2be54c50e4
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4017 178a84e3-b1eb-0310-8ba1-8eac791a3b58
422 lines
13 KiB
Plaintext
422 lines
13 KiB
Plaintext
dnl Process this file with autogen.sh to produce a configure script.
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AC_INIT(supertuxkart, SVN)
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AC_CONFIG_SRCDIR([src/main.cpp])
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AC_PREREQ(2.61)
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dnl ================================================
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dnl Initialize the automake stuff
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dnl set the $host variable based on local machine/os
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dnl ================================================
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AC_CANONICAL_HOST
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AM_INIT_AUTOMAKE([foreign tar-ustar])
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dnl =====================================================
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dnl Set the default CFLAGS/CXXFLAGS
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dnl If these were not set, the AC_PROG_CC and AC_PROG_CXX
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dnl scripts set them to "-g -O2".
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dnl =====================================================
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CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes"
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CXXFLAGS="$CXXFLAGS -Wall"
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dnl ===================
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dnl Check for compilers
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dnl ===================
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AC_PROG_CC
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AC_PROG_CPP
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AC_PROG_CXX
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# This macro defines WORDS_BIGENDIAN if building for a big endian machine.
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AC_C_BIGENDIAN
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AC_LANG(C++)
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dnl ===========================
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dnl Check for `configure' flags
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dnl ===========================
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SUMMARY="\nSummary of optional components:\n==============================="
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AC_ARG_ENABLE(debug, [AS_HELP_STRING(--enable-debug,
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[enable debugging info])])
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if test x$enable_debug = xyes; then
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AC_DEFINE([DEBUG], [], [enable debugging cheats and shortcuts])
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CFLAGS="$CFLAGS -g -pg"
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CXXFLAGS="$CXXFLAGS -g -pg"
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SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!"
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else
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CFLAGS="$CFLAGS -DNDEBUG"
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CXXFLAGS="$CXXFLAGS -DNDEBUG"
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SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off"
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fi
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AC_ARG_ENABLE(optimization, [AS_HELP_STRING(--disable-optimization,
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[disable compiler optimizations])],,
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enable_optimization=yes)
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if test x$enable_optimization = xyes; then
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CFLAGS="$CFLAGS -O2"
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CXXFLAGS="$CXXFLAGS -O2"
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else
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SUMMARY="$SUMMARY\nDisabled compiler optimizations."
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fi
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AC_ARG_ENABLE(irrlicht, [AS_HELP_STRING(--enable-irrlicht,
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[enable irrlicht compilation (still early pre-alpha)])],,
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enable_irrlicht=false)
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if test x$enable_irrlicht = xyes; then
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AC_DEFINE([HAVE_IRRLICHT], [1], [enable irrlicht compilation])
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SUMMARY="$SUMMARY\nCompiling for irrlicht - be warned, pre-alpha!!"
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fi
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dnl ===================
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dnl Checks for programs.
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dnl ===================
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AC_PROG_MAKE_SET
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AC_PROG_RANLIB
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AC_PROG_INSTALL
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dnl ===============================
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dnl Check for MS Windows environment
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dnl ================================
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AC_CHECK_HEADER(windows.h)
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dnl ==================================
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dnl check for OpenGL related libraries
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dnl ==================================
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case "${host}" in
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*darwin*|*macosx*)
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opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL"
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;;
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*-*-cygwin* | *-*-mingw32*)
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dnl CygWin under Windoze.
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echo Win32 specific hacks...
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AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
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AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
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opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm"
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joystick_LIBS="$joystick_LIBS -lwinmm"
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LDFLAGS="$LDFLAGS -mwindows"
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echo "Will link apps with $LIBS"
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;;
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*)
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dnl X-Windows based machines
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save_LIBS=$LIBS
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AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
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opengl_LIBS="$LIBS"
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LIBS=$save_LIBS
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if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
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dnl if GLcore found, then also check for GL
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AC_SEARCH_LIBS(glXCreateContext, GL)
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fi
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;;
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esac
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dnl ========================================
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dnl check for OpenAL libraries
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dnl ========================================
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save_LIBS=$LIBS
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case "${host}" in
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*darwin*|*macosx*)
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# search for OpenAL installed in a UNIX way first. This is necessary since OS X 10.4
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# comes with an OpenAL framework that's too old, so to retain 10.4 support we need to
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# build OpenAL from source, and can't use Apple's framework.
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AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
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# We couldn't find OpenAL installed the UNIX way, so fall back to using frameworks
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if test x$have_al_lib != xyes; then
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LIBS="-framework OpenAL $LIBS"
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have_al_lib=yes
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fi
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;;
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*)
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AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
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;;
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esac
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if test x$have_al_lib = xyes; then
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# Apple has the headers in OpenAL/al.h instead of AL/al.h
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AC_CHECK_HEADERS([AL/al.h OpenAL/al.h], have_al_hdr=yes)
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fi
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if test x$have_al_hdr != xyes; then
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AC_MSG_ERROR([[cannot find useable OpenAL installation. You need to install OpenAL.]])
