My STK mod, still WIP.
Go to file
hiker 9ec80210af Added simple script that makes all challenges trivial
(0 laps, no time or energy limit).
2014-02-17 11:50:13 +11:00
cmake On VS don't use a Source folder, which is just one 2013-11-15 22:45:14 +00:00
data Shadows: Softer edge and smoother cascade transitions 2014-02-15 20:45:47 +01:00
doc Merge branch 'hilnius' 2013-12-05 17:28:55 +00:00
lib Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
src Fixed merge from upstream. 2014-02-17 07:48:18 +11:00
tools Added simple script that makes all challenges trivial 2014-02-17 11:50:13 +11:00
.gitignore Ignore emacs backup files (*~). 2014-02-11 13:41:16 +11:00
.travis.yml Adding Tomreyn's travis build files - this time to master ;) 2014-01-31 15:22:52 +11:00
AUTHORS More SVN property fixes. 2009-02-25 23:08:07 +00:00
CHANGELOG.md CHANGELOG rewritten in Markdown. 2014-01-16 17:43:22 +01:00
CMakeLists.txt Correcting a bug with the linker 2014-01-22 02:26:30 +01:00
COPYING Remove obsolete license info from the COPYING file as per qubodup's forum suggestion 2012-06-26 21:14:06 +00:00
INSTALL.md Using GitHub Flavored Markdown in INSTALL.md to fix some mistakes from commit b903f8788c 2014-01-17 19:00:16 +01:00
README.md Add newline after travis-ci badge 2014-01-31 18:00:24 +01:00
sources.cmake Merge remote-tracking branch 'upstream/master' into new_login 2014-02-10 21:37:04 +11:00
SVN-CONFIG Minor update to svn config, to ignore blend1 and blend2 in media repo 2012-12-01 16:33:45 +00:00
TODO.md TODO rewritten in Markdown. 2014-01-16 17:43:22 +01:00
update_file_list.sh CMake: mimic folder hierarchy with source_group for MSVC 2012-03-15 12:41:52 +00:00

#SuperTuxKart Build Status

SuperTuxKart is a free kart racing game. It is focusing on fun and not on realistic kart physics. Instruction can be found on the in-game help page.

The SuperTuxKart homepage can be found at: http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at http://supertuxkart.sourceforge.net/forum. If you need support, this would be the best place to start.

Hope you enjoy the game.

-- The SuperTuxKart development team.

##Hardware Requirements

  • You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
  • You should have a CPU that's running at 1GHz or better.
  • You'll need at least 512 MB of free VRAM (video memory).
  • Disk space: 400MB
  • Ideally, you want a joystick with at least 6 buttons.

##Compiling SuperTuxKart

###Windows A project file for Visual Studio 9 (e.g. the free 2008 express edition) is included in the sources in src/ide/vc9. A separate dependency package is available on SuperTuxKart's sourceforge page, which includes all necessary libraries, header files, and dlls to compile and run the source code.

While compilation with cygwin is not officially supported, this has been done (check with the forum for details).

###Mac OS X The latest information about compilation on Mac are on our wiki: http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX The Xcode project file is in /src/ide/Xcode/, but it still requires that all dependencies are installed as explained on the wiki.

###UNIX See INSTALL for details.

##License This software is released under the GNU General Public License (GPL) which can be found in the file LICENSE in the same directory as this file. Information about the licenses for artwork are contained in data/licenses.

##3D coordinates A reminder for those looking at the code and 3d models:

STK : X right, Y up, Z forwards

Blender: X right, Y forwards, Z up

The exporters perform the needed transform, so in Blender you just work with XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).