968 lines
36 KiB
C++
968 lines
36 KiB
C++
//
|
|
// SuperTuxKart - a fun racing game with go-kart
|
|
// Copyright (C) 2013-2015 SuperTuxKart-Team
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 3
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
#include "network/protocols/client_lobby.hpp"
|
|
|
|
#include "audio/sfx_manager.hpp"
|
|
#include "config/user_config.hpp"
|
|
#include "config/player_manager.hpp"
|
|
#include "guiengine/modaldialog.hpp"
|
|
#include "guiengine/message_queue.hpp"
|
|
#include "guiengine/screen_keyboard.hpp"
|
|
#include "input/device_manager.hpp"
|
|
#include "items/item_manager.hpp"
|
|
#include "items/powerup_manager.hpp"
|
|
#include "karts/kart_properties_manager.hpp"
|
|
#include "modes/linear_world.hpp"
|
|
#include "network/crypto.hpp"
|
|
#include "network/event.hpp"
|
|
#include "network/game_setup.hpp"
|
|
#include "network/network_config.hpp"
|
|
#include "network/network_player_profile.hpp"
|
|
#include "network/network_timer_synchronizer.hpp"
|
|
#include "network/protocols/connect_to_server.hpp"
|
|
#include "network/protocols/game_protocol.hpp"
|
|
#include "network/protocols/game_events_protocol.hpp"
|
|
#include "network/race_event_manager.hpp"
|
|
#include "network/server.hpp"
|
|
#include "network/server_config.hpp"
|
|
#include "network/stk_host.hpp"
|
|
#include "network/stk_peer.hpp"
|
|
#include "states_screens/online/networking_lobby.hpp"
|
|
#include "states_screens/online/network_kart_selection.hpp"
|
|
#include "states_screens/race_result_gui.hpp"
|
|
#include "states_screens/online/tracks_screen.hpp"
|
|
#include "tracks/track.hpp"
|
|
#include "tracks/track_manager.hpp"
|
|
#include "utils/log.hpp"
|
|
|
|
// ============================================================================
|
|
/** The protocol that manages starting a race with the server. It uses a
|
|
* finite state machine:
|
|
\dot
|
|
digraph interaction {
|
|
"NONE" -> "LINKED" [label="ENet connection with server established"]
|
|
"LINKED" -> "REQUESTING_CONNECTION" [label="Request connection from server"]
|
|
"REQUESTING_CONNECTION" -> CONNECTED [label="Connection accepted by server"]
|
|
"REQUESTING_CONNECTION" -> "?? TO BE DONE ??" [label="Connection refused by server"]
|
|
"CONNECTED" -> "KART_SELECTION" [label="Server tells us to start kart selection"]
|
|
"KART_SELECTION" -> "SELECTING_KARTS" [label="Show kart selection screen"]
|
|
"SELECTING_KARTS" -> "RACING" [label="Server sends start race message"]
|
|
}
|
|
\enddot
|
|
Note that some states are actually managed outside of the client lobby. For
|
|
example to select race details after selecting a kart is managed by the GUI
|
|
engine.
|
|
|
|
*/
|
|
|
|
ClientLobby::ClientLobby(const TransportAddress& a, std::shared_ptr<Server> s)
|
|
: LobbyProtocol(NULL)
|
|
{
|
|
m_auto_started = false;
|
|
m_waiting_for_game = false;
|
|
m_server_auto_game_time = false;
|
|
m_received_server_result = false;
|
|
m_state.store(NONE);
|
|
m_server_address = a;
|
|
m_server = s;
|
|
setHandleDisconnections(true);
|
|
m_disconnected_msg[PDI_TIMEOUT] = _("Server connection timed out.");
|
|
m_disconnected_msg[PDI_NORMAL] = _("Server has been shut down.");
|
|
m_disconnected_msg[PDI_KICK] = _("You were kicked from the server.");
|
|
m_disconnected_msg[PDI_BAD_CONNECTION] =
|
|
_("Bad network connection is detected.");
|
|
m_first_connect = true;
|
|
} // ClientLobby
|
|
|
|
//-----------------------------------------------------------------------------
|
|
ClientLobby::~ClientLobby()
|
|
{
|
|
if (m_server->supportsEncryption())
|
|
{
|
|
Online::XMLRequest* request =
|
|
new Online::XMLRequest(true/*manager_memory*/);
|
|
NetworkConfig::get()->setServerDetails(request,
|
|
"clear-user-joined-server");
|
|
request->queue();
|
|
ConnectToServer::m_previous_unjoin = request->observeExistence();
|
|
}
|
|
} // ClientLobby
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::setup()
|
|
{
|
|
m_auto_back_to_lobby_time = std::numeric_limits<uint64_t>::max();
|
|
m_received_server_result = false;
|
|
TracksScreen::getInstance()->resetVote();
|
|
LobbyProtocol::setup();
|
|
m_state.store(NONE);
|
|
} // setup
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/** Called from the gui when a client clicked on 'continue' on the race result
|
|
* screen. It notifies the server that this client has exited the screen and
|
|
* is back at the lobby.
