236 lines
5.7 KiB
C++
236 lines
5.7 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "config/user_config.hpp"
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#include "guiengine/engine.hpp"
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#include "graphics/irr_driver.hpp"
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#include "utils/log.hpp"
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#include "utils/progress_bar_android.hpp"
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#ifdef ANDROID
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ProgressBarAndroid::ProgressBarAndroid()
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{
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#ifndef SERVER_ONLY
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m_program = 0;
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m_vertex_shader = 0;
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m_fragment_shader = 0;
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m_position = 0;
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m_progress = 0;
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m_vbo = 0;
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#endif
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m_device = NULL;
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m_initialized = false;
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m_close_event_received = false;
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init();
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}
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ProgressBarAndroid::~ProgressBarAndroid()
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{
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close();
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}
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bool ProgressBarAndroid::compileShaders()
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{
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#ifndef SERVER_ONLY
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if (GUIEngine::isNoGraphics())
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return false;
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const GLchar* vsh =
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"precision mediump float;"
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"attribute vec2 position;"
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"uniform float progress;"
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"void main(void)"
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"{"
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" float pos_x = (position.x + 1.0) * progress - 1.0;"
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" float pos_y = position.y * 0.1 - 0.6;"
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" gl_Position = vec4(pos_x, pos_y, 0.0, 1.0);"
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"}";
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const GLchar* fsh =
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"precision mediump float;"
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"void main(void)"
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"{"
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" gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0);"
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"}";
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m_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(m_vertex_shader, 1, &vsh, NULL);
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glCompileShader(m_vertex_shader);
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GLint success;
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glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &success);
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if (!success)
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{
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Log::error("ProgressBarAndroid", "Failed to compile vertex shader.");
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return false;
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}
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m_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(m_fragment_shader, 1, &fsh, NULL);
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glCompileShader(m_fragment_shader);
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glGetShaderiv(m_fragment_shader, GL_COMPILE_STATUS, &success);
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if (!success)
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{
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Log::error("ProgressBarAndroid", "Failed to compile fragment shader.");
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return false;
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}
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m_program = glCreateProgram();
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glAttachShader(m_program, m_vertex_shader);
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glAttachShader(m_program, m_fragment_shader);
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glLinkProgram(m_program);
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glGetProgramiv(m_program, GL_LINK_STATUS, &success);
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if (!success)
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{
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Log::error("ProgressBarAndroid", "Failed to link program.");
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return false;
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}
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m_position = glGetAttribLocation(m_program, "position");
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if (m_position == -1)
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{
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Log::error("ProgressBarAndroid", "Failed to get attrib location.");
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return false;
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}
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m_progress = glGetUniformLocation(m_program, "progress");
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if (m_progress == -1)
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{
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Log::error("ProgressBarAndroid", "Failed to get uniform location.");
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return false;
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}
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#endif
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return true;
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}
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void ProgressBarAndroid::deleteShaders()
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{
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#ifndef SERVER_ONLY
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if (GUIEngine::isNoGraphics())
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return;
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glDeleteShader(m_vertex_shader);
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glDeleteShader(m_fragment_shader);
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glDeleteProgram(m_program);
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#endif
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}
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void ProgressBarAndroid::init()
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{
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#ifndef SERVER_ONLY
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if (GUIEngine::isNoGraphics())
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return;
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SIrrlichtCreationParameters params;
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params.DriverType = video::EDT_OGLES2;
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params.Bits = 32;
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params.Fullscreen = UserConfigParams::m_fullscreen;
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params.WindowSize = core::dimension2du(640, 480);
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params.PrivateData = NULL;
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m_device = createDeviceEx(params);
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if (!m_device)
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return;
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bool success = compileShaders();
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if (!success)
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return;
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const GLfloat vertices[] =
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{
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-1, 1, 1, -1, -1, -1,
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1, -1, -1, 1, 1, 1
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};
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glGenBuffers(1, &m_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glUseProgram(m_program);
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glEnableVertexAttribArray(m_position);
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glVertexAttribPointer(m_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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m_initialized = true;
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#endif
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}
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void ProgressBarAndroid::close()
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{
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#ifndef SERVER_ONLY
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if (GUIEngine::isNoGraphics())
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return;
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glDisableVertexAttribArray(m_position);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram(0);
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deleteShaders();
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if (m_device != NULL)
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{
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m_device->closeDevice();
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m_device->clearSystemMessages();
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m_device->run();
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m_device->drop();
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m_device = NULL;
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}
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m_initialized = false;
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#endif
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}
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void ProgressBarAndroid::draw(float value)
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{
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#ifndef SERVER_ONLY
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if (GUIEngine::isNoGraphics())
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return;
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if (!m_initialized || m_close_event_received)
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return;
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value = value > 1.0f ? 1.0f : value;
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m_close_event_received = !m_device->run();
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if (!m_close_event_received)
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{
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m_device->getVideoDriver()->beginScene(true, true);
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(m_progress, value);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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m_device->getVideoDriver()->endScene();
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}
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#endif
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}
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#endif
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