stk-code_catmod/data/shaders/bloomblend.frag

25 lines
550 B
GLSL

uniform sampler2D tex_128;
uniform sampler2D tex_256;
uniform sampler2D tex_512;
uniform sampler2D tex_dust;
out vec4 FragColor;
void main()
{
vec2 uv = gl_FragCoord.xy / u_screen;
vec4 col = .125 * texture(tex_128, uv);
col += .25 * texture(tex_256, uv);
col += .5 * texture(tex_512, uv);
/* Lens dust effect ---- */
vec4 col2 = texture(tex_128, uv);
col2 += col2;
col2 += col2;
//float dustMask = max(col2.r,max(col2.g,col2.b));
col += texture(tex_dust, uv) * col2;
FragColor = vec4(col.xyz, 1.);
}