bd84929982
It causes artifacts when advanced lighting is enabled.
598 lines
15 KiB
Bash
Executable File
598 lines
15 KiB
Bash
Executable File
#!/bin/sh
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#
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# (C) 2016-2017 Dawid Gan, under the GPLv3
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#
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# A script that generates data files for Android apk
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# Below you can find some simple configuration variables.
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# It's allowed to set "all" for KARTS and TRACKS if it's intended to create
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# package with full data.
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# The karts and tracks directories shouldn't exist in ASSETS_DIRS variable
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# because they are handled separately.
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# The TEXTURE_SIZE and SOUND_QUALITY take effect only if DECREASE_QUALITY has
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# value greater than 0.
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# The CONVERT_TO_JPG variable enables converting all images that are safe to
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# convert and keeps other images untouched.
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# The script needs imagemagick and ogg utils installed to use DECREASE_QUALITY
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# feature
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################################################################################
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export KARTS="all"
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export TRACKS="battleisland cornfield_crossing featunlocked gplose gpwin \
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hacienda introcutscene introcutscene2 lighthouse olivermath \
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overworld sandtrack scotland snowmountain snowtuxpeak \
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soccer_field tutorial"
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export ASSETS_PATHS="../data \
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../../stk-assets \
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../../supertuxkart-assets"
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export ASSETS_DIRS="library models music sfx textures"
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export TEXTURE_SIZE=256
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export JPEG_QUALITY=85
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export PNG_QUALITY=95
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export SOUND_QUALITY=42
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export SOUND_MONO=1
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export SOUND_SAMPLE=32000
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export RUN_OPTIMIZE_SCRIPT=0
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export DECREASE_QUALITY=1
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export CONVERT_TO_JPG=1
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export CONVERT_TO_JPG_BLACKLIST="data/karts/hexley/hexley_kart_diffuse.png"
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export BLACKLIST_FILES="data/music/cocoa_river_fast.ogg2"
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################################################################################
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export LANG=C
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cd "`dirname "$0"`"
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# Find assets path
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for ASSETS_PATH in $ASSETS_PATHS; do
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if [ -d $ASSETS_PATH ] && [ `ls $ASSETS_PATH | grep -c tracks` -gt 0 ]; then
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echo "Assets found in $ASSETS_PATH"
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ASSETS_PATH_FOUND=1
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break
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fi
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done
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if [ -z $ASSETS_PATH_FOUND ]; then
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echo "Couldn't find assets path"
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exit 1
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fi
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if [ ! -d "../data" ]; then
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echo "Couldn't find data directory"
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exit 1
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fi
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# Clear previous assets directory
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echo "Clear previous assets directory"
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rm -rf assets
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# Copy all assets
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echo "Copy all assets"
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mkdir -p assets/data
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for DIR in `ls $ASSETS_PATH`; do
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CAN_BE_COPIED=0
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for ASSETS_DIR in $ASSETS_DIRS; do
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if [ $DIR = $ASSETS_DIR ]; then
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CAN_BE_COPIED=1
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break
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fi
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done;
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# Don't copy karts and tracks. It will be handled later
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BLACKLIST_ASSETS="karts tracks"
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for ASSETS_DIR in $BLACKLIST_ASSETS; do
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if [ $DIR = $ASSETS_DIR ]; then
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CAN_BE_COPIED=0
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break
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fi
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done;
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if [ $CAN_BE_COPIED -gt 0 ]; then
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cp -a "$ASSETS_PATH/$DIR" assets/data/
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fi
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done;
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# Copy selected tracks
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echo "Copy selected tracks"
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mkdir -p assets/data/tracks
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for DIR in `ls $ASSETS_PATH/tracks`; do
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CAN_BE_COPIED=0
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if [ "$TRACKS" != "all" ]; then
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for TRACK in $TRACKS; do
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if [ $DIR = $TRACK ]; then
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CAN_BE_COPIED=1
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break
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fi
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done;
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else
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CAN_BE_COPIED=1
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fi
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if [ $CAN_BE_COPIED -gt 0 ]; then
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cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/
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fi
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done
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# Copy selected karts
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echo "Copy selected karts"
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mkdir -p assets/data/karts
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for DIR in `ls $ASSETS_PATH/karts`; do
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CAN_BE_COPIED=0
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if [ "$KARTS" != "all" ]; then
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for KART in $KARTS; do
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if [ $DIR = $KART ]; then
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CAN_BE_COPIED=1
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break
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fi
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done;
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else
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CAN_BE_COPIED=1
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fi
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if [ $CAN_BE_COPIED -gt 0 ]; then
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cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/
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fi
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done
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# Decrease assets quality in order to save some disk space and RAM
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echo "Decrease assets quality"
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convert_image()
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{
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FILE="$1"
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FILE_TYPE="$2"
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echo "Convert file: $FILE"
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if [ ! -f "$FILE" ]; then
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echo " File doesn't exist."
