stk-code_catmod/src/challenges/unlock_manager.hpp
auria 92eb0ebd2a Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00

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2.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_UNLOCK_MANAGER_HPP
#define HEADER_UNLOCK_MANAGER_HPP
#include <map>
#include "challenges/challenge_data.hpp"
#include "challenges/game_slot.hpp"
#include "utils/no_copy.hpp"
#include "utils/ptr_vector.hpp"
#include <fstream>
class XMLNode;
class SFXBase;
/**
* \brief main class to handle locking/challenges
* \ingroup challenges
*/
class UnlockManager : public NoCopy
{
private:
SFXBase *m_locked_sound;
void load ();
typedef std::map<std::string, ChallengeData*> AllChallengesType;
AllChallengesType m_all_challenges;
PtrVector<GameSlot> m_game_slots;
void readAllChallengesInDirs(const std::vector<std::string>* all_dirs);
bool createSlotsIfNeeded();
int m_current_game_slot;
friend class GameSlot;
public:
UnlockManager ();
~UnlockManager ();
void addOrFreeChallenge(ChallengeData *c);
void addChallenge (const std::string& filename);
void save ();
const ChallengeData *getChallenge (const std::string& id);
bool isSupportedVersion(const ChallengeData &challenge);
/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
void playLockSound() const;
GameSlot* getCurrentSlot() { return m_game_slots.get(m_current_game_slot); }
void setCurrentSlot(int slotid) { m_current_game_slot = slotid; }
}; // UnlockManager
extern UnlockManager* unlock_manager;
#endif