stk-code_catmod/src/main_loop.hpp
2018-02-23 14:57:59 +08:00

65 lines
2.2 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Ingo Ruhnke <grumbel@gmx.de>
// Copyright (C) 2006-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MAIN_LOOP_HPP
#define HEADER_MAIN_LOOP_HPP
typedef unsigned long Uint32;
#include <atomic>
/** Management class for the whole gameflow, this is where the
main-loop is */
class MainLoop
{
private:
/** True if the main loop should exit. */
std::atomic_bool m_abort;
/** True if the frame rate should be throttled. */
bool m_throttle_fps;
/** True during the last substep of the inner main loop (where world
* is updated). Used to reduce amount of updates (e.g. sfx positions
* etc). */
bool m_is_last_substep;
Uint32 m_curr_time;
Uint32 m_prev_time;
float getLimitedDt();
void updateRace(float dt);
public:
MainLoop();
~MainLoop();
void run();
void abort();
void setThrottleFPS(bool throttle) { m_throttle_fps = throttle; }
// ------------------------------------------------------------------------
/** Returns true if STK is to be stoppe. */
bool isAborted() const { return m_abort; }
// ------------------------------------------------------------------------
/** Returns if this is the last substep. Used to reduce the amount
* of updates (e.g. to sfx position) to once per rendered frame. */
bool isLstSubstep() const { return m_is_last_substep; }
}; // MainLoop
extern MainLoop* main_loop;
#endif
/* EOF */