stk-code_catmod/lib/irrlicht/source/Irrlicht/CWaterSurfaceSceneNode.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

62 lines
1.6 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#include "CMeshSceneNode.h"
namespace irr
{
namespace scene
{
class CWaterSurfaceSceneNode : public CMeshSceneNode
{
public:
//! constructor
CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength,
IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0),
const core::vector3df& rotation = core::vector3df(0,0,0),
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
//! destructor
virtual ~CWaterSurfaceSceneNode();
//! frame registration
virtual void OnRegisterSceneNode();
//! animated update
virtual void OnAnimate(u32 timeMs);
//! Update mesh
virtual void setMesh(IMesh* mesh);
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; }
//! Writes attributes of the scene node.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the scene node.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
private:
inline f32 addWave(const core::vector3df &source, f32 time) const;
f32 WaveLength;
f32 WaveSpeed;
f32 WaveHeight;
IMesh* OriginalMesh;
};
} // end namespace scene
} // end namespace irr
#endif