70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_GRAND_PRIX_LOSE_HPP
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#define HEADER_GRAND_PRIX_LOSE_HPP
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#include "guiengine/screen.hpp"
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#include "states_screens/grand_prix_cutscene.hpp"
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#include <vector>
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#include <string>
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namespace irr { namespace scene { class ISceneNode; class ICameraSceneNode; class ILightSceneNode; class IMeshSceneNode; } }
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class KartModel;
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class KartProperties;
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class TrackObject;
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/**
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* \brief Screen shown at the end of a Grand Prix
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* \ingroup states_screens
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*/
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class GrandPrixLose :
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public GrandPrixCutscene,
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public GUIEngine::ScreenSingleton<GrandPrixLose>
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{
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friend class GUIEngine::ScreenSingleton<GrandPrixLose>;
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GrandPrixLose(): GrandPrixCutscene("grand_prix_lose.stkgui") {};
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/** Global evolution of time */
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float m_global_time;
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TrackObject* m_kart_node[4];
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/** A copy of the kart model for each kart used. */
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std::vector<KartModel*> m_all_kart_models;
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int m_phase;
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float m_kart_x, m_kart_y, m_kart_z;
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public:
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// implement callbacks from parent class GUIEngine::Screen
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void init() OVERRIDE;
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void loadedFromFile() OVERRIDE;
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void onCutsceneEnd() OVERRIDE;
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void onUpdate(float dt) OVERRIDE;
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/** \brief set which karts lost this GP */
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void setKarts(std::vector<std::string> ident);
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MusicInformation* getInGameMenuMusic() const OVERRIDE;
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};
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#endif
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