stk-code_catmod/data/shaders/instanciedshadow.vert

18 lines
401 B
GLSL

in vec3 Origin;
in vec3 Orientation;
in vec3 Scale;
in vec3 Position;
in vec2 Texcoord;
out vec2 tc;
mat4 getWorldMatrix(vec3 translation, vec3 rotation, vec3 scale);
mat4 getInverseWorldMatrix(vec3 translation, vec3 rotation, vec3 scale);
void main(void)
{
mat4 ModelMatrix = getWorldMatrix(Origin, Orientation, Scale);
gl_Position = ModelMatrix * vec4(Position, 1.);
tc = Texcoord;
}