stk-code_catmod/data/shaders/object_unlit.frag
2014-02-28 17:29:05 +01:00

18 lines
266 B
GLSL

uniform sampler2D tex;
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main(void)
{
vec4 color = texture(tex, uv);
if (color.a < 0.5) discard;
FragColor = vec4(color.xyz, 1.);
}