2018-12-13 16:36:16 +08:00

968 lines
36 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/protocols/client_lobby.hpp"
#include "audio/sfx_manager.hpp"
#include "config/user_config.hpp"
#include "config/player_manager.hpp"
#include "guiengine/modaldialog.hpp"
#include "guiengine/message_queue.hpp"
#include "guiengine/screen_keyboard.hpp"
#include "input/device_manager.hpp"
#include "items/item_manager.hpp"
#include "items/powerup_manager.hpp"
#include "karts/kart_properties_manager.hpp"
#include "modes/linear_world.hpp"
#include "network/crypto.hpp"
#include "network/event.hpp"
#include "network/game_setup.hpp"
#include "network/network_config.hpp"
#include "network/network_player_profile.hpp"
#include "network/network_timer_synchronizer.hpp"
#include "network/protocols/connect_to_server.hpp"
#include "network/protocols/game_protocol.hpp"
#include "network/protocols/game_events_protocol.hpp"
#include "network/race_event_manager.hpp"
#include "network/server.hpp"
#include "network/server_config.hpp"
#include "network/stk_host.hpp"
#include "network/stk_peer.hpp"
#include "states_screens/online/networking_lobby.hpp"
#include "states_screens/online/network_kart_selection.hpp"
#include "states_screens/race_result_gui.hpp"
#include "states_screens/online/tracks_screen.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "utils/log.hpp"
// ============================================================================
/** The protocol that manages starting a race with the server. It uses a
* finite state machine:
\dot
digraph interaction {
"NONE" -> "LINKED" [label="ENet connection with server established"]
"LINKED" -> "REQUESTING_CONNECTION" [label="Request connection from server"]
"REQUESTING_CONNECTION" -> CONNECTED [label="Connection accepted by server"]
"REQUESTING_CONNECTION" -> "?? TO BE DONE ??" [label="Connection refused by server"]
"CONNECTED" -> "KART_SELECTION" [label="Server tells us to start kart selection"]
"KART_SELECTION" -> "SELECTING_KARTS" [label="Show kart selection screen"]
"SELECTING_KARTS" -> "RACING" [label="Server sends start race message"]
}
\enddot
Note that some states are actually managed outside of the client lobby. For
example to select race details after selecting a kart is managed by the GUI
engine.
*/
ClientLobby::ClientLobby(const TransportAddress& a, std::shared_ptr<Server> s)
: LobbyProtocol(NULL)
{
m_auto_started = false;
m_waiting_for_game = false;
m_server_auto_game_time = false;
m_received_server_result = false;
m_state.store(NONE);
m_server_address = a;
m_server = s;
setHandleDisconnections(true);
m_disconnected_msg[PDI_TIMEOUT] = _("Server connection timed out.");
m_disconnected_msg[PDI_NORMAL] = _("Server has been shut down.");
m_disconnected_msg[PDI_KICK] = _("You were kicked from the server.");
m_disconnected_msg[PDI_BAD_CONNECTION] =
_("Bad network connection is detected.");
m_first_connect = true;
} // ClientLobby
//-----------------------------------------------------------------------------
ClientLobby::~ClientLobby()
{
if (m_server->supportsEncryption())
{
Online::XMLRequest* request =
new Online::XMLRequest(true/*manager_memory*/);
NetworkConfig::get()->setServerDetails(request,
"clear-user-joined-server");
request->queue();
ConnectToServer::m_previous_unjoin = request->observeExistence();
}
} // ClientLobby
//-----------------------------------------------------------------------------
void ClientLobby::setup()
{
m_auto_back_to_lobby_time = std::numeric_limits<uint64_t>::max();
m_received_server_result = false;
TracksScreen::getInstance()->resetVote();
LobbyProtocol::setup();
m_state.store(NONE);
} // setup
//-----------------------------------------------------------------------------
/** Called from the gui when a client clicked on 'continue' on the race result
* screen. It notifies the server that this client has exited the screen and
* is back at the lobby.