|
|
*/
|
|
void ClientLobby::doneWithResults()
|
|
{
|
|
NetworkString* done = getNetworkString(1);
|
|
done->setSynchronous(true);
|
|
done->addUInt8(LE_RACE_FINISHED_ACK);
|
|
sendToServer(done, /*reliable*/true);
|
|
delete done;
|
|
} // doneWithResults
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool ClientLobby::notifyEvent(Event* event)
|
|
{
|
|
assert(m_game_setup); // assert that the setup exists
|
|
|
|
NetworkString &data = event->data();
|
|
assert(data.size()); // assert that data isn't empty
|
|
uint8_t message_type = data.getUInt8();
|
|
Log::info("ClientLobby", "Synchronous message of type %d",
|
|
message_type);
|
|
switch(message_type)
|
|
{
|
|
case LE_START_SELECTION: startSelection(event); break;
|
|
case LE_LOAD_WORLD: addAllPlayers(event); break;
|
|
case LE_RACE_FINISHED: raceFinished(event); break;
|
|
case LE_EXIT_RESULT: exitResultScreen(event); break;
|
|
case LE_UPDATE_PLAYER_LIST: updatePlayerList(event); break;
|
|
case LE_CHAT: handleChat(event); break;
|
|
case LE_CONNECTION_ACCEPTED: connectionAccepted(event); break;
|
|
case LE_SERVER_INFO: handleServerInfo(event); break;
|
|
case LE_PLAYER_DISCONNECTED : disconnectedPlayer(event); break;
|
|
case LE_CONNECTION_REFUSED: connectionRefused(event); break;
|
|
case LE_VOTE: displayPlayerVote(event); break;
|
|
case LE_SERVER_OWNERSHIP: becomingServerOwner(); break;
|
|
case LE_BAD_TEAM: handleBadTeam(); break;
|
|
case LE_BAD_CONNECTION: handleBadConnection(); break;
|
|
default:
|
|
return false;
|
|
break;
|
|
} // switch
|
|
return true;
|
|
} // notifyEvent
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool ClientLobby::notifyEventAsynchronous(Event* event)
|
|
{
|
|
assert(m_game_setup); // assert that the setup exists
|
|
if (event->getType() == EVENT_TYPE_MESSAGE)
|
|
{
|
|
NetworkString &data = event->data();
|
|
assert(data.size()); // assert that data isn't empty
|
|
uint8_t message_type = data.getUInt8();
|
|
|
|
Log::info("ClientLobby", "Asynchronous message of type %d",
|
|
message_type);
|
|
switch(message_type)
|
|
{
|
|
case LE_START_RACE: startGame(event); break;
|
|
default: break;
|
|
} // switch
|
|
|
|
return true;
|
|
} // message
|
|
else if (event->getType() == EVENT_TYPE_DISCONNECTED)
|
|
{
|
|
// This means we left essentially.
|
|
// We can't delete STKHost from this thread, since the main
|
|
// thread might still test if STKHost exists and then call
|
|
// the ProtocolManager, which might already have been deleted.
|
|
// So only signal that STKHost should exit, which will be tested
|
|
// from the main thread.
|
|
STKHost::get()->disconnectAllPeers(false/*timeout_waiting*/);
|
|
STKHost::get()->setErrorMessage(
|
|
m_disconnected_msg.at(event->getPeerDisconnectInfo()));
|
|
STKHost::get()->requestShutdown();
|
|
return true;
|
|
} // disconnection
|
|
return false;
|
|
} // notifyEventAsynchronous
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::addAllPlayers(Event* event)
|
|
{
|
|
// In case the user opened a user info dialog
|
|
GUIEngine::ModalDialog::dismiss();
|
|
GUIEngine::ScreenKeyboard::dismiss();
|
|
|
|
if (!checkDataSize(event, 1))
|
|
{
|
|
// If recieved invalid message for players leave now
|
|
STKHost::get()->disconnectAllPeers(false/*timeout_waiting*/);
|
|
STKHost::get()->requestShutdown();
|
|
return;
|
|
}
|
|
// Timeout is too slow to synchronize, force it to stop and set current
|
|
// time
|
|
if (!STKHost::get()->getNetworkTimerSynchronizer()->isSynchronised())
|
|
{
|
|
if (ServerConfig::m_voting_timeout >= 10.0f)
|
|
{
|
|
core::stringw msg = _("Bad network connection is detected.");
|
|
MessageQueue::add(MessageQueue::MT_ERROR, msg);
|
|
Log::warn("ClientLobby", "Failed to synchronize timer before game "
|