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return
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fi
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W=`identify -format "%[fx:w]" "$FILE"`
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H=`identify -format "%[fx:h]" "$FILE"`
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if [ -z $W ] || [ -z $H ]; then
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echo "Couldn't convert $FILE file"
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return
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fi
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if [ $W -gt $TEXTURE_SIZE ] || [ $H -gt $TEXTURE_SIZE ]; then
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if [ $W -gt $H ]; then
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SCALED_W=$TEXTURE_SIZE
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SCALED_H=$(($TEXTURE_SIZE * $H / $W))
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else
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SCALED_W=$(($TEXTURE_SIZE * $W / $H))
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SCALED_H=$TEXTURE_SIZE
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fi
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SCALE_CMD="-scale ${SCALED_W}x${SCALED_H}"
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fi
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if [ "$FILE_TYPE" = "jpg" ]; then
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QUALITY_CMD="-quality $JPEG_QUALITY"
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elif [ "$FILE_TYPE" = "png" ]; then
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QUALITY_CMD="-quality $PNG_QUALITY"
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fi
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convert $SCALE_CMD $QUALITY_CMD "$FILE" "tmp.$FILE_TYPE"
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if [ -s "tmp.$FILE_TYPE" ]; then
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SIZE_OLD=`du -k "$FILE" | cut -f1`
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SIZE_NEW=`du -k "tmp.$FILE_TYPE" | cut -f1`
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if [ $SIZE_NEW -lt $SIZE_OLD ]; then
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mv "tmp.$FILE_TYPE" "$FILE"
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fi
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fi
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rm -f "tmp.$FILE_TYPE"
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}
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convert_sound()
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{
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FILE="$1"
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echo "Convert file: $FILE"
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if [ ! -f "$FILE" ]; then
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echo " File doesn't exist."
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return
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fi
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oggdec "$FILE" -o tmp.wav
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if [ -s tmp.wav ]; then
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OGGENC_CMD=""
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if [ "$SOUND_MONO" -gt 0 ]; then
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OGGENC_CMD="$OGGENC_CMD --downmix"
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fi
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OGG_RATE=`ogginfo "$FILE" | grep "Rate: " | cut -f 2 -d " " \
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| grep -o '[0-9]*'`
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if [ ! -z "$OGG_RATE" ] && [ "$OGG_RATE" -gt "$SOUND_SAMPLE" ]; then
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OGGENC_CMD="$OGGENC_CMD --resample $SOUND_SAMPLE"
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fi
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OGGENC_CMD="$OGGENC_CMD -b $SOUND_QUALITY"
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oggenc $OGGENC_CMD tmp.wav -o tmp.ogg
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fi
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if [ -s tmp.ogg ]; then
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SIZE_OLD=`du -k "$FILE" | cut -f1`
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SIZE_NEW=`du -k "tmp.ogg" | cut -f1`
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if [ $SIZE_NEW -lt $SIZE_OLD ]; then
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mv tmp.ogg "$FILE"
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fi
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fi
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rm -f tmp.wav tmp.ogg
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}
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convert_to_jpg()
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{
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FILE="$1"
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echo "Convert file: $FILE"
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if [ ! -f "$FILE" ]; then
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echo " File doesn't exist."
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return
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fi
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ALREADY_CONVERTED=0
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if [ -s "./converted_textures" ]; then
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while read -r CONVERTED_TEXTURE; do
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if [ "$FILE" = "$CONVERTED_TEXTURE" ]; then
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ALREADY_CONVERTED=1
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break
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fi
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done < "./converted_textures"
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fi
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if [ $ALREADY_CONVERTED -eq 1 ]; then
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return
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fi
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BLACKLISTED=0
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for BLACKLIST_FILE in $CONVERT_TO_JPG_BLACKLIST; do
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if [ "$FILE" = "assets/$BLACKLIST_FILE" ]; then
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BLACKLISTED=1
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break
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fi
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done
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if [ $BLACKLISTED -eq 1 ]; then
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#echo " File is blacklisted. Ignore..."
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continue
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fi
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FILE_EXTENSION=`echo "$FILE" | tail -c 5`
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if [ `echo "$FILE_EXTENSION" | head -c 1` != "." ]; then
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#echo " Unsupported file extension. Ignore..."
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continue
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fi
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FILE_FORMAT=`identify -format %m "$FILE"`
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if [ "$FILE_FORMAT" = "JPEG" ]; then
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#echo " File is already JPEG. Ignore..."
