stk-code_catmod/src/states_screens/race_gui_base.cpp
2018-11-24 01:41:36 +08:00

1177 lines
44 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006-2015 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/race_gui_base.hpp"
#include "audio/music_manager.hpp"
#include "config/user_config.hpp"
#include "graphics/2dutils.hpp"
#include "graphics/camera.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/material.hpp"
#include "graphics/material_manager.hpp"
#include "graphics/referee.hpp"
#include "guiengine/scalable_font.hpp"
#include "io/file_manager.hpp"
#include "items/attachment_manager.hpp"
#include "items/powerup.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/abstract_kart_animation.hpp"
#include "karts/controller/controller.hpp"
#include "karts/explosion_animation.hpp"
#include "karts/kart_properties.hpp"
#include "karts/kart_properties_manager.hpp"
#include "karts/rescue_animation.hpp"
#include "modes/capture_the_flag.hpp"
#include "modes/linear_world.hpp"
#include "modes/world.hpp"
#include "network/network_config.hpp"
#include "states_screens/race_gui_multitouch.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
#include <ICameraSceneNode.h>
namespace irr
{
namespace video
{
extern bool useCoreContext;
}
}
RaceGUIBase::RaceGUIBase()
{
m_ignore_unimportant_messages = false;
m_max_font_height = GUIEngine::getFontHeight() + 10;
m_small_font_max_height = GUIEngine::getSmallFontHeight() + 5;
//I18N: as in "ready, set, go", shown at the beginning of the race
m_string_ready = _("Ready!");
//I18N: as in "ready, set, go", shown at the beginning of the race
m_string_set = _("Set!");
//I18N: as in "ready, set, go", shown at the beginning of the race
m_string_go = _("Go!");
//I18N: Shown when a goal is scored
m_string_goal = _("GOAL!");
// I18N: Shown waiting for other players in network to finish loading or
// waiting
m_string_waiting_for_others = _("Waiting for others");
m_music_icon = irr_driver->getTexture("notes.png");
if (!m_music_icon)
{
Log::error("RaceGuiBase", "Can't find 'notes.png' texture, aborting.");
}
m_plunger_face = irr_driver->getTexture("plungerface.png");
if (!m_plunger_face)
{
Log::error("RaceGuiBase",
"Can't find 'plungerface.png' texture, aborting.");
}
//read frame picture for icons in the mini map.
m_icons_frame = irr_driver->getTexture("icons-frame.png");
if (!m_icons_frame)
{
Log::error("RaceGuiBase",
"Can't find 'icons-frame.png' texture, aborting.");
}
m_gauge_full = irr_driver->getTexture(FileManager::GUI_ICON, "gauge_full.png");
m_gauge_full_bright = irr_driver->getTexture(FileManager::GUI_ICON, "gauge_full_bright.png");
m_gauge_empty = irr_driver->getTexture(FileManager::GUI_ICON, "gauge_empty.png");
m_gauge_goal = irr_driver->getTexture(FileManager::GUI_ICON, "gauge_goal.png");
m_lap_flag = irr_driver->getTexture(FileManager::GUI_ICON, "lap_flag.png");
m_dist_show_overlap = 2;
m_icons_inertia = 2;
m_referee = NULL;
m_multitouch_gui = NULL;
} // RaceGUIBase
// ----------------------------------------------------------------------------
/** This is a second initialisation call (after the constructor) for the race
* gui. This is called after the world has been initialised, e.g. all karts
* do exist (while the constructor is called before the karts are created).
* In the base gui this is used to initialise the referee data (which needs
* the start positions of the karts). Note that this function is (and must
* be called only once, after its constructor).
* \pre All karts must be created, since this object defines the
* positions for the referees based on the karts.
*/
void RaceGUIBase::init()
{
m_kart_display_infos.resize(race_manager->getNumberOfKarts());
// Do everything else required at a race restart as well, esp.
// resetting the height of the referee.
m_referee = new Referee();
m_referee_pos.resize(race_manager->getNumberOfKarts());
m_referee_rotation.resize(race_manager->getNumberOfKarts());
} // init
//-----------------------------------------------------------------------------
/** This is called when restarting a race. In the race gui base it resets
* height of the referee, so that it can start flying down again.
*/
void RaceGUIBase::reset()
{
// While we actually only need the positions for local players,
// we add all karts, since it's easier to get a world kart id from
// the kart then the local player id (and it avoids problems in
// profile mode where there might be a camera, but no player).
for(unsigned int i=0; i<race_manager->getNumberOfKarts(); i++)
{
const AbstractKart *kart = World::getWorld()->getKart(i);
m_referee_pos[i] = kart->getTrans()(Referee::getStartOffset());
Vec3 hpr;
btQuaternion q = btQuaternion(kart->getTrans().getBasis().getColumn(1),
Referee::getStartRotation().getY() * DEGREE_TO_RAD) *
kart->getTrans().getRotation();
hpr.setHPR(q);
m_referee_rotation[i] = hpr.toIrrHPR();
}
m_referee_height = 10.0f;
m_referee->attachToSceneNode();
m_referee->selectReadySetGo(0); // set red color
m_plunger_move_time = 0;
m_plunger_offset = core::vector2di(0,0);
m_plunger_speed = core::vector2df(0,0);
m_plunger_state = PLUNGER_STATE_INIT;
clearAllMessages();
if (m_multitouch_gui != NULL)
{
m_multitouch_gui->reset();
}
} // reset
//-----------------------------------------------------------------------------
/** The destructor removes the marker texture and the referee scene node.
