974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
161 lines
4.3 KiB
C++
161 lines
4.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__
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#define __C_TEXT_SCENE_NODE_H_INCLUDED__
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#include "ITextSceneNode.h"
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#include "IBillboardTextSceneNode.h"
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#include "IGUIFont.h"
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#include "IGUIFontBitmap.h"
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#include "ISceneCollisionManager.h"
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#include "SMesh.h"
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namespace irr
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{
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namespace scene
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{
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class CTextSceneNode : public ITextSceneNode
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{
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public:
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//! constructor
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CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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gui::IGUIFont* font, scene::ISceneCollisionManager* coll,
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const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0,
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video::SColor color=video::SColor(100,0,0,0));
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//! destructor
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virtual ~CTextSceneNode();
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virtual void OnRegisterSceneNode();
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//! renders the node.
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virtual void render();
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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//! sets the text string
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virtual void setText(const wchar_t* text);
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//! sets the color of the text
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virtual void setTextColor(video::SColor color);
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; }
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private:
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core::stringw Text;
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video::SColor Color;
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gui::IGUIFont* Font;
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scene::ISceneCollisionManager* Coll;
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core::aabbox3d<f32> Box;
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};
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class CBillboardTextSceneNode : public IBillboardTextSceneNode
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{
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public:
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CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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gui::IGUIFont* font,const wchar_t* text,
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const core::vector3df& position, const core::dimension2d<f32>& size,
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video::SColor colorTop, video::SColor shade_bottom);
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//! destructor
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virtual ~CBillboardTextSceneNode();
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//! sets the vertex positions etc
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virtual void OnAnimate(u32 timeMs);
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//! registers the node into the transparent pass
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virtual void OnRegisterSceneNode();
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//! renders the node.
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virtual void render();
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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//! sets the text string
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virtual void setText(const wchar_t* text);
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//! sets the color of the text
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virtual void setTextColor(video::SColor color);
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//! sets the size of the billboard
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virtual void setSize(const core::dimension2d<f32>& size);
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//! gets the size of the billboard
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virtual const core::dimension2d<f32>& getSize() const;
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virtual video::SMaterial& getMaterial(u32 i);
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//! returns amount of materials used by this scene node.
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virtual u32 getMaterialCount() const;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; }
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//! Set the color of all vertices of the billboard
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//! \param overallColor: the color to set
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virtual void setColor(const video::SColor & overallColor);
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//! Set the color of the top and bottom vertices of the billboard
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//! \param topColor: the color to set the top vertices
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//! \param bottomColor: the color to set the bottom vertices
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virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);
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//! Gets the color of the top and bottom vertices of the billboard
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//! \param topColor: stores the color of the top vertices
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//! \param bottomColor: stores the color of the bottom vertices
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virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const;
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virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth)
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{
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setSize(core::dimension2df(bottomEdgeWidth, height));
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}
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virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const
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{
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height = Size.Height;
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bottomEdgeWidth = Size.Width;
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topEdgeWidth = Size.Width;
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}
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private:
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core::stringw Text;
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video::SColor Color;
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gui::IGUIFontBitmap* Font;
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core::dimension2d<f32> Size;
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core::aabbox3d<f32> BBox;
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video::SMaterial Material;
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video::SColor ColorTop;
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video::SColor ColorBottom;
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struct SSymbolInfo
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{
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u32 bufNo;
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f32 Width;
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f32 Kerning;
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u32 firstInd;
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u32 firstVert;
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};
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core::array < SSymbolInfo > Symbol;
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SMesh *Mesh;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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