stk-code_catmod/data/stk_config.data
auria 95879bb0a1 reduced max number of karts to 8 since that's the amount we currently have
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-12-13 16:24:59 +00:00

136 lines
6.6 KiB
Common Lisp

;; -*- mode: lisp -*-
(config
;; STK parameters
;; --------------
(max-karts 8 ) ;; maximum number of karts
(scores 10 8 6 5 4 3 2 1 ) ;; 10 8 6 5 4 3 2 1 0 0
(grid-order 1 ) ;; order for grand prix, 1 is most
;; points 1st, 0 is least points
;; 1st
(title-music "main_theme.music")
(menu-background "st_title_screen.rgb")
(game-style "nitro") ;; "wheelie" or "nitro"
(max-history 10000) ;; maximum number of history frames.
(max-skidmarks 100) ;; max. number of skidmarks per kart.
(delay-finish-time 10) ;; delay till race results are displayed.
(music-credit-time 10) ;; time for which the music credits are displayed.
;; Attachment related parameters
;; -----------------------------
(anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart
(anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil
(parachute-friction 2.0 ) ;; friction increase when a parachute is sttached
(parachute-time 4.0 ) ;; time an attached parachute is active
(parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active
(parachute-done-fraction 0.7 ) ;; fraction of speed when lost will detach parachute
(bomb-time 30.0 ) ;; time till a bomb explodes
(bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on
(leader-intervals 30 20 10) ;; Time till a kart is removed in follow leader mode
(anvil-time 2.0 ) ;; time an anvil is active
(zipper-time 3.5 ) ;; time a zipper is active
(zipper-force 250.0 ) ;; additional zipper force
(zipper-speed-gain 4.5 ) ;; one time additional speed
(shortcut-length 120 ) ;; leaving the road and coming back on it more than
;; x 'meters" later is considered to be a shortcut
(enable_networking #f ) ;; For now disable networking
(explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts
(explosion-impulse-objects 500.0) ;; explosion impulse for physics objects (smaller
;; else a cone e.g. will be pushed way too far)
;; The following files are the defaults for karts
;; ----------------------------------------------
(kart-defaults
(wheel-base 1.2 )
(heightCOG 0.2 )
(time-full-steer 0.15 )
;; Time for the AI to go from neutral steering to extreme
;; left (or right). This can be used to reduce 'shaking' of
;; AI karts caused by changing steering direction too often.
;; A value of 1/maxFPS / 2 will guarantee that the wheel can
;; go from -1 to +1 steering in one frame, basically
;; disabling this mechanism.
(time-full-steer-ai 0.004) ;; Disabled for now.
(corn-f 4 )
(corn-r 4 )
;; Shift of the chassis with regards to the center of mass. E.g. with the
;; the value commented out below the chassis will be 30 cm higher than the
;; center of mass - or the center of mass will be 30 cm lower than the
;; middle of the chassis. So this effectively lowers the center of mass,
;; making the kart more stable and less likely to topple over.
;; Default (if nothing is defined here) is that the center of the mass is
;; at the very bottom of the chassis!
;;(gravity-center-shift 0 0 0.3)
(nitro-power-boost 3 ) ;; increase in engine power, i.e. 1=plus 100%
;; Bullet physics attributes
(brake-factor 2.75 )
;; Defines the smallest turn radius at lowest speed (4.64 m at
;; speed 0) and at high speed (13.5 m at speed 12 m/s). Maximum
;; steering angles for speeds in between will be interpolated. This
;; allows for tighter turns at lower speeds. The actual steering
;; angle is dependent on the wheel base of the kart:
;; radius = wheel_base/sin(steering_angle)
;; By specifying the radius the steering behaviour can be defined
;; independent of the kart size.
(min-speed-radius 0 6.64)
(max-speed-radius 15 21.5)
;; Different engine powers for different difficulties:
;; hard, medium, low level order!
(engine-power 400 300 200 )
;; Different maximum speed for different difficulties:
;; hard, medium, low level order!
(max-speed 32.22 25 20 ) ;; = 116 90 72 km/h
(mass 225 )
(suspension-stiffness 48.0 )
(wheel-damping-relaxation 20 )
(wheel-damping-compression 4.4 )
(friction-slip 10000000 )
(roll-influence 0.03 )
(wheel-radius 0.25 )
(wheel-width 0.3 )
(chassis-linear-damping 0.2 )
(chassis-angular-damping 30.2 )
(max-speed-reverse-ratio 0.2 ) ;; percentage of max speed for reverse gear
(suspension-rest 0.2 )
(suspension-travel-cm 19 )
;; The z-axis velocity set when a jump is initiated. This will cause the
;; kart to start rising, till it is pulled back by gravity. A higher value
;; means higher Z velocity, meaning the kart will rise faster and higher,
;; and will be in the air longer
(jump-velocity 3.0 )
;; The following two vectors define at what ratio of the maximum speed what
;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
;; The next vector contains the increase in max power (to simulate different
;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
;; | first | second | third |
;; The position of the physics raycast wheels relative to the center of
;; gravity. Default is to use the corners of the chassis to attach the
;; wheels to.
;;(wheel-front-right (physics-position 0.38 0.6 0))
;;(wheel-front-left (physics-position -0.38 0.6 0))
;;(wheel-rear-right (physics-position 0.38 -0.6 0))
;;(wheel-rear-left (physics-position -0.38 -0.6 0))
(gear-switch-ratio 0.25 0.7 1.0)
(gear-power-increase 2.2 1.7 1.3)
(upright-tolerance 0.2)
(upright-max-force 30)
(track-connection-accel 2)
(rubber-band-max-length 50) ;; Maximum length of rubber band
(rubber-band-force 1500) ;; Force a plunger/rubber band applies to the kart(s).
(rubber-band-duration 1) ;; Duration a rubber band acts.
(camera-max-accel 10)
(camera-max-brake 10)
(camera-distance 3.5)
) ;; end kart-defaults
)
;; EOF ;;