*/
RaceGUIBase::~RaceGUIBase()
{
//irr_driver->removeTexture(m_marker);
// If the referee is currently being shown,
// remove it from the scene graph.
delete m_referee;
} // ~RaceGUIBase
//-----------------------------------------------------------------------------
/** Creates the 2D vertices for a regular polygon. Adopted from Irrlicht.
* \param n Number of vertices to use.
* \param radius Radius of the polygon.
* \param center The center point of the polygon.
* \param v Pointer to the array of vertices.
*/
void RaceGUIBase::createRegularPolygon(unsigned int n, float radius,
const core::vector2df &center,
const video::SColor &color,
video::S3DVertex *v,
unsigned short int *index)
{
float f = 2*M_PI/(float)n;
for (unsigned int i=0; i<n; i++)
{
float p = i*f;
core::vector2df X = center + core::vector2df( sin(p)*radius,
-cos(p)*radius);
v[i].Pos.X = X.X;
v[i].Pos.Y = X.Y;
v[i].Color = color;
index[i] = i;
}
} // createRegularPolygon
//-----------------------------------------------------------------------------
/** Displays all messages in the message queue
**/
void RaceGUIBase::drawAllMessages(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
int y = viewport.LowerRightCorner.Y - m_small_font_max_height - 10;
const int x = viewport.getCenter().X;
const int w = viewport.getWidth();
// Draw less important messages first, at the very bottom of the screen
// unimportant messages are skipped in multiplayer, they take too much screen space
if (race_manager->getNumLocalPlayers() < 2 &&
!m_ignore_unimportant_messages)
{
for (AllMessageType::const_iterator i = m_messages.begin();
i != m_messages.end(); ++i)
{
TimedMessage const &msg = *i;
if (!msg.m_important)
{
// Display only messages for all karts, or messages for this kart
if (msg.m_kart && msg.m_kart!=kart) continue;
core::rect<s32> pos(x - w/2, y, x + w/2, y + m_max_font_height);
gui::ScalableFont* font = GUIEngine::getSmallFont();
if (msg.m_outline)
font->setBlackBorder(true);
font->draw(
core::stringw(msg.m_message.c_str()).c_str(),
pos, msg.m_color, true /* hcenter */, true /* vcenter */);
if (msg.m_outline)
font->setBlackBorder(false);
y -= m_small_font_max_height;
}
}
}
// First line of text somewhat under the top of the viewport.
y = viewport.UpperLeftCorner.Y +
(viewport.LowerRightCorner.Y - viewport.UpperLeftCorner.Y)/4;
gui::ScalableFont* font = GUIEngine::getFont();
gui::ScalableFont* big_font = GUIEngine::getTitleFont();
int font_height = m_max_font_height;
if (race_manager->getNumLocalPlayers() > 2)
{
font = GUIEngine::getSmallFont();
}
irr_driver->getVideoDriver()->enableMaterial2D(); // seems like we need to remind irrlicht from time to time to use the Material2D
// The message are displayed in reverse order, so that a multi-line
// message (addMessage("1", ...); addMessage("2",...) is displayed
// in the right order: "1" on top of "2"
for (AllMessageType::const_iterator i = m_messages.begin();
i != m_messages.end(); ++i)
{
TimedMessage const &msg = *i;
// less important messages were already displayed
if (!msg.m_important) continue;
// Display only messages for all karts, or messages for this kart
if (msg.m_kart && msg.m_kart!=kart) continue;
core::rect<s32> pos(x - w/2, y, x + w/2, y + font_height);
if (msg.m_big_font)
{
big_font->draw(core::stringw(msg.m_message.c_str()).c_str(),
pos, msg.m_color, true /* hcenter */,
true /* vcenter */);
y += GUIEngine::getTitleFontHeight();
}
else
{
if (msg.m_outline)
font->setBlackBorder(true);
font->draw(core::stringw(msg.m_message.c_str()).c_str(),
pos, msg.m_color, true /* hcenter */,
true /* vcenter */);
if (msg.m_outline)
font->setBlackBorder(false);
y += font_height;
}
} // for i in all messages
} // drawAllMessages
//-----------------------------------------------------------------------------
/** Removes messages which have been displayed long enough. This function
* must be called after drawAllMessages, otherwise messages which are only
* displayed once will not be drawn!
*/
void RaceGUIBase::cleanupMessages(const float dt)
{
AllMessageType::iterator p =m_messages.begin();
while(p!=m_messages.end())
{
if((*p).done(dt))
{
p = m_messages.erase(p);
}
else
{
++p;
}
}
} // cleanupMessages
//-----------------------------------------------------------------------------
/** Draws the powerup icons on the screen (called once for each player).