*/
void ClientLobby::doneWithResults()
{
NetworkString* done = getNetworkString(1);
done->setSynchronous(true);
done->addUInt8(LE_RACE_FINISHED_ACK);
sendToServer(done, /*reliable*/true);
delete done;
} // doneWithResults
//-----------------------------------------------------------------------------
bool ClientLobby::notifyEvent(Event* event)
{
assert(m_game_setup); // assert that the setup exists
NetworkString &data = event->data();
assert(data.size()); // assert that data isn't empty
uint8_t message_type = data.getUInt8();
Log::info("ClientLobby", "Synchronous message of type %d",
message_type);
switch(message_type)
{
case LE_START_SELECTION: startSelection(event); break;
case LE_LOAD_WORLD: addAllPlayers(event); break;
case LE_RACE_FINISHED: raceFinished(event); break;
case LE_EXIT_RESULT: exitResultScreen(event); break;
case LE_UPDATE_PLAYER_LIST: updatePlayerList(event); break;
case LE_CHAT: handleChat(event); break;
case LE_CONNECTION_ACCEPTED: connectionAccepted(event); break;
case LE_SERVER_INFO: handleServerInfo(event); break;
case LE_PLAYER_DISCONNECTED : disconnectedPlayer(event); break;
case LE_CONNECTION_REFUSED: connectionRefused(event); break;
case LE_VOTE: displayPlayerVote(event); break;
case LE_SERVER_OWNERSHIP: becomingServerOwner(); break;
case LE_BAD_TEAM: handleBadTeam(); break;
case LE_BAD_CONNECTION: handleBadConnection(); break;
default:
return false;
break;
} // switch
return true;
} // notifyEvent
//-----------------------------------------------------------------------------
bool ClientLobby::notifyEventAsynchronous(Event* event)
{
assert(m_game_setup); // assert that the setup exists
if (event->getType() == EVENT_TYPE_MESSAGE)
{
NetworkString &data = event->data();
assert(data.size()); // assert that data isn't empty
uint8_t message_type = data.getUInt8();
Log::info("ClientLobby", "Asynchronous message of type %d",
message_type);
switch(message_type)
{
case LE_START_RACE: startGame(event); break;
default: break;
} // switch
return true;
} // message
else if (event->getType() == EVENT_TYPE_DISCONNECTED)
{
// This means we left essentially.
// We can't delete STKHost from this thread, since the main
// thread might still test if STKHost exists and then call
// the ProtocolManager, which might already have been deleted.
// So only signal that STKHost should exit, which will be tested
// from the main thread.
STKHost::get()->disconnectAllPeers(false/*timeout_waiting*/);
STKHost::get()->setErrorMessage(
m_disconnected_msg.at(event->getPeerDisconnectInfo()));
STKHost::get()->requestShutdown();
return true;
} // disconnection
return false;
} // notifyEventAsynchronous
//-----------------------------------------------------------------------------
void ClientLobby::addAllPlayers(Event* event)
{
// In case the user opened a user info dialog
GUIEngine::ModalDialog::dismiss();
GUIEngine::ScreenKeyboard::dismiss();
if (!checkDataSize(event, 1))
{
// If recieved invalid message for players leave now
STKHost::get()->disconnectAllPeers(false/*timeout_waiting*/);
STKHost::get()->requestShutdown();
return;
}
// Timeout is too slow to synchronize, force it to stop and set current
// time
if (!STKHost::get()->getNetworkTimerSynchronizer()->isSynchronised())
{
if (ServerConfig::m_voting_timeout >= 10.0f)
{
core::stringw msg = _("Bad network connection is detected.");
MessageQueue::add(MessageQueue::MT_ERROR, msg);