|
"start, maybe you enter the game too quick? (at least 5 "
|
|
"seconds are required for synchronization.");
|
|
}
|
|
STKHost::get()->getNetworkTimerSynchronizer()->enableForceSetTimer();
|
|
}
|
|
|
|
NetworkString& data = event->data();
|
|
std::string track_name;
|
|
data.decodeString(&track_name);
|
|
uint8_t lap = data.getUInt8();
|
|
uint8_t reverse = data.getUInt8();
|
|
m_game_setup->setRace(track_name, lap, reverse == 1);
|
|
|
|
std::shared_ptr<STKPeer> peer = event->getPeerSP();
|
|
peer->cleanPlayerProfiles();
|
|
m_game_setup->update(true/*remove_disconnected_players*/);
|
|
std::vector<std::shared_ptr<NetworkPlayerProfile> > players;
|
|
unsigned player_count = data.getUInt8();
|
|
|
|
for (unsigned i = 0; i < player_count; i++)
|
|
{
|
|
core::stringw player_name;
|
|
data.decodeStringW(&player_name);
|
|
uint32_t host_id = data.getUInt32();
|
|
float kart_color = data.getFloat();
|
|
uint32_t online_id = data.getUInt32();
|
|
PerPlayerDifficulty ppd = (PerPlayerDifficulty)data.getUInt8();
|
|
uint8_t local_id = data.getUInt8();
|
|
KartTeam team = (KartTeam)data.getUInt8();
|
|
auto player = std::make_shared<NetworkPlayerProfile>(peer, player_name,
|
|
host_id, kart_color, online_id, ppd, local_id, team);
|
|
std::string kart_name;
|
|
data.decodeString(&kart_name);
|
|
player->setKartName(kart_name);
|
|
peer->addPlayer(player);
|
|
m_game_setup->addPlayer(player);
|
|
players.push_back(player);
|
|
}
|
|
uint32_t random_seed = data.getUInt32();
|
|
ItemManager::updateRandomSeed(random_seed);
|
|
if (race_manager->isBattleMode())
|
|
{
|
|
int hit_capture_limit = data.getUInt32();
|
|
float time_limit = data.getFloat();
|
|
m_game_setup->setHitCaptureTime(hit_capture_limit, time_limit);
|
|
}
|
|
configRemoteKart(players);
|
|
loadWorld();
|
|
// Switch to assign mode in case a player hasn't chosen any karts
|
|
input_manager->getDeviceManager()->setAssignMode(ASSIGN);
|
|
} // addAllPlayers
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::update(int ticks)
|
|
{
|
|
switch (m_state.load())
|
|
{
|
|
case NONE:
|
|
if (STKHost::get()->isConnectedTo(m_server_address))
|
|
{
|
|
m_state.store(LINKED);
|
|
}
|
|
break;
|
|
case LINKED:
|
|
{
|
|
NetworkString* ns = getNetworkString();
|
|
ns->addUInt8(LE_CONNECTION_REQUESTED)
|
|
.addUInt32(ServerConfig::m_server_version)
|
|
.encodeString(StringUtils::getUserAgentString());
|
|
|
|
auto all_k = kart_properties_manager->getAllAvailableKarts();
|
|
auto all_t = track_manager->getAllTrackIdentifiers();
|
|
if (all_k.size() >= 65536)
|
|
all_k.resize(65535);
|
|
if (all_t.size() >= 65536)
|
|
all_t.resize(65535);
|
|
ns->addUInt16((uint16_t)all_k.size()).addUInt16((uint16_t)all_t.size());
|
|
for (const std::string& kart : all_k)
|
|
{
|
|
ns->encodeString(kart);
|
|
}
|
|
for (const std::string& track : all_t)
|
|
{
|
|
ns->encodeString(track);
|
|
}
|
|
assert(!NetworkConfig::get()->isAddingNetworkPlayers());
|
|
const uint8_t player_count =
|
|
(uint8_t)NetworkConfig::get()->getNetworkPlayers().size();
|
|
ns->addUInt8(player_count);
|
|
|
|
bool encryption = false;
|
|
uint32_t id = PlayerManager::getCurrentOnlineId();
|
|
|
|
BareNetworkString* rest = new BareNetworkString();
|
|
if (m_server->supportsEncryption() && id != 0)
|
|
{
|
|
ns->addUInt32(id);
|
|
encryption = true;
|
|
}
|
|
else
|
|
{
|
|
ns->addUInt32(id).addUInt32(0);
|
|
if (id != 0)
|
|
ns->encodeString(PlayerManager::getCurrentOnlineUserName());
|
|
}
|
|
|
|
rest->encodeString(ServerConfig::m_private_server_password)
|
|
.addUInt8(player_count);
|
|
for (auto& p : NetworkConfig::get()->getNetworkPlayers())
|
|
{
|
|
core::stringw name;
|
|
PlayerProfile* player = std::get<1>(p);
|
|
rest->encodeString(player->getName()).