* \param kart The kart for which to draw the powerup icons.
* \param viewport The viewport into which to draw the icons.
* \param scaling The scaling to use when drawing the icons.
*/
void RaceGUIBase::drawPowerupIcons(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
#ifndef SERVER_ONLY
// If player doesn't have any powerups or has completed race, do nothing.
const Powerup* powerup = kart->getPowerup();
if (powerup->getType() == PowerupManager::POWERUP_NOTHING
|| kart->hasFinishedRace()) return;
int n = kart->getPowerup()->getNum() ;
int many_powerups = 0;
if (n<1) return; // shouldn't happen, but just in case
if (n>5)
{
many_powerups = n;
n = 1;
}
float scale = (float)(std::min(scaling.X, scaling.Y));
int nSize = (int)(64.0f * scale);
int itemSpacing = (int)(scale * 32.0f);
int x1, y1;
// When there is not much height, move items on the side
if ((float) viewport.getWidth() / (float) viewport.getHeight() > 2.0f)
{
x1 = viewport.UpperLeftCorner.X + 3*(viewport.getWidth()/4)
- ((n * itemSpacing)/2);
}
else
{
x1 = viewport.UpperLeftCorner.X + (viewport.getWidth()/2)
- ((n * itemSpacing)/2);
}
// When the viewport is smaller in splitscreen, reduce the top margin
if ((race_manager->getNumLocalPlayers() == 2 &&
viewport.getWidth() > viewport.getHeight()) ||
race_manager->getNumLocalPlayers() >= 3 )
y1 = viewport.UpperLeftCorner.Y + (int)(5 * scaling.Y);
else
y1 = viewport.UpperLeftCorner.Y + (int)(20 * scaling.Y);
int x2 = 0;
assert(powerup != NULL);
assert(powerup->getIcon() != NULL);
video::ITexture *t=powerup->getIcon()->getTexture();
assert(t != NULL);
core::rect<s32> rect(core::position2di(0, 0), t->getSize());
for ( int i = 0 ; i < n ; i++ )
{
x2 = (int)((x1+i*itemSpacing) - (itemSpacing / 2));
core::rect<s32> pos(x2, y1, x2+nSize, y1+nSize);
draw2DImage(t, pos, rect, NULL,
NULL, true);
} // for i
if (many_powerups > 0)
{
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
core::rect<s32> pos(x2+nSize, y1, x2+nSize+nSize, y1+nSize);
font->setScale(scale);
font->draw(core::stringw(L"x")+StringUtils::toWString(many_powerups),
pos, video::SColor(255, 255, 255, 255));
font->setScale(1.0f);
}
#endif
} // drawPowerupIcons
// ----------------------------------------------------------------------------
/** Updates lightning related information.
*/
void RaceGUIBase::renderGlobal(float dt)
{
} // renderGlobal
// ----------------------------------------------------------------------------
/** Update, called once per frame. This updates the height of the referee
* (to create a flying down animation).
* \param dt Time step size.
*/
void RaceGUIBase::update(float dt)
{
// E.g. a race result gui does not have a referee
if(m_referee)
{
World *world = World::getWorld();
// During GO move the referee up again
if(world->getPhase()==World::SETUP_PHASE)
{
m_referee_height = 10.0f;
m_referee->selectReadySetGo(0); // set red color
}
else if(world->getPhase()==World::GO_PHASE)
{
m_referee_height += dt*5.0f;
m_referee->selectReadySetGo(2);
}
else if (world->getPhase()==World::WAIT_FOR_SERVER_PHASE ||
(NetworkConfig::get()->isNetworking() &&
world->getPhase()==World::TRACK_INTRO_PHASE))
{
}
else if ((!NetworkConfig::get()->isNetworking() &&
world->getPhase()==World::TRACK_INTRO_PHASE) ||
(NetworkConfig::get()->isNetworking() &&
world->getPhase()==World::SERVER_READY_PHASE))
{
m_referee->selectReadySetGo(0); // set red color
m_referee_height -= dt*5.0f;
if(m_referee_height<0)
m_referee_height = 0;
}
else if(world->isStartPhase()) // must be ready or set now
{
m_referee_height = 0;
m_referee->selectReadySetGo(world->getPhase()==World::SET_PHASE
? 1 : 0);
}
else if(world->getPhase()==World::IN_GAME_MENU_PHASE)
{
// Don't do anything, without this the next clause
// would completely remove thunderbird.
}
else if(m_referee->isAttached()) // race phase:
{
m_referee->removeFromSceneGraph();
}
} // if referee node
} // update
// ----------------------------------------------------------------------------
/** This function is called just before rendering the view for each kart. This
* is used here to display the referee during the ready-set-go phase.
* \param kart The kart whose view is rendered next.