Log::warn("ClientLobby", "Failed to synchronize timer before game "
"start, maybe you enter the game too quick? (at least 5 "
"seconds are required for synchronization.");
}
STKHost::get()->getNetworkTimerSynchronizer()->enableForceSetTimer();
}
NetworkString& data = event->data();
std::string track_name;
data.decodeString(&track_name);
uint8_t lap = data.getUInt8();
uint8_t reverse = data.getUInt8();
m_game_setup->setRace(track_name, lap, reverse == 1);
std::shared_ptr<STKPeer> peer = event->getPeerSP();
peer->cleanPlayerProfiles();
m_game_setup->update(true/*remove_disconnected_players*/);
std::vector<std::shared_ptr<NetworkPlayerProfile> > players;
unsigned player_count = data.getUInt8();
for (unsigned i = 0; i < player_count; i++)
{
core::stringw player_name;
data.decodeStringW(&player_name);
uint32_t host_id = data.getUInt32();
float kart_color = data.getFloat();
uint32_t online_id = data.getUInt32();
PerPlayerDifficulty ppd = (PerPlayerDifficulty)data.getUInt8();
uint8_t local_id = data.getUInt8();
KartTeam team = (KartTeam)data.getUInt8();
auto player = std::make_shared<NetworkPlayerProfile>(peer, player_name,
host_id, kart_color, online_id, ppd, local_id, team);
std::string kart_name;
data.decodeString(&kart_name);
player->setKartName(kart_name);
peer->addPlayer(player);
m_game_setup->addPlayer(player);
players.push_back(player);
}
uint32_t random_seed = data.getUInt32();
ItemManager::updateRandomSeed(random_seed);
if (race_manager->isBattleMode())
{
int hit_capture_limit = data.getUInt32();
float time_limit = data.getFloat();
m_game_setup->setHitCaptureTime(hit_capture_limit, time_limit);
}
configRemoteKart(players);
loadWorld();
// Switch to assign mode in case a player hasn't chosen any karts
input_manager->getDeviceManager()->setAssignMode(ASSIGN);
} // addAllPlayers
//-----------------------------------------------------------------------------
void ClientLobby::update(int ticks)
{
switch (m_state.load())
{
case NONE:
if (STKHost::get()->isConnectedTo(m_server_address))
{
m_state.store(LINKED);
}
break;
case LINKED:
{
NetworkString* ns = getNetworkString();
ns->addUInt8(LE_CONNECTION_REQUESTED)
.addUInt32(ServerConfig::m_server_version)
.encodeString(StringUtils::getUserAgentString());
auto all_k = kart_properties_manager->getAllAvailableKarts();
auto all_t = track_manager->getAllTrackIdentifiers();
if (all_k.size() >= 65536)
all_k.resize(65535);
if (all_t.size() >= 65536)
all_t.resize(65535);
ns->addUInt16((uint16_t)all_k.size()).addUInt16((uint16_t)all_t.size());
for (const std::string& kart : all_k)
{
ns->encodeString(kart);
}
for (const std::string& track : all_t)
{
ns->encodeString(track);
}
assert(!NetworkConfig::get()->isAddingNetworkPlayers());
const uint8_t player_count =
(uint8_t)NetworkConfig::get()->getNetworkPlayers().size();
ns->addUInt8(player_count);
bool encryption = false;
uint32_t id = PlayerManager::getCurrentOnlineId();
BareNetworkString* rest = new BareNetworkString();
if (m_server->supportsEncryption() && id != 0)
{
ns->addUInt32(id);
encryption = true;
}
else
{
ns->addUInt32(id).addUInt32(0);
if (id != 0)
ns->encodeString(PlayerManager::getCurrentOnlineUserName());
}
rest->encodeString(ServerConfig::m_private_server_password)
.addUInt8(player_count);
for (auto& p : NetworkConfig::get()->getNetworkPlayers())
{
core::stringw name;
PlayerProfile* player = std::get<1>(p);
rest->encodeString(player->getName()).
