stk-code_catmod/data/shaders/coloredquad.vert
2014-08-13 20:25:56 +02:00

14 lines
222 B
GLSL

uniform vec2 center;
uniform vec2 size;
#if __VERSION__ >= 330
layout(location = 0) in vec2 Position;
#else
in vec2 Position;
#endif
void main()
{
gl_Position = vec4(Position * size + center, 0., 1.);
}