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fi
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openal_LIBS="$LIBS"
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LIBS="$save_LIBS"
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# ====================
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# check for Ogg Vorbis
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# ====================
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save_LIBS=$LIBS
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dnl search for the libraries needed to use ogg vorbis
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AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes)
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if test x$have_vorbisfile_lib = xyes; then
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dnl check for the headers needed by ogg vorbis
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AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes)
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AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes)
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fi
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SUMMARY="$SUMMARY\n"
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if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then
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AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available])
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SUMMARY="$SUMMARY\nWe have Ogg Vorbis support."
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else
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AC_MSG_ERROR([[cannot find useable Ogg Vorbis installation. You need to install libogg and libvorbis.]])
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#SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music."
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#SUMMARY="$SUMMARY\nPlease install ogg vorbis!"
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fi
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oggvorbis_LIBS="$LIBS"
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LIBS=$save_LIBS
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# The following are C++ items that need to be tested for with the c++
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# compiler
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AC_LANG_PUSH(C++)
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dnl =======================
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dnl check for SDL libraries
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dnl =======================
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dnl Potentially sdl-config could be used, but apparently that might not
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dnl exist on all platforms, so doing the 'classical' test is safer :(
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case "${host}" in
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*)
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dnl default unix style machines
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dnl check for libraries
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save_LIBS=$LIBS
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AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes)
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sdl_LIBS="$LIBS"
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LIBS=$save_LIBS
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dnl check for header files
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AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes)
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if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then
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AC_MSG_ERROR([Install SDL first...])
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fi
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AC_TRY_RUN([
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# include <SDL/SDL.h>
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int main() {
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if ( SDL_VERSION_ATLEAST(1,2,10)) {
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return 0;
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}
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return -1;
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}
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],
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:,
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AC_MSG_WARN([Your SDL version uses deprecated
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headers. Please update to version 1.2.10 or higher if possible.
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Currently this doesn't affects the game at all.])
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)
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esac
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dnl ===============================
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dnl Check for irrlicht (if enabled)
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dnl ===============================
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if test x$enable_irrlicht = xyes; then
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AC_ARG_WITH(irrlicht, [AS_HELP_STRING(--with-irrlicht=PREFIX,
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[specify the prefix path to irrlicht])])
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if test "x$with_irrlicht" != "x" ; then
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CPPFLAGS="${CPPFLAGS} -I$with_irrlicht/include"
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fi
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AC_CHECK_HEADER(irrlicht.h, have_irrlicht_hdr=yes)
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if test x$have_irrlicht_hdr != xyes; then
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AC_MSG_ERROR([Can't find irrlicht installation, use --with-irrlicht...])
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fi
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case "${host}" in
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*-*-linux* )
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irrlicht_LIBS="-L/$with_irrlicht/lib/Linux -lIrrlicht"
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;;
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*darwin*|*macosx*)
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irrlicht_LIBS="-L/$with_irrlicht/lib/ -lIrrlicht"
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;;
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esac
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dnl Test if we need Xxf86vm. For now assume that if any problems
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dnl occur with this simple program, it must be caused by this
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dnl missing library. FIXME: better tests should be done here!!
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dnl FIXME: this program when run prints out two lines (version numbers) to stdout
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echo "checking for irrlicht libraries."
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save_LIBS=$LIBS
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LIBS="$LIBS $irrlicht_LIBS $opengl_LIBS"
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AC_TRY_RUN([
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# include "irrlicht.h"
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int main() {
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irr::createDevice(irr::video::EDT_NULL);
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return 0;
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}
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],
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,
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irrlicht_LIBS="$irrlicht_LIBS -lXxf86vm"
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)
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LIBS=$save_LIBS
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fi
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dnl ======================================================
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dnl Try to supply the SVN revision number for the compiler
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dnl ======================================================
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AC_CHECK_PROGS(have_svnversion,[svnversion],"no")
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if test x$have_svnversion != xno; then
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SVNVERSION="`svnversion $srcdir`"
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AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"])
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fi
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dnl ==============================================
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dnl Glut (optional), used by bullet debugging only
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dnl ==============================================
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save_LIBS=$LIBS
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save_LDFLAGS=$LDFLAGS
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save_CXXFLAGS=$CXXFLAGS
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case "${host}" in
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*darwin*|*macosx*)
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dnl Apparently -framework is needed for include files and libraries
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CXXFLAGS="$CXXFLAGS -framework GLUT"
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LDFLAGS="$LDFLAGS -framework GLUT"
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esac
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AC_SEARCH_LIBS(glutInit, [glut], have_glut_lib=yes)
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if test x$have_glut_lib = xyes; then
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# Apple has the headers in GLUT/glut.h instead of GL/glut.h
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AC_CHECK_HEADERS([GL/glut.h GLUT/glut.h], have_glut_hdr=yes)
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fi
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if test x$have_glut_hdr = xyes; then
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AC_DEFINE(HAVE_GLUT)
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SUMMARY="$SUMMARY\nGlut found, enabling optional bullet debug"
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else
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SUMMARY="$SUMMARY\nNo glut found, disabling bullet debug"
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dnl Remove the unnecessary -framework GLUT on Macs (no impact
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dnl of this on any other platforms)
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CXXFLAGS=$save_CSSFLAGS
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LDFLAGS=$save_LDFLAGS
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fi
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glut_LIBS="$LIBS"
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LIBS=$save_LIBS
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dnl ==============
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dnl Bullet physics
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dnl ==============
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AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling])
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SUMMARY="$SUMMARY\nUsing bullet physics."
