stk-code_catmod/lib/irrlicht/source/Irrlicht/ITriangleRenderer.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

69 lines
2.0 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_TRIANGLE_RENDERER_H_INCLUDED__
#define __I_TRIANGLE_RENDERER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "S2DVertex.h"
#include "rect.h"
#include "IZBuffer.h"
namespace irr
{
namespace video
{
class IImage;
enum ETriangleRenderer
{
ETR_FLAT = 0,
ETR_FLAT_WIRE,
ETR_GOURAUD,
ETR_GOURAUD_WIRE,
ETR_TEXTURE_FLAT,
ETR_TEXTURE_FLAT_WIRE,
ETR_TEXTURE_GOURAUD,
ETR_TEXTURE_GOURAUD_WIRE,
ETR_TEXTURE_GOURAUD_NOZ,
ETR_TEXTURE_GOURAUD_ADD,
ETR_COUNT
};
class ITriangleRenderer : public virtual IReferenceCounted
{
public:
//! sets a render target
virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) = 0;
//! en or disables the backface culling
virtual void setBackfaceCulling(bool enabled = true) = 0;
//! sets the Texture
virtual void setTexture(video::IImage* texture) = 0;
//! draws an indexed triangle list
virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) = 0;
};
ITriangleRenderer* createTriangleRendererTextureGouraud(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererTextureGouraudWire(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererGouraud(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererGouraudWire(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererTextureFlat(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererTextureFlatWire(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererFlat(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererFlatWire(IZBuffer* zbuffer);
ITriangleRenderer* createTriangleRendererTextureGouraudNoZ();
ITriangleRenderer* createTriangleRendererTextureGouraudAdd(IZBuffer* zbuffer);
} // end namespace video
} // end namespace irr
#endif