stk-code_catmod/src/graphics/nitro.cpp
mbjornstk fc46307f54 Fixing all remaining "executable" flags.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3205 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-02-27 02:54:25 +00:00

98 lines
3.3 KiB
C++

// $Id: nitro.cpp 1681 2008-04-09 13:52:48Z hikerstk $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/nitro.hpp"
#include "material_manager.hpp"
#include "karts/kart.hpp"
#include "utils/constants.hpp"
Nitro::Nitro(Kart* kart)
: ParticleSystem(200, 0.0f, true, 0.5f),
m_kart(kart)
{
#ifdef DEBUG
setName("nitro");
#endif
bsphere.setCenter(0, 0, 0);
bsphere.setRadius(1000.0f);
dirtyBSphere();
m_nitro_fire = new ssgSimpleState ();
#ifndef HAVE_IRRLICHT
m_nitro_fire->setTexture(material_manager->getMaterial("nitro-particle.rgb")->getState()->getTexture());
#endif
m_nitro_fire -> setTranslucent () ;
m_nitro_fire -> enable ( GL_TEXTURE_2D ) ;
m_nitro_fire -> setShadeModel ( GL_SMOOTH ) ;
m_nitro_fire -> disable ( GL_CULL_FACE ) ;
m_nitro_fire -> enable ( GL_BLEND ) ;
m_nitro_fire -> disable ( GL_ALPHA_TEST ) ;
m_nitro_fire -> enable ( GL_LIGHTING ) ;
m_nitro_fire -> setColourMaterial ( GL_EMISSION ) ;
m_nitro_fire -> setMaterial ( GL_AMBIENT, 0, 0, 0, 1 ) ;
m_nitro_fire -> setMaterial ( GL_DIFFUSE, 0, 0, 0, 1 ) ;
m_nitro_fire -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
m_nitro_fire -> setShininess ( 0 ) ;
m_nitro_fire->ref();
setState(m_nitro_fire);
} // KartParticleSystem
//-----------------------------------------------------------------------------
Nitro::~Nitro()
{
ssgDeRefDelete(m_nitro_fire);
} // ~Nitro
//-----------------------------------------------------------------------------
void Nitro::update(float t)
{
ParticleSystem::update(t);
} // update
//-----------------------------------------------------------------------------
void Nitro::particle_create(int, Particle *p)
{
sgSetVec4(p->m_col, 1, 1, 1, 1 ); /* initially white */
sgSetVec3(p->m_vel, 0, 0, 0 );
sgSetVec3(p->m_acc, 0, 0, 2.0f ); /* Gravity */
p->m_size = 1.0f;
p->m_time_to_live = 0.8f;
Vec3 xyz = m_kart->getXYZ();
const Vec3 vel = -m_kart->getVelocity()*0.2f;
sgCopyVec3(p->m_vel, vel.toFloat());
sgCopyVec3(p->m_pos, xyz.toFloat());
p->m_vel[0] += 2*cos(DEGREE_TO_RAD(rand()% 180));
p->m_vel[1] += 2*sin(DEGREE_TO_RAD(rand()% 180));
p->m_vel[2] = 0;
} // particle_create
//-----------------------------------------------------------------------------
void Nitro::particle_update(float delta, int,
Particle * particle)
{
particle->m_size -= delta*.2f;
particle->m_col[3] -= delta * 2.0f;
} // particle_update