|
|
addFloat(player->getDefaultKartColor());
|
|
// Per-player handicap
|
|
rest->addUInt8(std::get<2>(p));
|
|
}
|
|
|
|
finalizeConnectionRequest(ns, rest, encryption);
|
|
m_state.store(REQUESTING_CONNECTION);
|
|
}
|
|
break;
|
|
case RACE_FINISHED:
|
|
if (!RaceEventManager::getInstance()->protocolStopped() ||
|
|
!GameProtocol::emptyInstance())
|
|
return;
|
|
if (!m_received_server_result)
|
|
{
|
|
m_received_server_result = true;
|
|
m_auto_back_to_lobby_time = StkTime::getRealTimeMs() + 5000;
|
|
// In case someone opened paused race dialog or menu in network game
|
|
GUIEngine::ModalDialog::dismiss();
|
|
GUIEngine::ScreenKeyboard::dismiss();
|
|
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
|
|
StateManager::get()->enterGameState();
|
|
World::getWorld()->enterRaceOverState();
|
|
}
|
|
if (NetworkConfig::get()->isAutoConnect() &&
|
|
StkTime::getRealTimeMs() > m_auto_back_to_lobby_time)
|
|
{
|
|
m_auto_back_to_lobby_time = std::numeric_limits<uint64_t>::max();
|
|
doneWithResults();
|
|
}
|
|
break;
|
|
case DONE:
|
|
m_state.store(EXITING);
|
|
requestTerminate();
|
|
break;
|
|
case REQUESTING_CONNECTION:
|
|
case CONNECTED:
|
|
if (NetworkConfig::get()->isAutoConnect() && !m_auto_started)
|
|
{
|
|
// Send a message to the server to start
|
|
m_auto_started = true;
|
|
NetworkString start(PROTOCOL_LOBBY_ROOM);
|
|
start.addUInt8(LobbyProtocol::LE_REQUEST_BEGIN);
|
|
STKHost::get()->sendToServer(&start, true);
|
|
}
|
|
case SELECTING_ASSETS:
|
|
case RACING:
|
|
case EXITING:
|
|
break;
|
|
}
|
|
} // update
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::finalizeConnectionRequest(NetworkString* header,
|
|
BareNetworkString* rest,
|
|
bool encrypt)
|
|
{
|
|
if (encrypt)
|
|
{
|
|
auto crypto = Crypto::getClientCrypto();
|
|
Crypto::resetClientAES();
|
|
BareNetworkString* result = new BareNetworkString();
|
|
if (!crypto->encryptConnectionRequest(*rest))
|
|
{
|
|
// Failed
|
|
result->addUInt32(0);
|
|
*result += BareNetworkString(rest->getData(), rest->getTotalSize());
|
|
encrypt = false;
|
|
}
|
|
else
|
|
{
|
|
Log::info("ClientLobby", "Server will validate this online player.");
|
|
result->addUInt32(rest->getTotalSize());
|
|
*result += BareNetworkString(rest->getData(), rest->getTotalSize());
|
|
}
|
|
delete rest;
|
|
*header += *result;
|
|
delete result;
|
|
sendToServer(header);
|
|
delete header;
|
|
if (encrypt)
|
|
{
|
|
STKHost::get()->getServerPeerForClient()
|
|
->setCrypto(std::move(crypto));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*header += *rest;
|
|
delete rest;
|
|
sendToServer(header);
|
|
delete header;
|
|
}
|
|
} // finalizeConnectionRequest
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::displayPlayerVote(Event* event)
|
|
{
|
|
if (!checkDataSize(event, 4)) return;
|
|
// Get the player name who voted
|
|
NetworkString& data = event->data();
|
|
float timeout = data.getFloat();
|
|
TracksScreen::getInstance()->setVoteTimeout(timeout);
|
|
std::string player_name;
|
|
data.decodeString(&player_name);
|
|
uint32_t host_id = data.getUInt32();
|
|
std::string track_name;
|
|
data.decodeString(&track_name);
|
|
Track* track = track_manager->getTrack(track_name);
|
|
if (!track)
|
|
Log::fatal("ClientLobby", "Missing track %s", track_name.c_str());
|
|
core::stringw track_readable = track->getName();
|
|
int lap = data.getUInt8();
|
|
int rev = data.getUInt8();
|
|
core::stringw yes = _("Yes");
|
|
core::stringw no = _("No");
|
|
core::stringw vote_msg;
|
|
if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_FREE_FOR_ALL)
|
|
{
|
|
//I18N: Vote message in network game from a player
|
|
vote_msg = _("Track: %s,\nrandom item location: %s",
|
|
track_readable, rev == 1 ? yes : no);
|
|
}
|
|
else if (race_manager->getMinorMode() ==
|
|
RaceManager::MINOR_MODE_CAPTURE_THE_FLAG)
|
|
{
|
|
//I18N: Vote message in network game from a player
|
|
vote_msg = _("Track: %s", track_readable);
|
|
}
|
|
else if (race_manager->isSoccerMode())
|
|
{
|
|
if (m_game_setup->isSoccerGoalTarget())
|
|
{
|
|
//I18N: Vote message in network game from a player
|
|
vote_msg = _("Track: %s,\n"
|
|
"number of goals to win: %d,\nrandom item location: %s",
|
|
track_readable, lap, rev == 1 ? yes : no);
|
|
}
|
|
else
|
|
{
|
|
//I18N: Vote message in network game from a player
|
|
vote_msg = _("Track: %s,\n"
|
|
"maximum time: %d,\nrandom item location: %s",
|
|
track_readable, lap, rev == 1 ? yes : no);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//I18N: Vote message in network game from a player
|
|
vote_msg = _("Track: %s,\nlaps: %d, reversed: %s",
|
|
track_readable, lap, rev == 1 ? yes : no);
|
|
}
|
|
vote_msg = StringUtils::utf8ToWide(player_name) + L": " + vote_msg;
|
|
TracksScreen::getInstance()->addVoteMessage(player_name +
|
|
StringUtils::toString(host_id), vote_msg);
|
|
} // displayPlayerVote
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/*! \brief Called when a new player is disconnected
|
|
* \param event : Event providing the information.