*/
void RaceGUIBase::preRenderCallback(const Camera *camera)
{
if(m_referee && camera->getKart())
{
unsigned int world_id = camera->getKart()->getWorldKartId();
Vec3 xyz = m_referee_pos[world_id] +
camera->getKart()->getNormal() * m_referee_height;
m_referee->setPosition(xyz);
m_referee->setRotation(m_referee_rotation[world_id]);
}
} // preRenderCallback
// ----------------------------------------------------------------------------
void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
{
const core::recti &viewport = camera->getViewport();
const core::vector2df scaling = camera->getScaling();
const AbstractKart* kart = camera->getKart();
if(!kart) return;
if (m_multitouch_gui != NULL)
{
m_multitouch_gui->draw(kart, viewport, scaling);
}
} // renderPlayerView
//-----------------------------------------------------------------------------
/** Adds a message to the message queue. The message is displayed for a
* certain amount of time (unless time<0, then the message is displayed
* once).
*/
void RaceGUIBase::addMessage(const core::stringw &msg,
const AbstractKart *kart,
float time, const video::SColor &color,
bool important, bool big_font, bool outline)
{
m_messages.push_back(TimedMessage(msg, kart, time, color, important, big_font, outline));
} // addMessage
//-----------------------------------------------------------------------------
/** Displays the description given for the music currently being played.
* This is usually the title and composer.
*/
void RaceGUIBase::drawGlobalMusicDescription()
{
#ifndef SERVER_ONLY
// show no music description when it's off
if (!UserConfigParams::m_music) return;
gui::IGUIFont* font = GUIEngine::getFont();
float race_time =
stk_config->ticks2Time(World::getWorld()->getTicksSinceStart());
// ---- Manage pulsing effect
// 3.0 is the duration of ready/set (TODO: don't hardcode)
float timeProgression = (float)(race_time) /
(float)(stk_config->m_music_credit_time - 2.0f);
const int x_pulse = (int)(sin(race_time*9.0f)*10.0f);
const int y_pulse = (int)(cos(race_time*9.0f)*10.0f);
float resize = 1.0f;
if (timeProgression < 0.1)
{
resize = timeProgression/0.1f;
}
else if (timeProgression > 0.9)
{
resize = 1.0f - (timeProgression - 0.9f)/0.1f;
}
const float resize3 = resize*resize*resize;
// Get song name, and calculate its size, allowing us to position stuff
const MusicInformation* mi = music_manager->getCurrentMusic();
if (!mi) return;
core::stringw thetext = core::stringw(L"\"") + mi->getTitle() + L"\"";
core::dimension2d< u32 > textSize = font->getDimension(thetext.c_str());
int textWidth = textSize.Width;
int textWidth2 = 0;
core::stringw thetext_composer;
if (mi->getComposer()!="")
{
// I18N: string used to show the author of the music. (e.g. "Sunny Song" by "John Doe")
thetext_composer = _("by");
thetext_composer += " ";
thetext_composer += mi->getComposer().c_str();
textWidth2 = font->getDimension(thetext_composer.c_str()).Width;
}
const int max_text_size = (int)(irr_driver->getActualScreenSize().Width*2.0f/3.0f);
if (textWidth > max_text_size) textWidth = max_text_size;
if (textWidth2 > max_text_size) textWidth2 = max_text_size;
const int ICON_SIZE = 64;
const int y = irr_driver->getActualScreenSize().Height - 80;
// the 20 is an arbitrary space left between the note icon and the text
const int noteX = (irr_driver->getActualScreenSize().Width / 2)
- std::max(textWidth, textWidth2)/2 - ICON_SIZE/2 - 20;
const int noteY = y;
// the 20 is an arbitrary space left between the note icon and the text
const int textXFrom = (irr_driver->getActualScreenSize().Width / 2)
- std::max(textWidth, textWidth2)/2 + 20;
const int textXTo = (irr_driver->getActualScreenSize().Width / 2)
+ std::max(textWidth, textWidth2)/2 + 20;
// ---- Draw "by" text
const int text_y = (int)(irr_driver->getActualScreenSize().Height - 80*(resize3)
+ 40*(1-resize));
static const video::SColor white = video::SColor(255, 255, 255, 255);
if(mi->getComposer()!="")
{
core::rect<s32> pos_by(textXFrom, text_y+40,
textXTo, text_y+40);
font->draw(thetext_composer, pos_by, white,
true, true);
}
// ---- Draw "song name" text
core::rect<s32> pos(textXFrom, text_y,
textXTo, text_y);
font->draw(thetext.c_str(), pos, white, true /* hcenter */,
true /* vcenter */);
// Draw music icon
if (m_music_icon != NULL)
{
int iconSizeX = (int)(ICON_SIZE*resize + x_pulse*resize*resize);
int iconSizeY = (int)(ICON_SIZE*resize + y_pulse*resize*resize);
core::rect<s32> dest(noteX-iconSizeX/2+20,
noteY-iconSizeY/2+ICON_SIZE/2,
noteX+iconSizeX/2+20,
noteY+iconSizeY/2+ICON_SIZE/2);
const core::rect<s32> source(core::position2d<s32>(0,0),
m_music_icon->getSize());
draw2DImage(m_music_icon, dest, source, NULL, NULL, true);
}
#endif
} // drawGlobalMusicDescription
//-----------------------------------------------------------------------------
void RaceGUIBase::drawGlobalGoal()
{
static video::SColor color = video::SColor(255, 255, 255, 255);
core::rect<s32> pos(irr_driver->getActualScreenSize().Width/2,
irr_driver->getActualScreenSize().Height/2,
irr_driver->getActualScreenSize().Width/2,
irr_driver->getActualScreenSize().Height/2);
gui::IGUIFont* font = GUIEngine::getTitleFont();
font->draw(m_string_goal.c_str(), pos, color, true, true);
}
// ----------------------------------------------------------------------------
/** Draws the ready-set-go message on the screen.
