stk-code_catmod/data/shaders/pass_gles.vert
deve 5abc047b0c Declare precision also in vertex shaders in GLES renderer.
Some drivers complain that it was declared only in fragment shaders.
2016-08-26 10:35:48 +02:00

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160 B
GLSL

#version 300 es
precision mediump float;
in vec3 Position;
in vec2 Texcoord;
out vec2 uv;
void main() {
uv = Texcoord;
gl_Position = vec4(Position, 1.);
}