74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PROPERTY_ANIMATOR_HPP
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#define HEADER_PROPERTY_ANIMATOR_HPP
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#include "utils/no_copy.hpp"
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#include "utils/ptr_vector.hpp"
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enum AnimatablePropery
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{
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AP_LIGHT_ENERGY,
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FOG_RANGE,
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FOG_MAX,
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FOG_COLOR
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};
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class AnimatedProperty : NoCopy
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{
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AnimatablePropery m_property;
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int m_values_count;
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double* m_values_from;
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double* m_values_to;
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double* m_new_values;
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double m_total_time;
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double m_remaining_time;
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void* m_data;
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public:
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AnimatedProperty(AnimatablePropery property, int values_count,
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double* values_from, double* values_to,
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double duration, void* data);
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~AnimatedProperty()
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{
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delete[] m_values_from;
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delete[] m_values_to;
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delete[] m_new_values;
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}
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bool update(double dt);
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};
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class PropertyAnimator
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{
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PtrVector<AnimatedProperty> m_properties;
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static PropertyAnimator* s_instance;
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public:
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static PropertyAnimator* get();
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void add(AnimatedProperty* prop);
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void update(double dt);
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void clear();
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};
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#endif
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