|
|
*
|
|
* Format of the data :
|
|
* Byte 0
|
|
* --------------
|
|
* Size | 1 |
|
|
* Data | player id *|
|
|
* --------------
|
|
*/
|
|
void ClientLobby::disconnectedPlayer(Event* event)
|
|
{
|
|
if (!checkDataSize(event, 1)) return;
|
|
|
|
NetworkString &data = event->data();
|
|
SFXManager::get()->quickSound("appear");
|
|
unsigned disconnected_player_count = data.getUInt8();
|
|
for (unsigned i = 0; i < disconnected_player_count; i++)
|
|
{
|
|
std::string name;
|
|
data.decodeString(&name);
|
|
core::stringw player_name = StringUtils::utf8ToWide(name);
|
|
core::stringw msg = _("%s disconnected.", player_name);
|
|
uint32_t host_id = data.getUInt32();
|
|
// Use the friend icon to avoid an error-like message
|
|
MessageQueue::add(MessageQueue::MT_FRIEND, msg);
|
|
TracksScreen::getInstance()->removeVote(
|
|
name + StringUtils::toString(host_id));
|
|
}
|
|
|
|
} // disconnectedPlayer
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/*! \brief Called when the server accepts the connection.
|
|
* \param event : Event providing the information.
|
|
*/
|
|
void ClientLobby::connectionAccepted(Event* event)
|
|
{
|
|
// At least 8 bytes should remain now
|
|
if (!checkDataSize(event, 8)) return;
|
|
|
|
NetworkString &data = event->data();
|
|
// Accepted
|
|
// ========
|
|
Log::info("ClientLobby", "The server accepted the connection.");
|
|
|
|
static bool shown_msg = false;
|
|
if (!shown_msg)
|
|
{
|
|
shown_msg = true;
|
|
// I18N: Message shown in network lobby to tell user that
|
|
// player name is clickable
|
|
core::stringw msg = _("Press player name in the list for player"
|
|
" management and ranking information.");
|
|
MessageQueue::add(MessageQueue::MT_GENERIC, msg);
|
|
}
|
|
|
|
STKHost::get()->setMyHostId(data.getUInt32());
|
|
assert(!NetworkConfig::get()->isAddingNetworkPlayers());
|
|
uint32_t server_version = data.getUInt32();
|
|
NetworkConfig::get()->setJoinedServerVersion(server_version);
|
|
assert(server_version != 0);
|
|
m_auto_started = false;
|
|
m_state.store(CONNECTED);
|
|
float auto_start_timer = data.getFloat();
|
|
if (auto_start_timer != std::numeric_limits<float>::max())
|
|
NetworkingLobby::getInstance()->setStartingTimerTo(auto_start_timer);
|
|
} // connectionAccepted
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::handleServerInfo(Event* event)
|
|
{
|
|
// At least 6 bytes should remain now
|
|
if (!checkDataSize(event, 6)) return;
|
|
|
|
if (!m_first_connect)
|
|
{
|
|
NetworkingLobby::getInstance()
|
|
->addMoreServerInfo(L"--------------------");
|
|
}
|
|
m_first_connect = false;
|
|
|
|
NetworkString &data = event->data();
|
|
// Add server info
|
|
core::stringw str, each_line;
|
|
uint8_t u_data;
|
|
data.decodeStringW(&str);
|
|
|
|
//I18N: In the networking lobby
|
|
each_line = _("Server name: %s", str);
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
|
|
|
|
u_data = data.getUInt8();
|
|
const core::stringw& difficulty_name =
|
|
race_manager->getDifficultyName((RaceManager::Difficulty)u_data);
|
|
race_manager->setDifficulty((RaceManager::Difficulty)u_data);
|
|
//I18N: In the networking lobby
|
|
each_line = _("Difficulty: %s", difficulty_name);
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
|
|
|
|
unsigned max_player = data.getUInt8();
|
|
//I18N: In the networking lobby
|
|
each_line = _("Max players: %d", (int)max_player);
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
|
|
|
|
u_data = data.getUInt8();
|
|
auto game_mode = ServerConfig::getLocalGameMode(u_data);
|
|
race_manager->setMinorMode(game_mode.first);
|
|
// We use single mode in network even it's grand prix
|
|
race_manager->setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
|
|
|
|
//I18N: In the networking lobby
|
|
core::stringw mode_name = ServerConfig::getModeName(u_data);
|
|
each_line = _("Game mode: %s", mode_name);
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
|
|
|
|
uint8_t extra_server_info = data.getUInt8();
|
|
bool grand_prix_started = false;
|
|
