stk-code_catmod/data/shaders/coloredquad.vert
2018-01-22 10:43:22 +08:00

15 lines
226 B
GLSL

uniform vec2 center;
uniform vec2 size;
#ifdef Explicit_Attrib_Location_Usable
layout(location = 0) in vec2 Position;
#else
in vec2 Position;
#endif
void main()
{
gl_Position = vec4(Position * size + center, 0., 1.);
}