stk-code_catmod/src/tracks/arena_graph.hpp

101 lines
4.1 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2016 SuperTuxKart Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ARENA_GRAPH_HPP
#define HEADER_ARENA_GRAPH_HPP
#include "tracks/graph.hpp"
#include "utils/cpp2011.hpp"
#include <set>
class ArenaNode;
class XMLNode;
/**
* \brief A graph made from navmesh
* \ingroup tracks
*/
class ArenaGraph : public Graph
{
private:
/** The actual graph data structure, it is an adjacency matrix. */
std::vector<std::vector<float>> m_distance_matrix;
/** The matrix that is used to store computed shortest paths. */
std::vector<std::vector<int16_t>> m_parent_node;
/** Used in soccer mode to colorize the goal lines in minimap. */
std::set<int> m_red_node;
std::set<int> m_blue_node;
// ------------------------------------------------------------------------
void loadGoalNodes(const XMLNode *node);
// ------------------------------------------------------------------------
void loadNavmesh(const std::string &navmesh);
// ------------------------------------------------------------------------
void buildGraph();
// ------------------------------------------------------------------------
void setNearbyNodesOfAllNodes();
// ------------------------------------------------------------------------
void computeDijkstra(int n);
// ------------------------------------------------------------------------
void computeFloydWarshall();
// ------------------------------------------------------------------------
static std::vector<int16_t> getPathFromTo(int from, int to,
const std::vector< std::vector< int16_t > >& parent_node);
// ------------------------------------------------------------------------
virtual bool hasLapLine() const OVERRIDE { return false; }
// ------------------------------------------------------------------------
virtual void differentNodeColor(int n, video::SColor* c) const OVERRIDE;
public:
static ArenaGraph* get() { return dynamic_cast<ArenaGraph*>(m_graph); }
// ------------------------------------------------------------------------
static void unitTesting();
// ------------------------------------------------------------------------
ArenaGraph(const std::string &navmesh, const XMLNode *node = NULL);
// ------------------------------------------------------------------------
virtual ~ArenaGraph() {}
// ------------------------------------------------------------------------
ArenaNode* getNode(unsigned int i) const;
// ------------------------------------------------------------------------
/** Returns the next node on the shortest path from i to j.
* Note: m_parent_node[j][i] contains the parent of i on path from j to i,
* which is the next node on the path from i to j (undirected graph)
*/
int getNextNode(int i, int j) const
{
if (i == Graph::UNKNOWN_SECTOR || j == Graph::UNKNOWN_SECTOR)
return Graph::UNKNOWN_SECTOR;
return (int)(m_parent_node[j][i]);
}
// ------------------------------------------------------------------------
/** Returns the distance between any two nodes */
float getDistance(int from, int to) const
{
if (from == Graph::UNKNOWN_SECTOR || to == Graph::UNKNOWN_SECTOR)
return 99999.0f;
return m_distance_matrix[from][to];
}
}; // ArenaGraph
#endif