stk-code_catmod/data/missile.projectile
hikerstk 7ed846ca3e 1) Improved rockets and sparks for bullet physics
Parameters for rockets etc. can for now be
   set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
   potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
   rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
   phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
   can not be disabled anymore!!
Important note: 
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-08 13:04:56 +00:00

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191 B
Common Lisp

;; -*- mode: lisp -*-
(tuxkart-collectable
(name "missile")
(model "missile.ac")
(icon "missile.rgb")
(speed 50.0)
(min-height 0.2)
(max-height 1.0)
(force-updown 15.0)
)
;; EOF ;;