stk-code_catmod/data/shaders/rsm.frag
2014-07-02 22:37:51 +02:00

14 lines
257 B
GLSL

uniform sampler2D tex;
in vec2 uv;
in vec3 nor;
in vec4 color;
layout (location = 0) out vec3 RSMColor;
layout (location = 1) out vec3 RSMNormals;
void main()
{
RSMColor = texture(tex, uv).xyz * color.rgb;
RSMNormals = .5 * normalize(nor) + .5;
}