stk-code_catmod/data/shaders/object_pass2.vert
2014-02-27 01:22:34 +01:00

21 lines
441 B
GLSL

#version 330
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TextureMatrix =
mat4(1., 0., 0., 0.,
0., 1., 0., 0.,
0., 0., 1., 0.,
0., 0., 0., 1.);
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
out vec2 uv;
out vec2 uv_bis;
void main(void)
{
uv = (TextureMatrix * vec4(Texcoord, 1., 1.)).xy;
uv_bis = SecondTexcoord;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}