*/
void RaceGUIBase::drawGlobalReadySetGo()
{
// This function is called only in a relevant phase,
// So we can put common elements here
static video::SColor color = video::SColor(255, 255, 255, 255);
gui::IGUIFont* font = GUIEngine::getTitleFont();
int x = irr_driver->getActualScreenSize().Width/2;
int y = irr_driver->getActualScreenSize().Height*2/5;
core::rect<s32> pos(x,y,x,y);
switch (World::getWorld()->getPhase())
{
case WorldStatus::WAIT_FOR_SERVER_PHASE:
{
font->draw(StringUtils::loadingDots(
m_string_waiting_for_others.c_str()), pos, color, true, true);
}
break;
case WorldStatus::READY_PHASE:
{
font->draw(m_string_ready.c_str(), pos, color, true, true);
}
break;
case WorldStatus::SET_PHASE:
{
font->draw(m_string_set.c_str(), pos, color, true, true);
}
break;
case WorldStatus::GO_PHASE:
{
if (race_manager->getCoinTarget() > 0)
font->draw(_("Collect nitro!"), pos, color, true, true);
else if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER)
font->draw(_("Follow the leader!"), pos, color, true, true);
else
font->draw(m_string_go.c_str(), pos, color, true, true);
}
break;
default:
break;
} // switch
} // drawGlobalReadySetGo
//-----------------------------------------------------------------------------
/** Draw players icons and, depending on the current mode, their time
* or their score (battle lives, egg collected, etc.).
*/
void RaceGUIBase::drawGlobalPlayerIcons(int bottom_margin)
{
#ifndef SERVER_ONLY
// For now, don't draw player icons when in soccer mode
const RaceManager::MinorRaceModeType minor_mode = race_manager->getMinorMode();
if(minor_mode == RaceManager::MINOR_MODE_SOCCER)
return;
int x_base = 10;
int y_base = 25;
unsigned int y_space = irr_driver->getActualScreenSize().Height - bottom_margin - y_base;
// Special case : when 3 players play, use 4th window to display such stuff
if (race_manager->getIfEmptyScreenSpaceExists())
{
irr::core::recti Last_Space = irr_driver->getSplitscreenWindow(race_manager->getNumLocalPlayers());
x_base = Last_Space.UpperLeftCorner.X;
y_base = Last_Space.UpperLeftCorner.Y;
y_space = irr_driver->getActualScreenSize().Height - y_base;
}
unsigned int sta = race_manager->getNumSpareTireKarts();
const unsigned int num_karts = race_manager->getNumberOfKarts() - sta;
// -2 because that's the spacing further on
int ICON_PLAYER_WIDTH = y_space / (num_karts) - 2;
int icon_width_max = (int)(60*(irr_driver->getActualScreenSize().Width/1024.0f));
int icon_width_min = (int)(35*((irr_driver->getActualScreenSize().Height - (y_base+10))/720.0f));
if (icon_width_min < 35) icon_width_min = 35;
if (icon_width_min > icon_width_max)
{
int icon_width_tmp = icon_width_max;
icon_width_max = icon_width_min;
icon_width_min = icon_width_tmp;
}
// Make sure it fits within our boundaries
if (ICON_PLAYER_WIDTH > icon_width_max) ICON_PLAYER_WIDTH = icon_width_max;
if (ICON_PLAYER_WIDTH < icon_width_min) ICON_PLAYER_WIDTH = icon_width_min;
// Icon width for the AI karts
int ICON_WIDTH = ICON_PLAYER_WIDTH * 5 / 6;
WorldWithRank* world = dynamic_cast<WorldWithRank*>(World::getWorld());
//initialize m_previous_icons_position
if(m_previous_icons_position.size()==0)
{
for(unsigned int i=0; i<num_karts; i++)
{
const AbstractKart *kart = world->getKart(i);
int position = kart->getPosition();
core::vector2d<s32> pos(x_base,y_base+(position-1)*(ICON_PLAYER_WIDTH+2));
m_previous_icons_position.push_back(pos);
}
}
int x;
int y;
float previous_distance=0.0;//no need to be far ahead, first kart won't try to overlap
int previous_x=x_base;
int previous_y=y_base-ICON_PLAYER_WIDTH-2;
gui::ScalableFont* font = GUIEngine::getFont();
const unsigned int kart_amount = world->getNumKarts() - sta;
//where is the limit to hide last icons
int y_icons_limit = irr_driver->getActualScreenSize().Height -
bottom_margin - ICON_PLAYER_WIDTH;
if (race_manager->getIfEmptyScreenSpaceExists())
{
y_icons_limit = irr_driver->getActualScreenSize().Height - ICON_WIDTH;
}
world->getKartsDisplayInfo(&m_kart_display_infos);
for(int position = 1; position <= (int)kart_amount ; position++)
{
AbstractKart *kart = world->getKartAtPosition(position);
if (kart->getPosition() == -1)//if position is not set
{
//we use karts ordered by id only
//(needed for beginning of battle mode)
kart= world->getKart(position-1);
}
if(kart->isEliminated()) continue;
unsigned int kart_id = kart->getWorldKartId();
KartIconDisplayInfo &info = m_kart_display_infos[kart_id];
//x,y is the target position
int lap = info.lap;
// In battle mode mode there is no distance along track etc.