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continue
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fi
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IS_OPAQUE=`identify -format '%[opaque]' "$FILE"`
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#HAS_ALPHA=`identify -format '%A' "$FILE"`
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if [ "$IS_OPAQUE" = "False" ] || [ "$IS_OPAQUE" = "false" ]; then
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#echo " File has alpha channel. Ignore..."
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continue
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fi
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DIRNAME="`dirname "$FILE"`"
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BASENAME="`basename "$FILE"`"
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IS_GLOSS_MAP=`find "$DIRNAME" -iname "*.xml" -exec cat {} \; \
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| grep -c "gloss-map=\"$BASENAME\""`
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if [ $IS_GLOSS_MAP -gt 0 ]; then
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#echo " File is a gloss-map. Ignore..."
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continue
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fi
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NEW_FILE="`echo $FILE | head -c -5`.jpg"
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if [ -f "$NEW_FILE" ]; then
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#echo " There is already a file with .jpg extension. Ignore..."
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continue
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fi
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# We can check if new file is smaller
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convert -quality $JPEG_QUALITY "$FILE" "$NEW_FILE"
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rm -f "$FILE"
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echo "$FILE" >> "./converted_textures"
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}
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convert_to_jpg_extract_b3dz()
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{
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FILE="$1"
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echo "Convert file: $FILE"
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if [ ! -f "$FILE" ]; then
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echo " File doesn't exist."
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return
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fi
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DIRNAME="`dirname "$FILE"`"
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unzip "$FILE" -d "$DIRNAME"
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rm -f "$FILE"
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TEXNAME="`basename "$FILE"`"
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NEWNAME="`echo $TEXNAME | head -c -6`.b3d"
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sed -i "s/\"$TEXNAME\"/\"$NEWNAME\"/g" "$DIRNAME/kart.xml"
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}
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convert_to_jpg_update_b3d()
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{
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FILE="$1"
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echo "Convert file: $FILE"
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if [ ! -f "$1" ]; then
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echo " File doesn't exist."
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return
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fi
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HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
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TEXS_CHUNK="54455853"
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TEXS_CHUNK_POS=24
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FOUND_CHUNK=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 8)) \
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| tail -c +$(($TEXS_CHUNK_POS + 1))`
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if [ -z "$FOUND_CHUNK" ] || [ "$FOUND_CHUNK" != "$TEXS_CHUNK" ]; then
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echo " File has no textures."
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return
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fi
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TEXS_SIZE=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 16)) | tail -c 8`
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TEXS_SIZE_CONVERTED=`echo $TEXS_SIZE | cut -c7-8`
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TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c5-6`
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TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c3-4`
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TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c1-2`
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TEXS_SIZE_CONVERTED=`echo $((0x$TEXS_SIZE_CONVERTED))`
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if [ $TEXS_SIZE_CONVERTED -le 0 ]; then
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echo " Invalid TEXS size value."
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return
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fi
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TEXS_BEGIN=$(($TEXS_CHUNK_POS + 16))
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TEXS_END=$(($TEXS_BEGIN + $TEXS_SIZE_CONVERTED * 2))
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HEX_TEXS=`echo $HEX_FILE | head -c $TEXS_END | tail -c +$(($TEXS_BEGIN+1))`
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CURR_POS=0
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while [ $CURR_POS -lt $TEXS_END ]; do
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NULL_POS=`echo $HEX_TEXS | tail -c +$(($CURR_POS+1)) | grep -b -o "00" \
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| head -n 1 | cut -f1 -d":"`
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if [ -z $NULL_POS ]; then
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#echo " Done."
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break
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fi
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if [ $NULL_POS -lt 4 ]; then
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echo " Something went wrong..."
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break
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fi
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TEXNAME_BEGIN=$((($TEXS_BEGIN + $CURR_POS) / 2))
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TEXNAME_END=$((($TEXS_BEGIN + $CURR_POS + $NULL_POS) / 2))
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CURR_POS=$(($CURR_POS + $NULL_POS + 58))
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TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
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count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
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DIRNAME="`dirname "$FILE"`"
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TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
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IS_CONVERTED=0
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while read -r CONVERTED_TEXTURE; do
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if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
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IS_CONVERTED=1
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break
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fi
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done < "./converted_textures"
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if [ $IS_CONVERTED -eq 1 ]; then
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echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
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conv=notrunc 2> /dev/null
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fi;
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done
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}
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convert_to_jpg_update_spm()
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{
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FILE="$1"
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echo "Convert file: $FILE"
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if [ ! -f "$1" ]; then
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echo " File doesn't exist."
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return
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fi
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HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
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SP_HEADER="5350"
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SP_FOUND=`echo $HEX_FILE | head -c 4`
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if [ -z "$SP_FOUND" ] || [ "$SP_FOUND" != "$SP_HEADER" ]; then
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echo " Unsupported format."
