(WIIUSE_BUILD)
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else()
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set(WIIUSE_BUILD ON)
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endif()
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set(STK_SOURCE_DIR "src")
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set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
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# Define install paths
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set(STK_INSTALL_BINARY_DIR "bin" CACHE
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STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
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set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE
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STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
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# Build the Bullet physics library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet")
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include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
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# Build the ENet UDP network library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
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include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
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# Build the irrlicht library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
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include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
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# Build the Wiiuse library
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# Note: wiiuse MUST be declared after irrlicht, since otherwise
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# (at least on VS) irrlicht will find wiiuse io.h file because
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# of the added include directory.
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if(USE_WIIUSE)
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if(WIIUSE_BUILD)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/wiiuse")
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endif()
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include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse")
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endif()
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# Set include paths
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include_directories(${STK_SOURCE_DIR})
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# These variables enable MSVC to find libraries located in "dependencies"
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if(MSVC)
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set(ENV{PATH} ${PROJECT_SOURCE_DIR}/dependencies/include)
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set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
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set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
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add_definitions(/D_IRR_STATIC_LIB_)
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endif()
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if(APPLE)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch i386")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch i386 -F/Library/Frameworks")
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elseif(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
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endif()
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# OpenAL
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if(APPLE)
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# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
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# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
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# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
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# CMake pick the library it wants essentially means I can't build.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL")
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set(OPENAL_LIBRARY)
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else()
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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endif()
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# OggVorbis
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if(APPLE)
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# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
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# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
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# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
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# CMake pick the library it wants essentially means I can't build.
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers")
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else()
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find_package(OggVorbis REQUIRED)
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include_directories(${OGGVORBIS_INCLUDE_DIRS})
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endif()
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# Fribidi
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if(USE_FRIBIDI)
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find_package(Fribidi)
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if(FRIBIDI_FOUND)
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include_directories(${FRIBIDI_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Fribidi not found. "
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"Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 "
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"(if you don't use a right-to-left language then you don't need this).")
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endif()
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endif()
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if(UNIX)
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if(USE_CPP2011)
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add_definitions("-std=c++0x")
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endif()
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endif()
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# OpenGL
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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if(UNIX AND NOT APPLE)
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find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm)
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mark_as_advanced(IRRLICHT_XF86VM_LIBRARY)
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else()
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set(IRRLICHT_XF86VM_LIBRARY "")
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endif()
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# Set some compiler options
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if(UNIX)
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add_definitions(-Wall)
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endif()
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if(WIN32)
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# By default windows.h has macros defined for min and max that screw up everything
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add_definitions(-DNOMINMAX)
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# And shut up about unsafe stuff
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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# VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode.
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# Since STK uses DEBUG, this is added for debug compilation only:
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set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG)
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else()
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# All non VS generators used create only a single compile mode, so
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# compile flags can be simplye be added
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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add_definitions(-DDEBUG)
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else()
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add_definitions(-DNDEBUG)
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endif()
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endif()
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# TODO: remove this switch
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add_definitions(-DHAVE_OGGVORBIS)
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# Provides list of source and header files (STK_SOURCES and STK_HEADERS)
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include(sources.cmake)
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# Generate source groups useful for MSVC project explorer
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include(cmake/SourceGroupFunctions.cmake)
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source_group_hierarchy(STK_SOURCES STK_HEADERS)
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if(APPLE)
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# icon files to copy in the bundle
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set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns)
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set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES})
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# build the executable and create an app bundle
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add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES})
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find_library(IOKIT_LIBRARY IOKit)
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find_library(QUICKTIME_LIBRARY QuickTime)
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find_library(CARBON_LIBRARY Carbon)
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find_library(AUDIOUNIT_LIBRARY AudioUnit)
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find_library(COCOA_LIBRARY Cocoa)
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target_link_libraries(supertuxkart
