stk-code_catmod/data/shaders/object_pass1.vert
2014-02-28 17:29:05 +01:00

20 lines
381 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TransposeInverseModelView;
#if __VERSION__ >= 130
in vec3 Position;
in vec3 Normal;
out vec3 nor;
#else
attribute vec3 Position;
attribute vec3 Normal;
varying vec3 nor;
#endif
void main(void)
{
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
nor = (TransposeInverseModelView * vec4(Normal, 0.)).xyz;
}