143 lines
4.5 KiB
C++
143 lines
4.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_STATIC_TEXT_H_INCLUDED__
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#define __C_GUI_STATIC_TEXT_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIStaticText.h"
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#include "irrArray.h"
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#include "GlyphLayout.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIStaticText : public IGUIStaticText
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{
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public:
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//! constructor
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CGUIStaticText(const core::stringw& text, bool border, IGUIEnvironment* environment,
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IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
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bool background = false);
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//! destructor
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virtual ~CGUIStaticText();
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//! draws the element and its children
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virtual void draw();
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//! Sets another skin independent font.
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virtual void setOverrideFont(IGUIFont* font=0);
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//! Gets the override font (if any)
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virtual IGUIFont* getOverrideFont() const;
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//! Get the font which is used right now for drawing
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virtual IGUIFont* getActiveFont() const;
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//! Sets another color for the text.
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virtual void setOverrideColor(video::SColor color);
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//! Sets another color for the background.
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virtual void setBackgroundColor(video::SColor color);
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//! Sets whether to draw the background
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virtual void setDrawBackground(bool draw);
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//! Gets the background color
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virtual video::SColor getBackgroundColor() const;
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//! Checks if background drawing is enabled
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virtual bool isDrawBackgroundEnabled() const;
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//! Sets whether to draw the border
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virtual void setDrawBorder(bool draw);
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//! Checks if border drawing is enabled
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virtual bool isDrawBorderEnabled() const;
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//! Sets alignment mode for text
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virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical);
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//! Gets the override color
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virtual video::SColor getOverrideColor() const;
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//! Sets if the static text should use the overide color or the
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//! color in the gui skin.
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virtual void enableOverrideColor(bool enable);
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//! Checks if an override color is enabled
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virtual bool isOverrideColorEnabled() const;
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//! Set whether the text in this label should be clipped if it goes outside bounds
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virtual void setTextRestrainedInside(bool restrainedInside);
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//! Checks if the text in this label should be clipped if it goes outside bounds
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virtual bool isTextRestrainedInside() const;
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//! Enables or disables word wrap for using the static text as
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//! multiline text control.
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virtual void setWordWrap(bool enable);
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//! Checks if word wrap is enabled
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virtual bool isWordWrapEnabled() const;
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//! Sets the new caption of this element.
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virtual void setText(const core::stringw& text);
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//! Returns the height of the text in pixels when it is drawn.
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virtual s32 getTextHeight() const;
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//! Returns the width of the current text, in the current font
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virtual s32 getTextWidth() const;
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//! Updates the absolute position, splits text if word wrap is enabled
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virtual void updateAbsolutePosition();
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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virtual const std::vector<GlyphLayout>& getGlyphLayouts() const { return m_glyph_layouts; }
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virtual void setGlyphLayouts(std::vector<GlyphLayout>& gls) { m_glyph_layouts = gls; }
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virtual void clearGlyphLayouts() { m_glyph_layouts.clear(); }
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virtual void setUseGlyphLayoutsOnly(bool gls_only) { m_use_glyph_layouts_only = gls_only; }
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virtual bool useGlyphLayoutsOnly() const { return m_use_glyph_layouts_only; }
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private:
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//! Breaks the single text line.
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void breakText();
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EGUI_ALIGNMENT HAlign, VAlign;
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bool Border;
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bool OverrideColorEnabled;
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bool OverrideBGColorEnabled;
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bool WordWrap;
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bool Background;
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bool RestrainTextInside;
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video::SColor OverrideColor, BGColor;
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gui::IGUIFont* OverrideFont;
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gui::IGUIFont* LastBreakFont; // stored because: if skin changes, line break must be recalculated.
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//! If true, setText / updating this element will not reshape with Text object
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bool m_use_glyph_layouts_only;
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std::vector<GlyphLayout> m_glyph_layouts;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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