m_game_setup->resetExtraServerInfo();
|
|
switch (extra_server_info)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
{
|
|
u_data = data.getUInt8();
|
|
core::stringw tl = _("Time limit");
|
|
core::stringw gl = _("Goals limit");
|
|
core::stringw sgt = u_data == 0 ? tl : gl;
|
|
m_game_setup->setSoccerGoalTarget(u_data != 0);
|
|
//I18N: In the networking lobby
|
|
each_line = _("Soccer game type: %s", sgt);
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
unsigned cur_gp_track = data.getUInt8();
|
|
grand_prix_started = cur_gp_track != 0;
|
|
unsigned total_gp_track = data.getUInt8();
|
|
m_game_setup->setGrandPrixTrack(total_gp_track);
|
|
each_line = _("Grand prix progress: %d / %d", cur_gp_track,
|
|
total_gp_track);
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
|
|
break;
|
|
}
|
|
}
|
|
// Auto start info
|
|
unsigned min_players = data.getUInt8();
|
|
float start_timeout = data.getFloat();
|
|
NetworkingLobby::getInstance()->initAutoStartTimer(grand_prix_started,
|
|
min_players, start_timeout, max_player);
|
|
|
|
// MOTD
|
|
core::stringw motd;
|
|
data.decodeString16(&motd);
|
|
const std::vector<core::stringw>& motd_line = StringUtils::split(motd,
|
|
'\n');
|
|
if (!motd_line.empty())
|
|
{
|
|
for (const core::stringw& motd : motd_line)
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(motd);
|
|
}
|
|
bool server_config = data.getUInt8() == 1;
|
|
NetworkingLobby::getInstance()->toggleServerConfigButton(server_config);
|
|
} // handleServerInfo
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::updatePlayerList(Event* event)
|
|
{
|
|
if (!checkDataSize(event, 1)) return;
|
|
NetworkString& data = event->data();
|
|
bool waiting = data.getUInt8() == 1;
|
|
if (m_waiting_for_game && !waiting)
|
|
{
|
|
// The waiting game finished
|
|
SFXManager::get()->quickSound("wee");
|
|
}
|
|
|
|
m_waiting_for_game = waiting;
|
|
unsigned player_count = data.getUInt8();
|
|
std::vector<std::tuple<uint32_t, uint32_t, uint32_t, core::stringw,
|
|
int, KartTeam, PerPlayerDifficulty> > players;
|
|
core::stringw total_players;
|
|
for (unsigned i = 0; i < player_count; i++)
|
|
{
|
|
std::tuple<uint32_t, uint32_t, uint32_t, core::stringw, int,
|
|
KartTeam, PerPlayerDifficulty> pl;
|
|
uint32_t host_id = data.getUInt32();
|
|
uint32_t online_id = data.getUInt32();
|
|
uint8_t local_id = data.getUInt8();
|
|
std::get<0>(pl) = host_id;
|
|
std::get<1>(pl) = online_id;
|
|
std::get<2>(pl) = local_id;
|
|
data.decodeStringW(&std::get<3>(pl));
|
|
total_players += std::get<3>(pl);
|
|
bool is_peer_waiting_for_game = data.getUInt8() == 1;
|
|
bool is_peer_server_owner = data.getUInt8() == 1;
|
|
// icon to be used, see NetworkingLobby::loadedFromFile
|
|
std::get<4>(pl) = is_peer_server_owner ? 0 :
|
|
std::get<1>(pl) != 0 /*if online account*/ ? 1 : 2;
|
|
if (waiting && !is_peer_waiting_for_game)
|
|
std::get<4>(pl) = 3;
|
|
PerPlayerDifficulty d = (PerPlayerDifficulty)data.getUInt8();
|
|
std::get<6>(pl) = d;
|
|
if (d == PLAYER_DIFFICULTY_HANDICAP)
|
|
std::get<3>(pl) = _("%s (handicapped)", std::get<3>(pl));
|
|
std::get<5>(pl) = (KartTeam)data.getUInt8();
|
|
bool ready = data.getUInt8() == 1;
|
|
if (ready)
|
|
std::get<4>(pl) = 4;
|
|
if (host_id == STKHost::get()->getMyHostId())
|
|
{
|
|
auto& local_players = NetworkConfig::get()->getNetworkPlayers();
|
|
std::get<2>(local_players.at(local_id)) = d;
|
|
}
|
|
players.push_back(pl);
|
|
}
|
|
|
|
// Notification sound for new player
|
|
if (!m_total_players.empty() &&
|
|
total_players.size() > m_total_players.size())
|
|
SFXManager::get()->quickSound("energy_bar_full");
|
|
m_total_players = total_players;
|
|
|
|
NetworkingLobby::getInstance()->updatePlayers(players);
|
|
} // updatePlayerList
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::handleBadTeam()
|
|
{
|
|
SFXManager::get()->quickSound("anvil");
|
|
//I18N: Display when all players are in red or blue team, which the race
|
|
//will not be allowed to start
|
|
core::stringw msg = _("All players joined red or blue team.");
