stk-code_catmod/src/utils/progress_bar_android.cpp

236 lines
5.7 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "config/user_config.hpp"
#include "guiengine/engine.hpp"
#include "graphics/irr_driver.hpp"
#include "utils/log.hpp"
#include "utils/progress_bar_android.hpp"
#ifdef ANDROID
ProgressBarAndroid::ProgressBarAndroid()
{
#ifndef SERVER_ONLY
m_program = 0;
m_vertex_shader = 0;
m_fragment_shader = 0;
m_position = 0;
m_progress = 0;
m_vbo = 0;
#endif
m_device = NULL;
m_initialized = false;
m_close_event_received = false;
init();
}
ProgressBarAndroid::~ProgressBarAndroid()
{
close();
}
bool ProgressBarAndroid::compileShaders()
{
#ifndef SERVER_ONLY
if (GUIEngine::isNoGraphics())
return false;
const GLchar* vsh =
"precision mediump float;"
"attribute vec2 position;"
"uniform float progress;"
"void main(void)"
"{"
" float pos_x = (position.x + 1.0) * progress - 1.0;"
" float pos_y = position.y * 0.1 - 0.6;"
" gl_Position = vec4(pos_x, pos_y, 0.0, 1.0);"
"}";
const GLchar* fsh =
"precision mediump float;"
"void main(void)"
"{"
" gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0);"
"}";
m_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(m_vertex_shader, 1, &vsh, NULL);
glCompileShader(m_vertex_shader);
GLint success;
glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &success);
if (!success)
{
Log::error("ProgressBarAndroid", "Failed to compile vertex shader.");
return false;
}
m_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(m_fragment_shader, 1, &fsh, NULL);
glCompileShader(m_fragment_shader);
glGetShaderiv(m_fragment_shader, GL_COMPILE_STATUS, &success);
if (!success)
{
Log::error("ProgressBarAndroid", "Failed to compile fragment shader.");
return false;
}
m_program = glCreateProgram();
glAttachShader(m_program, m_vertex_shader);
glAttachShader(m_program, m_fragment_shader);
glLinkProgram(m_program);
glGetProgramiv(m_program, GL_LINK_STATUS, &success);
if (!success)
{
Log::error("ProgressBarAndroid", "Failed to link program.");
return false;
}
m_position = glGetAttribLocation(m_program, "position");
if (m_position == -1)
{
Log::error("ProgressBarAndroid", "Failed to get attrib location.");
return false;
}
m_progress = glGetUniformLocation(m_program, "progress");
if (m_progress == -1)
{
Log::error("ProgressBarAndroid", "Failed to get uniform location.");
return false;
}
#endif
return true;
}
void ProgressBarAndroid::deleteShaders()
{
#ifndef SERVER_ONLY
if (GUIEngine::isNoGraphics())
return;
glDeleteShader(m_vertex_shader);
glDeleteShader(m_fragment_shader);
glDeleteProgram(m_program);
#endif
}
void ProgressBarAndroid::init()
{
#ifndef SERVER_ONLY
if (GUIEngine::isNoGraphics())
return;
SIrrlichtCreationParameters params;
params.DriverType = video::EDT_OGLES2;
params.Bits = 32;
params.Fullscreen = UserConfigParams::m_fullscreen;
params.WindowSize = core::dimension2du(640, 480);
params.PrivateData = NULL;
m_device = createDeviceEx(params);
if (!m_device)
return;
bool success = compileShaders();
if (!success)
return;
const GLfloat vertices[] =
{
-1, 1, 1, -1, -1, -1,
1, -1, -1, 1, 1, 1
};
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glUseProgram(m_program);
glEnableVertexAttribArray(m_position);
glVertexAttribPointer(m_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
m_initialized = true;
#endif
}
void ProgressBarAndroid::close()
{
#ifndef SERVER_ONLY
if (GUIEngine::isNoGraphics())
return;
glDisableVertexAttribArray(m_position);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
deleteShaders();
if (m_device != NULL)
{
m_device->closeDevice();
m_device->clearSystemMessages();
m_device->run();
m_device->drop();
m_device = NULL;
}
m_initialized = false;
#endif
}
void ProgressBarAndroid::draw(float value)
{
#ifndef SERVER_ONLY
if (GUIEngine::isNoGraphics())
return;
if (!m_initialized || m_close_event_received)
return;
value = value > 1.0f ? 1.0f : value;
m_close_event_received = !m_device->run();
if (!m_close_event_received)
{
m_device->getVideoDriver()->beginScene(true, true);
glClear(GL_COLOR_BUFFER_BIT);
glUniform1f(m_progress, value);
glDrawArrays(GL_TRIANGLES, 0, 6);
m_device->getVideoDriver()->endScene();
}
#endif
}
#endif