git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2008 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_UNLOCK_MANAGER_HPP
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#define HEADER_UNLOCK_MANAGER_HPP
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#include <map>
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#include "challenges/challenge_data.hpp"
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#include "challenges/game_slot.hpp"
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#include "utils/no_copy.hpp"
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#include "utils/ptr_vector.hpp"
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#include <fstream>
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class XMLNode;
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class SFXBase;
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/**
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* \brief main class to handle locking/challenges
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* \ingroup challenges
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*/
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class UnlockManager : public NoCopy
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{
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private:
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SFXBase *m_locked_sound;
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void load ();
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typedef std::map<std::string, ChallengeData*> AllChallengesType;
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AllChallengesType m_all_challenges;
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PtrVector<GameSlot> m_game_slots;
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void readAllChallengesInDirs(const std::vector<std::string>* all_dirs);
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bool createSlotsIfNeeded();
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int m_current_game_slot;
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friend class GameSlot;
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public:
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UnlockManager ();
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~UnlockManager ();
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void addOrFreeChallenge(ChallengeData *c);
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void addChallenge (const std::string& filename);
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void save ();
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const ChallengeData *getChallenge (const std::string& id);
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bool isSupportedVersion(const ChallengeData &challenge);
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/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
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void playLockSound() const;
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GameSlot* getCurrentSlot() { return m_game_slots.get(m_current_game_slot); }
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void setCurrentSlot(int slotid) { m_current_game_slot = slotid; }
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}; // UnlockManager
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extern UnlockManager* unlock_manager;
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#endif
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