stk-code_catmod/data/shaders/billboard.vert
2017-08-09 15:03:37 +08:00

23 lines
483 B
GLSL

uniform mat4 color_matrix;
uniform vec3 Position;
uniform vec2 Size;
#ifdef Explicit_Attrib_Location_Usable
layout(location = 0) in vec2 Corner;
layout(location = 3) in vec2 Texcoord;
#else
in vec2 Corner;
in vec2 Texcoord;
#endif
out vec2 uv;
out vec4 vertex_color;
void main(void)
{
uv = Texcoord;
vec4 Center = ViewMatrix * vec4(Position, 1.);
gl_Position = ProjectionMatrix * (Center + vec4(Size * Corner, 0., 0.));
vertex_color = color_matrix[gl_VertexID];
}