stk-code_catmod/data/shaders/detailledobject_pass2.frag
2014-03-21 18:36:47 +01:00

24 lines
475 B
GLSL

uniform sampler2D Albedo;
uniform sampler2D Detail;
#if __VERSION__ >= 130
in vec2 uv;
in vec2 uv_bis;
out vec4 FragColor;
#else
varying vec2 uv;
varying vec2 uv_bis;
#define FragColor gl_FragColor
#endif
vec3 getLightFactor(float specMapValue);
void main(void)
{
vec4 color = texture(Albedo, uv);
vec4 detail = texture(Detail, uv_bis);
color *= detail;
vec3 LightFactor = getLightFactor(1. - color.a);
FragColor = vec4(color.xyz * LightFactor, 1.);
}