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return
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fi
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TEXS_BEGIN=60
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TEXS_COUNT=`echo $HEX_FILE | head -c $TEXS_BEGIN | tail -c 4`
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TEXS_COUNT_CONVERTED=`echo $TEXS_COUNT | cut -c3-4`
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TEXS_COUNT_CONVERTED=$TEXS_COUNT_CONVERTED`echo $TEXS_COUNT | cut -c1-2`
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TEXS_COUNT_CONVERTED=`echo $((0x$TEXS_COUNT_CONVERTED))`
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TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED * 2))
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if [ $TEXS_COUNT_CONVERTED -le 0 ]; then
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echo " Invalid textures count value."
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return
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fi
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CURR_POS=$(($TEXS_BEGIN + 2))
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while [ $TEXS_COUNT_CONVERTED -gt 0 ]; do
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TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED - 1))
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TEX_LEN=`echo $HEX_FILE | head -c $(($CURR_POS)) | tail -c 2`
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TEX_LEN=`echo $((0x$TEX_LEN))`
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TEXNAME_BEGIN=$(($CURR_POS / 2))
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TEXNAME_END=$(($CURR_POS / 2 + $TEX_LEN))
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CURR_POS=$(($CURR_POS + 2 + $TEX_LEN * 2))
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if [ $TEX_LEN -eq 0 ]; then
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#echo " Empty texture name, ignore..."
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continue
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fi
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TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
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count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
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DIRNAME="`dirname "$FILE"`"
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TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
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IS_CONVERTED=0
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while read -r CONVERTED_TEXTURE; do
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if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
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IS_CONVERTED=1
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break
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fi
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done < "./converted_textures"
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if [ $IS_CONVERTED -eq 1 ]; then
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echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
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conv=notrunc 2> /dev/null
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fi
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done
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}
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convert_to_jpg_update_xml()
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{
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FILE="$1"
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echo "Convert file: $FILE"
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if [ ! -f "$FILE" ]; then
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echo " File doesn't exist."
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return
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fi
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DIRNAME="`dirname "$FILE"`"
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while read -r CONVERTED_TEXTURE; do
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DIRNAME_TEX="`dirname "$CONVERTED_TEXTURE"`"
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if [ "$DIRNAME_TEX" != "$DIRNAME" ]; then
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continue;
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fi
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TEXNAME="`basename "$CONVERTED_TEXTURE" | head -c -5`"
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sed -i "s/\"$TEXNAME.[pP][nN][gG]/\"$TEXNAME.jpg/g" "$FILE"
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sed -i "s/ $TEXNAME.[pP][nN][gG]/ $TEXNAME.jpg/g" "$FILE"
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done < "./converted_textures"
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}
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if [ $DECREASE_QUALITY -gt 0 ]; then
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find assets/data -iname "*.png" | while read f; do convert_image "$f" "png"; done
|
|
find assets/data -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done
|
|
find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done
|
|
fi
|
|
|
|
|
|
if [ $CONVERT_TO_JPG -gt 0 ]; then
|
|
rm -f "./converted_textures"
|
|
|
|
find assets/data -not -path "assets/data/textures/*" -iname "*.png" | while read f; do convert_to_jpg "$f"; done
|
|
|
|
find assets/data -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done
|
|
find assets/data -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done
|
|
find assets/data -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done
|
|
find assets/data -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done
|
|
|
|
if [ -s "./converted_textures" ]; then
|
|
echo "Converted textures:"
|
|
cat "./converted_textures"
|
|
rm -f "./converted_textures"
|
|
fi
|
|
fi
|
|
|
|
|
|
# Copy data directory
|
|
echo "Copy data directory"
|
|
cp -a ../data/* assets/data/
|
|
|
|
|
|
# Remove unused files
|
|
for BLACKLIST_FILE in $BLACKLIST_FILES; do
|
|
rm -f "assets/$BLACKLIST_FILE"
|
|
done
|
|
|
|
|
|
# Run optimize_data.sh script
|
|
if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then
|
|
echo "Run optimize_data.sh script"
|
|
sh -c 'cd assets/data; ../../../data/optimize_data.sh'
|
|
fi
|
|
|
|
|
|
# Generate directories list
|
|
echo "Generate directories list"
|
|
find assets/* -type d > assets/directories.txt
|
|
sed -i s/'.\/assets\/'// assets/directories.txt
|
|
sed -i s/'assets\/'// assets/directories.txt
|
|
|
|
|
|
# It will be probably ignored by ant, but create it anyway...
|
|
touch assets/.nomedia
|
|
|
|
|
|
echo "Done."
|
|
exit 0
|