addFloat(player->getDefaultKartColor());
// Per-player handicap
rest->addUInt8(std::get<2>(p));
}
finalizeConnectionRequest(ns, rest, encryption);
m_state.store(REQUESTING_CONNECTION);
}
break;
case RACE_FINISHED:
if (!RaceEventManager::getInstance()->protocolStopped() ||
!GameProtocol::emptyInstance())
return;
if (!m_received_server_result)
{
m_received_server_result = true;
m_auto_back_to_lobby_time = StkTime::getRealTimeMs() + 5000;
// In case someone opened paused race dialog or menu in network game
GUIEngine::ModalDialog::dismiss();
GUIEngine::ScreenKeyboard::dismiss();
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
StateManager::get()->enterGameState();
World::getWorld()->enterRaceOverState();
}
if (NetworkConfig::get()->isAutoConnect() &&
StkTime::getRealTimeMs() > m_auto_back_to_lobby_time)
{
m_auto_back_to_lobby_time = std::numeric_limits<uint64_t>::max();
doneWithResults();
}
break;
case DONE:
m_state.store(EXITING);
requestTerminate();
break;
case REQUESTING_CONNECTION:
case CONNECTED:
if (NetworkConfig::get()->isAutoConnect() && !m_auto_started)
{
// Send a message to the server to start
m_auto_started = true;
NetworkString start(PROTOCOL_LOBBY_ROOM);
start.addUInt8(LobbyProtocol::LE_REQUEST_BEGIN);
STKHost::get()->sendToServer(&start, true);
}
case SELECTING_ASSETS:
case RACING:
case EXITING:
break;
}
} // update
//-----------------------------------------------------------------------------
void ClientLobby::finalizeConnectionRequest(NetworkString* header,
BareNetworkString* rest,
bool encrypt)
{
if (encrypt)
{
auto crypto = Crypto::getClientCrypto();
Crypto::resetClientAES();
BareNetworkString* result = new BareNetworkString();
if (!crypto->encryptConnectionRequest(*rest))
{
// Failed
result->addUInt32(0);
*result += BareNetworkString(rest->getData(), rest->getTotalSize());
encrypt = false;
}
else
{
Log::info("ClientLobby", "Server will validate this online player.");
result->addUInt32(rest->getTotalSize());
*result += BareNetworkString(rest->getData(), rest->getTotalSize());
}
delete rest;
*header += *result;
delete result;
sendToServer(header);
delete header;
if (encrypt)
{
STKHost::get()->getServerPeerForClient()
->setCrypto(std::move(crypto));
}
}
else
{
*header += *rest;
delete rest;
sendToServer(header);
delete header;
}
} // finalizeConnectionRequest
//-----------------------------------------------------------------------------
void ClientLobby::displayPlayerVote(Event* event)
{
if (!checkDataSize(event, 4)) return;
// Get the player name who voted
NetworkString& data = event->data();
float timeout = data.getFloat();
TracksScreen::getInstance()->setVoteTimeout(timeout);
std::string player_name;
data.decodeString(&player_name);
uint32_t host_id = data.getUInt32();
std::string track_name;
data.decodeString(&track_name);
Track* track = track_manager->getTrack(track_name);
if (!track)
Log::fatal("ClientLobby", "Missing track %s", track_name.c_str());
core::stringw track_readable = track->getName();
int lap = data.getUInt8();
int rev = data.getUInt8();
core::stringw yes = _("Yes");
core::stringw no = _("No");
core::stringw vote_msg;
if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_FREE_FOR_ALL)
{
//I18N: Vote message in network game from a player
vote_msg = _("Track: %s,\nrandom item location: %s",
track_readable, rev == 1 ? yes : no);
}
else if (race_manager->getMinorMode() ==
RaceManager::MINOR_MODE_CAPTURE_THE_FLAG)
{
//I18N: Vote message in network game from a player
vote_msg = _("Track: %s", track_readable);
}
else if (race_manager->isSoccerMode())
{
if (m_game_setup->isSoccerGoalTarget())
{
//I18N: Vote message in network game from a player
vote_msg = _("Track: %s,\n"
"number of goals to win: %d,\nrandom item location: %s",
track_readable, lap, rev == 1 ? yes : no);
}
else
{
//I18N: Vote message in network game from a player
vote_msg = _("Track: %s,\n"
"maximum time: %d,\nrandom item location: %s",
track_readable, lap, rev == 1 ? yes : no);
}
}
else
{
//I18N: Vote message in network game from a player
vote_msg = _("Track: %s,\nlaps: %d, reversed: %s",
track_readable, lap, rev == 1 ? yes : no);
}
vote_msg = StringUtils::utf8ToWide(player_name) + L": " + vote_msg;
TracksScreen::getInstance()->addVoteMessage(player_name +
StringUtils::toString(host_id), vote_msg);
} // displayPlayerVote
//-----------------------------------------------------------------------------
/*! \brief Called when a new player is disconnected
* \param event : Event providing the information.
