14 lines
222 B
GLSL
14 lines
222 B
GLSL
uniform vec2 center;
|
|
uniform vec2 size;
|
|
|
|
#if __VERSION__ >= 330
|
|
layout(location = 0) in vec2 Position;
|
|
#else
|
|
in vec2 Position;
|
|
#endif
|
|
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Position * size + center, 0., 1.);
|
|
} |