stk-code_catmod/data/shaders/ppdisplace.frag
2014-01-19 19:31:00 +01:00

31 lines
420 B
GLSL

#version 130
uniform sampler2D tex;
uniform sampler2D dtex;
uniform int viz;
in vec2 uv;
out vec4 FragColor;
void main()
{
vec2 tc = uv;
vec4 shiftval = texture(dtex, tc) / vec4(50.0);
vec2 shift;
shift.x = -shiftval.x + shiftval.y;
shift.y = -shiftval.z + shiftval.w;
tc += shift;
vec4 newcol = texture(tex, tc);
if (viz < 1)
{
FragColor = newcol;
} else
{
FragColor = shiftval * vec4(50.0);
}
}