*
* Format of the data :
* Byte 0
* --------------
* Size | 1 |
* Data | player id *|
* --------------
*/
void ClientLobby::disconnectedPlayer(Event* event)
{
if (!checkDataSize(event, 1)) return;
NetworkString &data = event->data();
SFXManager::get()->quickSound("appear");
unsigned disconnected_player_count = data.getUInt8();
for (unsigned i = 0; i < disconnected_player_count; i++)
{
std::string name;
data.decodeString(&name);
core::stringw player_name = StringUtils::utf8ToWide(name);
core::stringw msg = _("%s disconnected.", player_name);
uint32_t host_id = data.getUInt32();
// Use the friend icon to avoid an error-like message
MessageQueue::add(MessageQueue::MT_FRIEND, msg);
TracksScreen::getInstance()->removeVote(
name + StringUtils::toString(host_id));
}
} // disconnectedPlayer
//-----------------------------------------------------------------------------
/*! \brief Called when the server accepts the connection.
* \param event : Event providing the information.
*/
void ClientLobby::connectionAccepted(Event* event)
{
// At least 8 bytes should remain now
if (!checkDataSize(event, 8)) return;
NetworkString &data = event->data();
// Accepted
// ========
Log::info("ClientLobby", "The server accepted the connection.");
static bool shown_msg = false;
if (!shown_msg)
{
shown_msg = true;
// I18N: Message shown in network lobby to tell user that
// player name is clickable
core::stringw msg = _("Press player name in the list for player"
" management and ranking information.");
MessageQueue::add(MessageQueue::MT_GENERIC, msg);
}
STKHost::get()->setMyHostId(data.getUInt32());
assert(!NetworkConfig::get()->isAddingNetworkPlayers());
uint32_t server_version = data.getUInt32();
NetworkConfig::get()->setJoinedServerVersion(server_version);
assert(server_version != 0);
m_auto_started = false;
m_state.store(CONNECTED);
float auto_start_timer = data.getFloat();
if (auto_start_timer != std::numeric_limits<float>::max())
NetworkingLobby::getInstance()->setStartingTimerTo(auto_start_timer);
} // connectionAccepted
//-----------------------------------------------------------------------------
void ClientLobby::handleServerInfo(Event* event)
{
// At least 6 bytes should remain now
if (!checkDataSize(event, 6)) return;
if (!m_first_connect)
{
NetworkingLobby::getInstance()
->addMoreServerInfo(L"--------------------");
}
m_first_connect = false;
NetworkString &data = event->data();
// Add server info
core::stringw str, each_line;
uint8_t u_data;
data.decodeStringW(&str);
//I18N: In the networking lobby
each_line = _("Server name: %s", str);
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
u_data = data.getUInt8();
const core::stringw& difficulty_name =
race_manager->getDifficultyName((RaceManager::Difficulty)u_data);
race_manager->setDifficulty((RaceManager::Difficulty)u_data);
//I18N: In the networking lobby
each_line = _("Difficulty: %s", difficulty_name);
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
unsigned max_player = data.getUInt8();
//I18N: In the networking lobby
each_line = _("Max players: %d", (int)max_player);
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
u_data = data.getUInt8();
auto game_mode = ServerConfig::getLocalGameMode(u_data);
race_manager->setMinorMode(game_mode.first);
// We use single mode in network even it's grand prix
race_manager->setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
//I18N: In the networking lobby
core::stringw mode_name = ServerConfig::getModeName(u_data);
each_line = _("Game mode: %s", mode_name);
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
uint8_t extra_server_info = data.getUInt8();
bool grand_prix_started = false;
m_game_setup->resetExtraServerInfo();
switch (extra_server_info)
{
case 0:
break;
case 1:
{
u_data = data.getUInt8();
core::stringw tl = _("Time limit");
core::stringw gl = _("Goals limit");
core::stringw sgt = u_data == 0 ? tl : gl;
m_game_setup->setSoccerGoalTarget(u_data != 0);
//I18N: In the networking lobby
each_line = _("Soccer game type: %s", sgt);
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
break;
}
case 2:
{
unsigned cur_gp_track = data.getUInt8();
grand_prix_started = cur_gp_track != 0;
unsigned total_gp_track = data.getUInt8();
m_game_setup->setGrandPrixTrack(total_gp_track);
each_line = _("Grand prix progress: %d / %d", cur_gp_track,
total_gp_track);
NetworkingLobby::getInstance()->addMoreServerInfo(each_line);
break;
}
}
// Auto start info
unsigned min_players = data.getUInt8();
float start_timeout = data.getFloat();
NetworkingLobby::getInstance()->initAutoStartTimer(grand_prix_started,
min_players, start_timeout, max_player);
// MOTD
core::stringw motd;
data.decodeString16(&motd);
const std::vector<core::stringw>& motd_line = StringUtils::split(motd,
'\n');
if (!motd_line.empty())
{
for (const core::stringw& motd : motd_line)
NetworkingLobby::getInstance()->addMoreServerInfo(motd);
}
bool server_config = data.getUInt8() == 1;
NetworkingLobby::getInstance()->toggleServerConfigButton(server_config);
} // handleServerInfo
//-----------------------------------------------------------------------------
void ClientLobby::updatePlayerList(Event* event)
{
if (!checkDataSize(event, 1)) return;
NetworkString& data = event->data();
bool waiting = data.getUInt8() == 1;
if (m_waiting_for_game && !waiting)
{
// The waiting game finished
SFXManager::get()->quickSound("wee");
}
m_waiting_for_game = waiting;
unsigned player_count = data.getUInt8();
std::vector<std::tuple<uint32_t, uint32_t, uint32_t, core::stringw,
int, KartTeam, PerPlayerDifficulty> > players;
core::stringw total_players;
for (unsigned i = 0; i < player_count; i++)
{
std::tuple<uint32_t, uint32_t, uint32_t, core::stringw, int,
KartTeam, PerPlayerDifficulty> pl;
uint32_t host_id = data.getUInt32();
uint32_t online_id = data.getUInt32();
uint8_t local_id = data.getUInt8();
std::get<0>(pl) = host_id;
std::get<1>(pl) = online_id;
std::get<2>(pl) = local_id;
data.decodeStringW(&std::get<3>(pl));
total_players += std::get<3>(pl);
bool is_peer_waiting_for_game = data.getUInt8() == 1;
bool is_peer_server_owner = data.getUInt8() == 1;
// icon to be used, see NetworkingLobby::loadedFromFile
std::get<4>(pl) = is_peer_server_owner ? 0 :
std::get<1>(pl) != 0 /*if online account*/ ? 1 : 2;
if (waiting && !is_peer_waiting_for_game)
std::get<4>(pl) = 3;
PerPlayerDifficulty d = (PerPlayerDifficulty)data.getUInt8();
std::get<6>(pl) = d;
if (d == PLAYER_DIFFICULTY_HANDICAP)
std::get<3>(pl) = _("%s (handicapped)", std::get<3>(pl));
std::get<5>(pl) = (KartTeam)data.getUInt8();
bool ready = data.getUInt8() == 1;
if (ready)
std::get<4>(pl) = 4;
if (host_id == STKHost::get()->getMyHostId())
{
auto& local_players = NetworkConfig::get()->getNetworkPlayers();
std::get<2>(local_players.at(local_id)) = d;
}
players.push_back(pl);
}
// Notification sound for new player
if (!m_total_players.empty() &&
total_players.size() > m_total_players.size())
SFXManager::get()->quickSound("energy_bar_full");
m_total_players = total_players;
NetworkingLobby::getInstance()->updatePlayers(players);
} // updatePlayerList
//-----------------------------------------------------------------------------
void ClientLobby::handleBadTeam()
{
SFXManager::get()->quickSound("anvil");
//I18N: Display when all players are in red or blue team, which the race
//will not be allowed to start
core::stringw msg = _("All players joined red or blue team.");
MessageQueue::add(MessageQueue::MT_ERROR, msg);
} // handleBadTeam
