stk-code_catmod/src/tracks
auria 8760f28450 Change particle emitters into track objects so that they can be animated. I think I also fixed a few relatively minor leaks along the way
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-21 02:05:51 +00:00
..
ambient_light_sphere.cpp Introduced an 'abstract kart' class, which is used to 2012-03-19 20:21:11 +00:00
ambient_light_sphere.hpp Use singleton constructions for check manager. 2012-02-12 21:25:06 +00:00
bezier_curve.cpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
bezier_curve.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
check_cannon.cpp Added class to show an arbitrary 3d curve in a race, and used this class 2012-05-14 22:26:41 +00:00
check_cannon.hpp Added class to show an arbitrary 3d curve in a race, and used this class 2012-05-14 22:26:41 +00:00
check_lap.cpp Introduced an 'abstract kart' class, which is used to 2012-03-19 20:21:11 +00:00
check_lap.hpp Use singleton constructions for check manager. 2012-02-12 21:25:06 +00:00
check_line.cpp Removed physics.hpp #include from world.hpp. 2012-05-08 07:07:15 +00:00
check_line.hpp Added support for checklines to be specified by two 3d points 2012-04-18 22:07:45 +00:00
check_manager.cpp Fixed spelling problem. 2012-04-03 01:46:54 +00:00
check_manager.hpp 1) Fixed computing of checkling requirements to work properly with 2012-02-14 20:51:29 +00:00
check_sphere.cpp Use singleton constructions for check manager. 2012-02-12 21:25:06 +00:00
check_sphere.hpp Use singleton constructions for check manager. 2012-02-12 21:25:06 +00:00
check_structure.cpp A first version of the cannon that uses linear interpolation for the 2012-04-18 13:14:18 +00:00
check_structure.hpp Fixed spelling problem. 2012-04-03 01:46:54 +00:00
graph_node.cpp Keep track of all predecessor of a node, not only the first one. 2012-07-11 06:48:31 +00:00
graph_node.hpp Instead of computing two different radius, detect if the kart 2012-07-11 23:05:16 +00:00
lod_node_loader.cpp Make animated textures work with LOD 2012-05-06 01:13:03 +00:00
lod_node_loader.hpp Make animated textures work with LOD 2012-05-06 01:13:03 +00:00
quad_graph.cpp Added alternative implementation of findNoNCrashingPoint 2012-07-19 07:00:57 +00:00
quad_graph.hpp Skidding AI now estimates the turn radius of a curve, and is 2012-07-05 22:37:57 +00:00
quad_set.cpp Removed reversal of quads, instead fixed handling of the data structures 2012-02-07 05:15:19 +00:00
quad_set.hpp Removed reversal of quads, instead fixed handling of the data structures 2012-02-07 05:15:19 +00:00
quad.cpp Removed reversal of quads, instead fixed handling of the data structures 2012-02-07 05:15:19 +00:00
quad.hpp Removed reversal of quads, instead fixed handling of the data structures 2012-02-07 05:15:19 +00:00
terrain_info.cpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
terrain_info.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
track_manager.cpp Ticket 515 : add debug code to have a better diagnostic if this happens again 2012-04-24 20:18:31 +00:00
track_manager.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
track_object_manager.cpp Change particle emitters into track objects so that they can be animated. I think I also fixed a few relatively minor leaks along the way 2012-07-21 02:05:51 +00:00
track_object_manager.hpp Add support for playing sounds at given points during the cutscene 2012-06-16 23:35:51 +00:00
track_object.cpp Change particle emitters into track objects so that they can be animated. I think I also fixed a few relatively minor leaks along the way 2012-07-21 02:05:51 +00:00
track_object.hpp Change particle emitters into track objects so that they can be animated. I think I also fixed a few relatively minor leaks along the way 2012-07-21 02:05:51 +00:00
track_sector.cpp Keep track of all predecessor of a node, not only the first one. 2012-07-11 06:48:31 +00:00
track_sector.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
track.cpp Change particle emitters into track objects so that they can be animated. I think I also fixed a few relatively minor leaks along the way 2012-07-21 02:05:51 +00:00
track.hpp Correct track choosing logic in demoworld 2012-07-11 20:42:45 +00:00