|
|
MessageQueue::add(MessageQueue::MT_ERROR, msg);
|
|
} // handleBadTeam
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::handleBadConnection()
|
|
{
|
|
SFXManager::get()->quickSound("anvil");
|
|
core::stringw msg = _("Bad network connection is detected.");
|
|
MessageQueue::add(MessageQueue::MT_ERROR, msg);
|
|
} // handleBadConnection
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::becomingServerOwner()
|
|
{
|
|
STKHost::get()->setAuthorisedToControl(true);
|
|
if (STKHost::get()->isClientServer())
|
|
return;
|
|
|
|
SFXManager::get()->quickSound("wee");
|
|
//I18N: Display when a player is allow to control the server
|
|
core::stringw msg = _("You are now the owner of server.");
|
|
MessageQueue::add(MessageQueue::MT_GENERIC, msg);
|
|
} // becomingServerOwner
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ClientLobby::handleChat(Event* event)
|
|
{
|
|
if (!UserConfigParams::m_lobby_chat)
|
|
return;
|
|
SFXManager::get()->quickSound("plopp");
|
|
core::stringw message;
|
|
event->data().decodeString16(&message);
|
|
Log::info("ClientLobby", "%s", StringUtils::wideToUtf8(message).c_str());
|
|
if (message.size() > 0)
|
|
{
|
|
NetworkingLobby::getInstance()->addMoreServerInfo(message);
|
|
}
|
|
} // handleChat
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/*! \brief Called when the server refuses the connection.
|
|
* \param event : Event providing the information.
|
|
*
|
|
* Format of the data :
|
|
* Byte 0
|
|
* ----------------
|
|
* Size | 1 |
|
|
* Data | refusal code |
|
|
* ----------------
|
|
*/
|
|
void ClientLobby::connectionRefused(Event* event)
|
|
{
|
|
if (!checkDataSize(event, 1)) return;
|
|
const NetworkString &data = event->data();
|
|
switch ((RejectReason)data.getUInt8()) // the second byte
|
|
{
|
|
case RR_BUSY:
|
|
STKHost::get()->setErrorMessage(
|
|
_("Connection refused: Server is busy."));
|
|
break;
|
|
case RR_BANNED:
|
|
STKHost::get()->setErrorMessage(
|
|
_("Connection refused: You are banned from the server."));
|
|
break;
|
|
case RR_INCORRECT_PASSWORD:
|
|
STKHost::get()->setErrorMessage(
|
|
_("Connection refused: Server password is incorrect."));
|
|
break;
|
|
case RR_INCOMPATIBLE_DATA:
|
|
STKHost::get()->setErrorMessage(
|
|
_("Connection refused: Game data is incompatible."));
|
|
break;
|
|
case RR_TOO_MANY_PLAYERS:
|
|
STKHost::get()->setErrorMessage(
|
|
_("Connection refused: Server is full."));
|
|
break;
|
|
case RR_INVALID_PLAYER:
|
|
STKHost::get()->setErrorMessage(
|
|
_("Connection refused: Invalid player connecting."));
|
|
break;
|
|
}
|
|
STKHost::get()->disconnectAllPeers(false/*timeout_waiting*/);
|
|
STKHost::get()->requestShutdown();
|
|
} // connectionRefused
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/*! \brief Called when the server broadcasts to start the race to all clients.
|
|
* \param event : Event providing the time the client should start game.
|
|
*/
|
|
void ClientLobby::startGame(Event* event)
|
|
{
|
|
World::getWorld()->setPhase(WorldStatus::SERVER_READY_PHASE);
|
|
uint64_t start_time = event->data().getUInt64();
|
|
powerup_manager->setRandomSeed(start_time);
|
|
joinStartGameThread();
|
|
m_start_game_thread = std::thread([start_time, this]()
|
|
{
|
|
const uint64_t cur_time = STKHost::get()->getNetworkTimer();
|
|
if (!(start_time > cur_time))
|
|
{
|
|
Log::warn("ClientLobby", "Network timer is too slow to catch "
|
|
"up, you must have a poor network.");
|
|
STKHost::get()->setErrorMessage(
|
|
m_disconnected_msg.at(PDI_BAD_CONNECTION));
|
|
STKHost::get()->requestShutdown();
|
|
return;
|
|
}
|
|
int sleep_time = (int)(start_time - cur_time);
|
|
Log::info("ClientLobby", "Start game after %dms", sleep_time);
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
|
|
Log::info("ClientLobby", "Started at %lf", StkTime::getRealTime());
|
|
m_state.store(RACING);
|
|
});
|
|
} // startGame
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/*! \brief Called when the kart selection starts.