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BULLETTREE="src/bullet"
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bullet_LIBS=""
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if test x$have_glut_hdr = xyes; then
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bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport"
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fi
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bullet_LIBS="$bullet_LIBS -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath"
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dnl ====
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dnl enet
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dnl ====
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AC_CHECK_FUNC(gethostbyaddr_r, [AC_DEFINE(HAS_GETHOSTBYADDR_R)])
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AC_CHECK_FUNC(gethostbyname_r, [AC_DEFINE(HAS_GETHOSTBYNAME_R)])
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AC_CHECK_FUNC(poll, [AC_DEFINE(HAS_POLL)])
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AC_CHECK_FUNC(fcntl, [AC_DEFINE(HAS_FCNTL)])
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AC_CHECK_FUNC(inet_pton, [AC_DEFINE(HAS_INET_PTON)])
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AC_CHECK_FUNC(inet_ntop, [AC_DEFINE(HAS_INET_NTOP)])
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AC_CHECK_MEMBER(struct msghdr.msg_flags, [AC_DEFINE(HAS_MSGHDR_FLAGS)], , [#include <sys/socket.h>])
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AC_CHECK_TYPE(socklen_t, [AC_DEFINE(HAS_SOCKLEN_T)], ,
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#include <sys/types.h>
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#include <sys/socket.h>
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)
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AC_EGREP_HEADER(MSG_MAXIOVLEN, /usr/include/sys/socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN]))
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AC_EGREP_HEADER(MSG_MAXIOVLEN, socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN]))
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case "${host}" in
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*-*-cygwin* | *-*-mingw32*)
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enet_LIBS="-Lenet -lenet -lws2_32"
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;;
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*)
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enet_LIBS="-Lenet -lenet"
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;;
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esac
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SUMMARY="$SUMMARY\nUsing enet network support."
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ENETTREE="src/enet"
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# Check for gettext
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CHECK_GETTEXT(external)
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dnl =======================================================
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dnl Add special compiler flags for SDL on certain platforms
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dnl =======================================================
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case "${host}" in
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*darwin*|*macosx*)
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dnl SDL on Macs needs to link in SDLmain, since it includes the
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dnl actual main program (on Macs #include "SDL/SDL.h" renames
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dnl main into SDL_main, which then gets called from the new
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dnl main program included in SDLmain. This is necessary to
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dnl install a proper framework for SDL).
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dnl This can't be done earlier, since all SDL tests program
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dnl from configure do NOT include SDL/SDL.h, therefore the
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dnl main program gets not replaced, and then getting an linking
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dnl error about main defined twice :((
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AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no")
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if test x$have_sdl_config != xno; then
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LDFLAGS="$LDFLAGS `sdl-config --libs`"
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CXXFLAGS="$CXXFLAGS `sdl-config --cflags`"
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fi
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esac
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# =========================
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# subst bars in Makefile.am
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# =========================
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AC_SUBST(irrlicht_LIBS)
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AC_SUBST(bullet_LIBS)
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AC_SUBST(enet_LIBS)
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AC_SUBST(opengl_LIBS)
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AC_SUBST(openal_LIBS)
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AC_SUBST(oggvorbis_LIBS)
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AC_SUBST(glut_LIBS)
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AC_SUBST(sdl_LIBS)
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AC_SUBST(BULLETTREE)
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AC_SUBST(ENETTREE)
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dnl ================
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dnl Create makefiles
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dnl ================
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AC_CONFIG_FILES([ \
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Makefile \
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data/Makefile \
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data/fonts/Makefile \
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data/grandprix/Makefile \
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data/items/Makefile \
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data/karts/Makefile \
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data/models/Makefile \
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data/music/Makefile \
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data/po/Makefile \
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data/sfx/Makefile \
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data/textures/Makefile \
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data/tracks/Makefile \
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doc/Makefile \
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src/Makefile \
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src/ide/Makefile \
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src/bullet/Makefile \
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src/bullet/src/Makefile \
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src/bullet/Demos/OpenGL/Makefile \
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src/enet/Makefile \
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])
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AC_OUTPUT
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echo -e $SUMMARY
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