//-----------------------------------------------------------------------------
void ClientLobby::handleBadConnection()
{
SFXManager::get()->quickSound("anvil");
core::stringw msg = _("Bad network connection is detected.");
MessageQueue::add(MessageQueue::MT_ERROR, msg);
} // handleBadConnection
//-----------------------------------------------------------------------------
void ClientLobby::becomingServerOwner()
{
STKHost::get()->setAuthorisedToControl(true);
if (STKHost::get()->isClientServer())
return;
SFXManager::get()->quickSound("wee");
//I18N: Display when a player is allow to control the server
core::stringw msg = _("You are now the owner of server.");
MessageQueue::add(MessageQueue::MT_GENERIC, msg);
} // becomingServerOwner
//-----------------------------------------------------------------------------
void ClientLobby::handleChat(Event* event)
{
if (!UserConfigParams::m_lobby_chat)
return;
SFXManager::get()->quickSound("plopp");
core::stringw message;
event->data().decodeString16(&message);
Log::info("ClientLobby", "%s", StringUtils::wideToUtf8(message).c_str());
if (message.size() > 0)
{
NetworkingLobby::getInstance()->addMoreServerInfo(message);
}
} // handleChat
//-----------------------------------------------------------------------------
/*! \brief Called when the server refuses the connection.
* \param event : Event providing the information.
*
* Format of the data :
* Byte 0
* ----------------
* Size | 1 |
* Data | refusal code |
* ----------------
*/
void ClientLobby::connectionRefused(Event* event)
{
if (!checkDataSize(event, 1)) return;
const NetworkString &data = event->data();
switch ((RejectReason)data.getUInt8()) // the second byte
{
case RR_BUSY:
STKHost::get()->setErrorMessage(
_("Connection refused: Server is busy."));
break;
case RR_BANNED:
STKHost::get()->setErrorMessage(
_("Connection refused: You are banned from the server."));
break;
case RR_INCORRECT_PASSWORD:
STKHost::get()->setErrorMessage(
_("Connection refused: Server password is incorrect."));
break;
case RR_INCOMPATIBLE_DATA:
STKHost::get()->setErrorMessage(
_("Connection refused: Game data is incompatible."));
break;
case RR_TOO_MANY_PLAYERS:
STKHost::get()->setErrorMessage(
_("Connection refused: Server is full."));
break;
case RR_INVALID_PLAYER:
STKHost::get()->setErrorMessage(
_("Connection refused: Invalid player connecting."));
break;
}
STKHost::get()->disconnectAllPeers(false/*timeout_waiting*/);
STKHost::get()->requestShutdown();
} // connectionRefused
//-----------------------------------------------------------------------------
/*! \brief Called when the server broadcasts to start the race to all clients.
* \param event : Event providing the time the client should start game.
*/
void ClientLobby::startGame(Event* event)
{
World::getWorld()->setPhase(WorldStatus::SERVER_READY_PHASE);
uint64_t start_time = event->data().getUInt64();
powerup_manager->setRandomSeed(start_time);
joinStartGameThread();
m_start_game_thread = std::thread([start_time, this]()
{
const uint64_t cur_time = STKHost::get()->getNetworkTimer();
if (!(start_time > cur_time))
{
Log::warn("ClientLobby", "Network timer is too slow to catch "
"up, you must have a poor network.");
STKHost::get()->setErrorMessage(
m_disconnected_msg.at(PDI_BAD_CONNECTION));
STKHost::get()->requestShutdown();
return;
}
int sleep_time = (int)(start_time - cur_time);
Log::info("ClientLobby", "Start game after %dms", sleep_time);
std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
Log::info("ClientLobby", "Started at %lf", StkTime::getRealTime());
m_state.store(RACING);
});
} // startGame
//-----------------------------------------------------------------------------
/*! \brief Called when the kart selection starts.
