My STK mod, still WIP.
Go to file
auria 839ee99c5e Add back the ability to show unlocked tracks and GPs (not yet used)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12091 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-26 23:51:10 +00:00
cmake CMake: fix problem occurring with Wardje's setup 2012-03-15 20:27:44 +00:00
data Made Scotland and Subsea available from the very beginning. 2012-11-26 23:11:58 +00:00
doc Fixed old berlios link. 2011-10-18 20:52:14 +00:00
lib Fix 32 bit build in VC10 2012-11-17 21:33:47 +00:00
m4
src Add back the ability to show unlocked tracks and GPs (not yet used) 2012-11-26 23:51:10 +00:00
tools Add the new version of the nightbuilder client 2012-11-16 00:34:10 +00:00
acinclude.m4
AUTHORS
autogen.sh
ChangeLog Preliminary changelog update 2012-10-30 23:33:53 +00:00
CHANGES
CMakeLists.txt Update OSX compilation. Still uses irrlicht from the dependency pack 2012-11-06 01:46:41 +00:00
config.rpath
configure.ac Update build system after enet & bullet got moved to lib/ directory. 2012-09-20 01:13:32 +00:00
COPYING Remove obsolete license info from the COPYING file as per qubodup's forum suggestion 2012-06-26 21:14:06 +00:00
INSTALL Fixed typo. 2012-11-08 22:33:48 +00:00
Makefile.am Fixed distribution of cmake files with autotools. 2011-11-14 22:29:15 +00:00
README Just a test of my plugin for CIA remplacement 2012-11-05 21:27:43 +00:00
reconf.sh
sources.cmake Removed old default and present AI (which do not support new skidding). 2012-10-23 21:46:44 +00:00
SVN-CONFIG Updated svn config file recommendations to include 2011-07-28 02:02:49 +00:00
TODO
update_file_list.sh CMake: mimic folder hierarchy with source_group for MSVC 2012-03-15 12:41:52 +00:00

SuperTuxKart
============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.

The SuperTuxKart homepage can be found at:

  http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at. If you need support,
this would be the best place to start.

  http://supertuxkart.sourceforge.net/forum

Hope you enjoy the game.
 - The SuperTuxKart development team.


HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card that supports OpenGL or Mesa.
* You should have a CPU that's running at 450MHz or better.
* You'll need at least 600 MB of free RAM. 
* Ideally, you want a joystick with at least 6 buttons.


COMPILING SuperTuxkart
======================

WINDOWS
-------
A project file for Visual Studio 9 (e.g. the free 2008 express 
edition) is included in the sources in src/ide/vc9. A separate
dependency package is available on SuperTuxKart's sourceforge 
page, which includes all necessary libraries, header files, 
and dlls to compile and run the source code.

While compilation with cygwin is not officially supported,
this has been done (check with the forum for details).

MAC OSX
-------
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The Xcode project file is in /src/ide/Xcode/, but it still 
requires that all dependencies are installed as explained on the wiki.

UNIX
----
See INSTALL for details.


LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in 
data/licenses.


3D COORDINATES
==============
A reminder for those looking at the code and 3d models:

STK    : X right, Y up,       Z forwards
Blender: X right, Y forwards, Z up

The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).