stk-code_catmod/data/shaders/ge_shaders/alphatest.frag
2022-07-28 13:37:09 +08:00

16 lines
393 B
GLSL

layout(location = 0) in vec4 f_vertex_color;
layout(location = 1) in vec2 f_uv;
layout(location = 3) flat in int f_material_id;
layout(location = 0) out vec4 o_color;
#include "utils/sample_mesh_texture.h"
void main()
{
vec4 mixed_color = sampleMeshTexture0(f_material_id, f_uv)* f_vertex_color;
if (mixed_color.a < 0.5)
discard;
o_color = vec4(mixed_color.xyz, 1.0);
}