if (minor_mode==RaceManager::MINOR_MODE_3_STRIKES ||
minor_mode==RaceManager::MINOR_MODE_FREE_FOR_ALL ||
minor_mode==RaceManager::MINOR_MODE_CAPTURE_THE_FLAG ||
minor_mode==RaceManager::MINOR_MODE_EASTER_EGG)
{
x = x_base;
y = previous_y+ICON_PLAYER_WIDTH+2;
}
else
{
LinearWorld *linear_world = (LinearWorld*)(World::getWorld());
float distance = linear_world->getDistanceDownTrackForKart(kart_id, true)
+ Track::getCurrentTrack()->getTrackLength()*lap;
if ((position>1) &&
(previous_distance-distance<m_dist_show_overlap) &&
(!kart->hasFinishedRace()) && lap >= 0 )
{
//linear translation : form (0,ICON_PLAYER_WIDTH+2) to
// (previous_x-x_base+(ICON_PLAYER_WIDTH+2)/2,0)
x=(int)(x_base+(1-(previous_distance-distance)
/m_dist_show_overlap)
*(previous_x-x_base+(ICON_PLAYER_WIDTH+2)/2));
y=(int)(previous_y+(previous_distance-distance)
/m_dist_show_overlap*(ICON_PLAYER_WIDTH+2));
}
else
{
x=x_base;
y=previous_y+ICON_PLAYER_WIDTH+2;
}
previous_distance=distance;
} // not three-strike-battle
previous_x=x;//save coord of the previous kart in list
previous_y=y;
//soft movement using previous position:
x=(int)((x+m_previous_icons_position[kart_id].X*m_icons_inertia)
/(m_icons_inertia+1));
y=(int)((y+m_previous_icons_position[kart_id].Y*m_icons_inertia)
/(m_icons_inertia+1));
//save position for next time
m_previous_icons_position[kart_id].X=x;
m_previous_icons_position[kart_id].Y=y;
if (y>y_icons_limit)
{
//there are too many icons, write "Top 9", to express that
//there is not everybody shown
core::recti pos_top;
pos_top.UpperLeftCorner.Y = y_base-22;
pos_top.UpperLeftCorner.X = x_base;
static video::SColor color = video::SColor(255, 255, 255, 255);
pos_top.LowerRightCorner = pos_top.UpperLeftCorner;
//I18N: When some GlobalPlayerIcons are hidden, write "Top 10" to show it
font->setBlackBorder(true);
font->setThinBorder(true);
font->draw(_("Top %i", position-1 ), pos_top, color);
font->setThinBorder(false);
font->setBlackBorder(false);
break;
}
if (info.m_text.size() > 0)
{
core::rect<s32> pos(x+ICON_PLAYER_WIDTH, y+5,
x+ICON_PLAYER_WIDTH, y+5);
if (info.m_outlined_font)
{
GUIEngine::getOutlineFont()->draw(info.m_text, pos,
info.m_color, false, false, NULL, true/*ignore RTL*/);
}
else
{
font->setBlackBorder(true);
font->setThinBorder(true);
font->draw(info.m_text, pos, info.m_color, false, false, NULL,
true/*ignore RTL*/);
font->setThinBorder(false);
font->setBlackBorder(false);
}
}
if (info.special_title.size() > 0)
{
core::rect<s32> pos(x+ICON_PLAYER_WIDTH, y+5,
x+ICON_PLAYER_WIDTH, y+5);
core::stringw s(info.special_title.c_str());
font->setBlackBorder(true);
font->setThinBorder(true);
font->draw(s.c_str(), pos, info.m_color, false, false, NULL,
true /* ignore RTL */);
font->setThinBorder(false);
font->setBlackBorder(false);
}
int w = kart->getController()
->isLocalPlayerController() ? ICON_PLAYER_WIDTH
: ICON_WIDTH;
drawPlayerIcon(kart, x, y, w);
} //next position
#endif
} // drawGlobalPlayerIcons
//-----------------------------------------------------------------------------
/** Draw one player icon
* Takes care of icon looking different due to plumber, squashing, ...