* \param event : Event providing the information (no additional information
* in this case).
*/
void ClientLobby::startSelection(Event* event)
{
SFXManager::get()->quickSound("wee");
const NetworkString& data = event->data();
bool skip_kart_screen = data.getUInt8() == 1;
m_server_auto_game_time = data.getUInt8() == 1;
const unsigned kart_num = data.getUInt16();
const unsigned track_num = data.getUInt16();
m_available_karts.clear();
m_available_tracks.clear();
for (unsigned i = 0; i < kart_num; i++)
{
std::string kart;
data.decodeString(&kart);
m_available_karts.insert(kart);
}
for (unsigned i = 0; i < track_num; i++)
{
std::string track;
data.decodeString(&track);
m_available_tracks.insert(track);
}
// In case the user opened a user info dialog
GUIEngine::ModalDialog::dismiss();
GUIEngine::ScreenKeyboard::dismiss();
NetworkKartSelectionScreen* screen =
NetworkKartSelectionScreen::getInstance();
screen->setAvailableKartsFromServer(m_available_karts);
// In case of auto-connect or continue a grand prix, use random karts
// (or previous kart) from server and go to track selection
if (NetworkConfig::get()->isAutoConnect() || skip_kart_screen)
{
input_manager->setMasterPlayerOnly(true);
for (auto& p : NetworkConfig::get()->getNetworkPlayers())
{
StateManager::get()
->createActivePlayer(std::get<1>(p), std::get<0>(p));
}
input_manager->getDeviceManager()->setAssignMode(ASSIGN);
TracksScreen::getInstance()->setQuitServer();
TracksScreen::getInstance()->setNetworkTracks();
TracksScreen::getInstance()->push();
}
else
{
screen->push();
}
m_state.store(SELECTING_ASSETS);
Log::info("ClientLobby", "Selection starts now");
} // startSelection
//-----------------------------------------------------------------------------
/*! \brief Called when all karts have finished the race.
* \param event : Event providing the information.
*
* Format of the data :
* Byte 0 1
* -------------------------------
* Size | 1 | 1 | |
* Data | Kart 1 ID | kart id 2 | ... |
* -------------------------------
*/
void ClientLobby::raceFinished(Event* event)
{
NetworkString &data = event->data();
Log::info("ClientLobby", "Server notified that the race is finished.");
if (m_game_setup->isGrandPrix())
{
int t = data.getUInt32();
static_cast<LinearWorld*>(World::getWorld())->setFastestLapTicks(t);
race_manager->configGrandPrixResultFromNetwork(data);
}
else if (race_manager->modeHasLaps())
{
int t = data.getUInt32();
static_cast<LinearWorld*>(World::getWorld())->setFastestLapTicks(t);
}
// stop race protocols
RaceEventManager::getInstance()->stop();
RaceEventManager::getInstance()->getProtocol()->requestTerminate();
GameProtocol::lock()->requestTerminate();
m_state.store(RACE_FINISHED);
} // raceFinished
//-----------------------------------------------------------------------------
/** Called when the server informs the clients to exit the race result screen.
* It exits the race, and goes back to the lobby.
*/
void ClientLobby::exitResultScreen(Event *event)
{
// In case the user opened a user info dialog
GUIEngine::ModalDialog::dismiss();
GUIEngine::ScreenKeyboard::dismiss();
NetworkConfig::get()->clearActivePlayersForClient();
setup();
m_auto_started = false;
m_state.store(CONNECTED);
RaceResultGUI::getInstance()->backToLobby();
} // exitResultScreen
//-----------------------------------------------------------------------------
/** Callback when the world is loaded. The client will inform the server
* that the players on this host are ready to start the race. It is called by
* the RaceManager after the world is loaded.
*/
void ClientLobby::finishedLoadingWorld()
{
NetworkString* ns = getNetworkString(1);
ns->addUInt8(LE_CLIENT_LOADED_WORLD);
sendToServer(ns, true);
delete ns;
} // finishedLoadingWorld