15 lines
226 B
GLSL
15 lines
226 B
GLSL
uniform vec2 center;
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uniform vec2 size;
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#ifdef Explicit_Attrib_Location_Usable
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layout(location = 0) in vec2 Position;
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#else
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in vec2 Position;
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#endif
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void main()
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{
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gl_Position = vec4(Position * size + center, 0., 1.);
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}
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