*/
void RaceGUIBase::drawPlayerIcon(AbstractKart *kart, int x, int y, int w)
{
#ifndef SERVER_ONLY
video::ITexture *icon =
kart->getKartProperties()->getIconMaterial()->getTexture();
CaptureTheFlag* ctf = dynamic_cast<CaptureTheFlag*>(World::getWorld());
unsigned int kart_id = kart->getWorldKartId();
// CTF
if (ctf)
{
if (ctf->getRedHolder() == (int)kart_id)
{
video::ITexture* red =
irr_driver->getTexture(FileManager::GUI_ICON, "red_flag.png");
const core::rect<s32> rect(core::position2d<s32>(0, 0),
red->getSize());
const core::rect<s32> pos1
(x - 20, y - 10, x + w - 20, y + w - 30);
draw2DImage(red, pos1, rect, NULL, NULL, true);
}
else if (ctf->getBlueHolder() == (int)kart_id)
{
video::ITexture* blue =
irr_driver->getTexture(FileManager::GUI_ICON, "blue_flag.png");
const core::rect<s32> rect(core::position2d<s32>(0, 0),
blue->getSize());
const core::rect<s32> pos1
(x - 20, y - 10, x + w - 20, y + w - 30);
draw2DImage(blue, pos1, rect, NULL, NULL, true);
}
}
const core::rect<s32> pos(x, y, x+w, y+w);
//to bring to light the player's icon: add a background
if (kart->getController()->isLocalPlayerController() &&
m_icons_frame != NULL)
{
video::SColor colors[4];
for (unsigned int i=0;i<4;i++)
{
colors[i]=kart->getKartProperties()->getColor();
colors[i].setAlpha(
100+(int)(100*cos(M_PI/2*i+World::getWorld()->getTime()*2)));
}
const core::rect<s32> rect(core::position2d<s32>(0,0),
m_icons_frame->getSize());
draw2DImage(m_icons_frame, pos, rect,NULL, colors, true);
}
// Fixes crash bug, why are certain icons not showing up?
if (icon && !kart->getKartAnimation() && !kart->isSquashed())
{
const core::rect<s32> rect(core::position2d<s32>(0,0),
icon->getSize());
draw2DImage(icon, pos, rect, NULL, NULL, true, kart->isGhostKart());
}
//draw status info - icon fade out in case of rescue/explode
if (icon && dynamic_cast<RescueAnimation*>(kart->getKartAnimation()))
{
//icon fades to the left
float t = kart->getKartAnimation()->getAnimationTimer();
float t_anim=100*sin(0.5f*M_PI*t);
const core::rect<s32> rect1(core::position2d<s32>(0,0),
icon->getSize());
const core::rect<s32> pos1((int)(x-t_anim), y,
(int)(x+w-t_anim), y+w);
draw2DImage(icon, pos1, rect1,
NULL, NULL, true);
}
if (icon && !kart->getKartAnimation() && kart->isSquashed() )
{
//syncs icon squash with kart squash
const core::rect<s32> destRect(core::position2d<s32>(x,y+w/4),
core::position2d<s32>(x+w,y+w*3/4));
const core::rect<s32> sourceRect(core::position2d<s32>(0,0),
icon->getSize());
draw2DImage(icon, destRect,
sourceRect, NULL, NULL,
true);
}
if (icon &&
dynamic_cast<ExplosionAnimation*>(kart->getKartAnimation()) )
{
//exploses into 4 parts
float t = kart->getKartAnimation()->getAnimationTimer();
float t_anim=50.0f*sin(0.5f*M_PI*t);
u16 icon_size_x=icon->getSize().Width;
u16 icon_size_y=icon->getSize().Height;
const core::rect<s32> rect1(0, 0, icon_size_x/2,icon_size_y/2);
const core::rect<s32> pos1((int)(x-t_anim), (int)(y-t_anim),
(int)(x+w/2-t_anim),
(int)(y+w/2-t_anim));
draw2DImage(icon, pos1, rect1,
NULL, NULL, true);
const core::rect<s32> rect2(icon_size_x/2,0,
icon_size_x,icon_size_y/2);
const core::rect<s32> pos2((int)(x+w/2+t_anim),
(int)(y-t_anim),
(int)(x+w+t_anim),
(int)(y+w/2-t_anim));
draw2DImage(icon, pos2, rect2,
NULL, NULL, true);
const core::rect<s32> rect3(0, icon_size_y/2, icon_size_x/2,icon_size_y);
const core::rect<s32> pos3((int)(x-t_anim), (int)(y+w/2+t_anim),
(int)(x+w/2-t_anim), (int)(y+w+t_anim));
draw2DImage(icon, pos3, rect3, NULL, NULL, true);
const core::rect<s32> rect4(icon_size_x/2,icon_size_y/2,icon_size_x,icon_size_y);
const core::rect<s32> pos4((int)(x+w/2+t_anim), (int)(y+w/2+t_anim),
(int)(x+w+t_anim), (int)(y+w+t_anim));
draw2DImage(icon, pos4, rect4, NULL, NULL, true);
}
//Plunger
if (kart->getBlockedByPlungerTicks()>0)
{
video::ITexture *icon_plunger =
powerup_manager->getIcon(PowerupManager::POWERUP_PLUNGER)->getTexture();
