986f3a6098
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14982 178a84e3-b1eb-0310-8ba1-8eac791a3b58
19 lines
499 B
GLSL
19 lines
499 B
GLSL
#version 130
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 TransposeInverseModelView;
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noperspective out vec3 tangent;
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noperspective out vec3 bitangent;
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noperspective out vec3 normal;
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out vec2 uv;
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void main()
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{
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uv = gl_MultiTexCoord0.st;
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normal = (TransposeInverseModelView * vec4(gl_Normal, 1.)).xyz;
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tangent = (TransposeInverseModelView * gl_MultiTexCoord1).xyz;
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bitangent = (TransposeInverseModelView * gl_MultiTexCoord2).xyz;
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gl_Position = ModelViewProjectionMatrix * gl_Vertex;
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}
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