stk-code_catmod/src/online/servers_manager.cpp
2015-10-09 16:47:18 +11:00

190 lines
6.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "online/servers_manager.hpp"
#include "config/user_config.hpp"
#include "utils/translation.hpp"
#include "utils/time.hpp"
#include <assert.h>
#include <irrString.h>
#include <string>
#define SERVER_REFRESH_INTERVAL 5.0f
namespace Online
{
static ServersManager* manager_singleton(NULL);
ServersManager* ServersManager::get()
{
if (manager_singleton == NULL)
manager_singleton = new ServersManager();
return manager_singleton;
} // get
// ------------------------------------------------------------------------
void ServersManager::deallocate()
{
delete manager_singleton;
manager_singleton = NULL;
} // deallocate
// ========================================================================
ServersManager::ServersManager()
{
m_last_load_time.setAtomic(0.0f);
m_joined_server.setAtomic(NULL);
} // ServersManager
// ------------------------------------------------------------------------
ServersManager::~ServersManager()
{
cleanUpServers();
MutexLocker(m_joined_server);
delete m_joined_server.getData();
} // ~ServersManager
// ------------------------------------------------------------------------
void ServersManager::cleanUpServers()
{
m_sorted_servers.lock();
m_sorted_servers.getData().clearAndDeleteAll();
m_sorted_servers.unlock();
m_mapped_servers.lock();
m_mapped_servers.getData().clear();
m_mapped_servers.unlock();
} // cleanUpServers
// ------------------------------------------------------------------------
ServersManager::RefreshRequest* ServersManager::refreshRequest(bool request_now) const
{
RefreshRequest* request = NULL;
if(StkTime::getRealTime() - m_last_load_time.getAtomic() > SERVER_REFRESH_INTERVAL)
{
request = new RefreshRequest();
request->setApiURL(API::SERVER_PATH, "get-all");
if (request_now)
RequestManager::get()->addRequest(request);
}
return request;
} // refreshRequest
// ------------------------------------------------------------------------
void ServersManager::refresh(bool success, const XMLNode *input)
{
if (!success)
{
Log::error("Server Manager", "Could not refresh server list");
return;
}
const XMLNode *servers_xml = input->getNode("servers");
cleanUpServers();
for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
{
addServer(new Server(*servers_xml->getNode(i)));
}
m_last_load_time.setAtomic((float)StkTime::getRealTime());
} // refresh
// ------------------------------------------------------------------------
void ServersManager::RefreshRequest::callback()
{
ServersManager::get()->refresh(isSuccess(), getXMLData());
} // callback
// ------------------------------------------------------------------------
const Server* ServersManager::getQuickPlay() const
{
if(m_sorted_servers.getData().size() > 0)
return getServerBySort(0);
return NULL;
} // getQuickPlay
// ------------------------------------------------------------------------
void ServersManager::setJoinedServer(uint32_t id)
{
MutexLocker(m_joined_server);
delete m_joined_server.getData();
// It's a copy!
m_joined_server.getData() = new Server(*getServerByID(id));
} // setJoinedServer
// ------------------------------------------------------------------------
void ServersManager::unsetJoinedServer()
{
MutexLocker(m_joined_server);
delete m_joined_server.getData();
m_joined_server.getData() = NULL;
} // unsetJoinedServer
// ------------------------------------------------------------------------
void ServersManager::addServer(Server *server)
{
m_sorted_servers.lock();
m_sorted_servers.getData().push_back(server);
m_sorted_servers.unlock();
m_mapped_servers.lock();
m_mapped_servers.getData()[server->getServerId()] = server;
m_mapped_servers.unlock();
} // addServer
// ------------------------------------------------------------------------
int ServersManager::getNumServers () const
{
MutexLocker(m_sorted_servers);
return m_sorted_servers.getData().size();
} // getNumServers
// ------------------------------------------------------------------------
const Server* ServersManager::getServerBySort (int index) const
{
MutexLocker(m_sorted_servers);
return m_sorted_servers.getData().get(index);
} // getServerBySort
// ------------------------------------------------------------------------
const Server* ServersManager::getServerByID (uint32_t id) const
{
MutexLocker(m_mapped_servers);
return m_mapped_servers.getData().at(id);
} // getServerByID
// ------------------------------------------------------------------------
Server* ServersManager::getJoinedServer() const
{
return m_joined_server.getAtomic();
} // getJoinedServer
// ------------------------------------------------------------------------
void ServersManager::sort(bool sort_desc)
{
MutexLocker(m_sorted_servers);
m_sorted_servers.getData().insertionSort(0, sort_desc);
} // sort
} // namespace Online