if (icon_plunger != NULL)
{
const core::rect<s32> rect(core::position2d<s32>(0,0),
icon_plunger->getSize());
const core::rect<s32> pos1(x+10, y-10, x+w+10, y+w-10);
draw2DImage(icon_plunger, pos1,
rect, NULL, NULL,
true);
}
}
//attachment
if (kart->getAttachment()->getType() != Attachment::ATTACH_NOTHING)
{
video::ITexture *icon_attachment =
attachment_manager->getIcon(kart->getAttachment()->getType())
->getTexture();
if (icon_attachment != NULL)
{
const core::rect<s32> rect(core::position2d<s32>(0,0),
icon_attachment->getSize());
const core::rect<s32> pos1(x-20, y-10, x+w-20, y+w-10);
draw2DImage(icon_attachment,
pos1, rect, NULL,
NULL, true);
}
}
//lap flag for finished karts
if (kart->hasFinishedRace())
{
if (m_lap_flag != NULL)
{
const core::rect<s32> rect(core::position2d<s32>(0, 0),
m_lap_flag->getSize());
const core::rect<s32> pos1(x - 20, y - 10, x + w - 20, y + w - 10);
draw2DImage(m_lap_flag, pos1, rect, NULL, NULL, true);
}
}
#endif
} // drawPlayerIcon
// ----------------------------------------------------------------------------
/** Draws the plunger-in-face if necessary. Does nothing if there is no
* plunger in face atm.
*/
void RaceGUIBase::drawPlungerInFace(const Camera *camera, float dt)
{
#ifndef SERVER_ONLY
const AbstractKart *kart = camera->getKart();
if (kart->getBlockedByPlungerTicks()<=0)
{
m_plunger_state = PLUNGER_STATE_INIT;
return;
}
const core::recti &viewport = camera->getViewport();
const int screen_width = viewport.LowerRightCorner.X
- viewport.UpperLeftCorner.X;
if(m_plunger_state == PLUNGER_STATE_INIT)
{
m_plunger_move_time = 0.0f;
m_plunger_offset = core::vector2di(0,0);
m_plunger_state = PLUNGER_STATE_SLOW_2;
m_plunger_speed = core::vector2df(0, 0);
}
if(World::getWorld()->getPhase()!=World::IN_GAME_MENU_PHASE)
{
m_plunger_move_time -= dt;
if(m_plunger_move_time < dt && m_plunger_state!=PLUNGER_STATE_FAST)
{
const float fast_time = 0.3f;
if(kart->getBlockedByPlungerTicks()<stk_config->time2Ticks(fast_time))
{
// First time we reach faste state: select random target point
// at top of screen and set speed accordingly
RandomGenerator random;
float movement_fraction = 0.3f;
int plunger_x_target = screen_width/2
+ random.get((int)(screen_width*movement_fraction))
- (int)(screen_width*movement_fraction*0.5f);
m_plunger_state = PLUNGER_STATE_FAST;
m_plunger_speed =
core::vector2df((plunger_x_target-screen_width/2)/fast_time,
viewport.getHeight()*0.5f/fast_time);
m_plunger_move_time = fast_time;
}
else
{
RandomGenerator random;
m_plunger_move_time = 0.1f+random.get(50)/200.0f;
// Plunger is either moving or not moving
if(m_plunger_state==PLUNGER_STATE_SLOW_1)
{
m_plunger_state = PLUNGER_STATE_SLOW_2;
m_plunger_speed =
core::vector2df(0, 0.05f*viewport.getHeight()
/m_plunger_move_time );
}
else
{
m_plunger_state = PLUNGER_STATE_SLOW_1;
m_plunger_speed =
core::vector2df(0, 0.02f*viewport.getHeight()
/m_plunger_move_time );
}
} // has not reach fast moving state
}
m_plunger_offset.X += (int)(m_plunger_speed.X * dt);
m_plunger_offset.Y += (int)(m_plunger_speed.Y * dt);
}
if (m_plunger_face != NULL)
{
const int plunger_size = (int)(0.6f * screen_width);
int offset_y = viewport.UpperLeftCorner.Y + viewport.getHeight()/2
- plunger_size/2 - m_plunger_offset.Y;
int plunger_x = viewport.UpperLeftCorner.X + screen_width/2
- plunger_size/2;
plunger_x += (int)m_plunger_offset.X;
core::rect<s32> dest(plunger_x, offset_y,
plunger_x+plunger_size, offset_y+plunger_size);
const core::rect<s32> source(core::position2d<s32>(0,0),
m_plunger_face->getSize());
draw2DImage(m_plunger_face, dest, source,
&viewport /* clip */,
NULL /* color */,
true /* alpha */ );
}
#endif // !SERVER_ONLY
} // drawPlungerInFace
// ----------------------------------------------------------------------------
void RaceGUIBase::removeReferee()
{
if (m_referee->isAttached()) // race phase:
{
m_referee->removeFromSceneGraph();
}
} // removeReferee