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${IOKIT_LIBRARY}
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${QUICKTIME_LIBRARY}
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${CARBON_LIBRARY}
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${AUDIOUNIT_LIBRARY}
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${COCOA_LIBRARY})
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# configure CMake to use a custom Info.plist
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set_target_properties(supertuxkart PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist)
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if(CMAKE_GENERATOR MATCHES "Xcode")
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add_custom_command(TARGET supertuxkart POST_BUILD
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COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/supertuxkart.app/Contents/Resources)
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else()
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add_custom_command(TARGET supertuxkart POST_BUILD
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COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources)
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endif()
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else()
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find_library(PTHREAD_LIBRARY NAMES pthread pthreadVC2 PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
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mark_as_advanced(PTHREAD_LIBRARY)
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# Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
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get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE)
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if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR})
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add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
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else()
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add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\")
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endif()
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# Build the final executable
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add_executable(supertuxkart ${STK_SOURCES} ${STK_HEADERS})
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target_link_libraries(supertuxkart ${PTHREAD_LIBRARY})
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endif()
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# CURL
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if(WIN32)
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target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
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else()
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find_package(CURL REQUIRED)
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include_directories(${CURL_INCLUDE_DIRS})
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endif()
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# Common library dependencies
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target_link_libraries(supertuxkart
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bulletdynamics
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bulletcollision
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bulletmath
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enet
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stkirrlicht
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${CURL_LIBRARIES}
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${OGGVORBIS_LIBRARIES}
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${IRRLICHT_XF86VM_LIBRARY}
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${OPENAL_LIBRARY}
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${OPENGL_LIBRARIES})
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if(APPLE)
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# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
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# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
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# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
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# CMake pick the library it wants essentially means I can't build.
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set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch i386 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
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endif()
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if(USE_FRIBIDI)
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target_link_libraries(supertuxkart ${FRIBIDI_LIBRARIES})
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add_definitions(-DENABLE_BIDI)
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endif()
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# Wiiuse
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# ------
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if(USE_WIIUSE)
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if(APPLE)
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find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework)
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target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY})
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elseif(MSVC)
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add_definitions("/DWIIUSE_STATIC")
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if(WIIUSE_BUILD)
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target_link_libraries(supertuxkart wiiuse)
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else()
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target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib)
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endif()
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else()
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target_link_libraries(supertuxkart wiiuse bluetooth)
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endif()
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add_definitions(-DENABLE_WIIUSE)
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endif()
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if(MSVC)
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target_link_libraries(supertuxkart iphlpapi.lib)
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add_custom_command(TARGET supertuxkart POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${PROJECT_SOURCE_DIR}/dependencies/dll"
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$<TARGET_FILE_DIR:supertuxkart>)
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add_custom_target(stkshaders SOURCES ${STK_SHADERS})
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endif()
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# Optional tools
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add_subdirectory(tools/font_tool)
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# ==== Make dist target ====
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if(MSVC)
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# Don't create a dist target for VS
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else()
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add_custom_target(dist
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COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2
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&& echo "Exporting..."
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&& svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
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&& echo "Compressing..."
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&& cd ${CMAKE_BINARY_DIR}
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&& tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION}
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&& echo "Done, cleaning up"
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&& rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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endif()
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# ==== Install target ====
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install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .)
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install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE)
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install(FILES ${PROJECT_BINARY_DIR}/supertuxkart.desktop DESTINATION share/applications)
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install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps)
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install(FILES data/supertuxkart.appdata DESTINATION share/appdata)
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# ==== Checking if data folder exists ====
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if(NOT IS_DIRECTORY ../data)
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message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" )
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endif()
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# ==== Checking if stk-assets folder exists ====
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if(CHECK_ASSETS)
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if(NOT IS_DIRECTORY ../../stk-assets)
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set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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get_filename_component(PARENT_DIR ${CUR_DIR} PATH)
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message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. "
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"Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." )
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endif()
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endif()
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set(PREFIX ${CMAKE_INSTALL_PREFIX})
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configure_file(data/supertuxkart_desktop.template supertuxkart.desktop)
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add_dependencies(supertuxkart supertuxkart.desktop)
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