|
|
* \param event : Event providing the information (no additional information
|
|
* in this case).
|
|
*/
|
|
void ClientLobby::startSelection(Event* event)
|
|
{
|
|
SFXManager::get()->quickSound("wee");
|
|
const NetworkString& data = event->data();
|
|
bool skip_kart_screen = data.getUInt8() == 1;
|
|
m_server_auto_game_time = data.getUInt8() == 1;
|
|
const unsigned kart_num = data.getUInt16();
|
|
const unsigned track_num = data.getUInt16();
|
|
m_available_karts.clear();
|
|
m_available_tracks.clear();
|
|
for (unsigned i = 0; i < kart_num; i++)
|
|
{
|
|
std::string kart;
|
|
data.decodeString(&kart);
|
|
m_available_karts.insert(kart);
|
|
}
|
|
for (unsigned i = 0; i < track_num; i++)
|
|
{
|
|
std::string track;
|
|
data.decodeString(&track);
|
|
m_available_tracks.insert(track);
|
|
}
|
|
|
|
// In case the user opened a user info dialog
|
|
GUIEngine::ModalDialog::dismiss();
|
|
GUIEngine::ScreenKeyboard::dismiss();
|
|
NetworkKartSelectionScreen* screen =
|
|
NetworkKartSelectionScreen::getInstance();
|
|
screen->setAvailableKartsFromServer(m_available_karts);
|
|
// In case of auto-connect or continue a grand prix, use random karts
|
|
// (or previous kart) from server and go to track selection
|
|
if (NetworkConfig::get()->isAutoConnect() || skip_kart_screen)
|
|
{
|
|
input_manager->setMasterPlayerOnly(true);
|
|
for (auto& p : NetworkConfig::get()->getNetworkPlayers())
|
|
{
|
|
StateManager::get()
|
|
->createActivePlayer(std::get<1>(p), std::get<0>(p));
|
|
}
|
|
input_manager->getDeviceManager()->setAssignMode(ASSIGN);
|
|
TracksScreen::getInstance()->setQuitServer();
|
|
TracksScreen::getInstance()->setNetworkTracks();
|
|
TracksScreen::getInstance()->push();
|
|
}
|
|
else
|
|
{
|
|
screen->push();
|
|
}
|
|
|
|
m_state.store(SELECTING_ASSETS);
|
|
Log::info("ClientLobby", "Selection starts now");
|
|
} // startSelection
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/*! \brief Called when all karts have finished the race.
|
|
* \param event : Event providing the information.
|
|
*
|
|
* Format of the data :
|
|
* Byte 0 1
|
|
* -------------------------------
|
|
* Size | 1 | 1 | |
|
|
* Data | Kart 1 ID | kart id 2 | ... |
|
|
* -------------------------------
|
|
*/
|
|
void ClientLobby::raceFinished(Event* event)
|
|
{
|
|
NetworkString &data = event->data();
|
|
Log::info("ClientLobby", "Server notified that the race is finished.");
|
|
if (m_game_setup->isGrandPrix())
|
|
{
|
|
int t = data.getUInt32();
|
|
static_cast<LinearWorld*>(World::getWorld())->setFastestLapTicks(t);
|
|
race_manager->configGrandPrixResultFromNetwork(data);
|
|
}
|
|
else if (race_manager->modeHasLaps())
|
|
{
|
|
int t = data.getUInt32();
|
|
static_cast<LinearWorld*>(World::getWorld())->setFastestLapTicks(t);
|
|
}
|
|
|
|
// stop race protocols
|
|
RaceEventManager::getInstance()->stop();
|
|
RaceEventManager::getInstance()->getProtocol()->requestTerminate();
|
|
GameProtocol::lock()->requestTerminate();
|
|
m_state.store(RACE_FINISHED);
|
|
} // raceFinished
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/** Called when the server informs the clients to exit the race result screen.
|
|
* It exits the race, and goes back to the lobby.
|
|
*/
|
|
void ClientLobby::exitResultScreen(Event *event)
|
|
{
|
|
// In case the user opened a user info dialog
|
|
GUIEngine::ModalDialog::dismiss();
|
|
GUIEngine::ScreenKeyboard::dismiss();
|
|
|
|
NetworkConfig::get()->clearActivePlayersForClient();
|
|
setup();
|
|
m_auto_started = false;
|
|
m_state.store(CONNECTED);
|
|
RaceResultGUI::getInstance()->backToLobby();
|
|
} // exitResultScreen
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/** Callback when the world is loaded. The client will inform the server
|
|
* that the players on this host are ready to start the race. It is called by
|
|
* the RaceManager after the world is loaded.
|
|
*/
|
|
void ClientLobby::finishedLoadingWorld()
|
|
{
|
|
NetworkString* ns = getNetworkString(1);
|
|
ns->addUInt8(LE_CLIENT_LOADED_WORLD);
|
|
sendToServer(ns, true);
|
|
delete ns;
|
|
} // finishedLoadingWorld
|