My STK mod, still WIP.
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auria 795ac13c95 Removed unused music
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15016 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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cmake
data GPUParticle: Fix sudden amount of particle for boxemitter 2014-01-12 18:40:04 +00:00
doc Merge branch 'hilnius' 2013-12-05 17:28:55 +00:00
lib OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
src GPUParticle: Fix sudden amount of particle for boxemitter 2014-01-12 18:40:04 +00:00
tools Remove some more useless autotools files 2013-12-16 23:21:37 +00:00
AUTHORS
ChangeLog
CHANGES
CMakeLists.txt Remove definition of NDEBUG for VS (since VS will define this 2014-01-07 02:04:31 +00:00
COPYING
INSTALL Uodated list of dependencies. 2013-12-31 09:30:41 +00:00
README I updated the requirements to something a but more realistic 2013-12-26 19:42:11 +00:00
sources.cmake Use a custom stk mesh 2014-01-10 21:30:17 +00:00
SVN-CONFIG
TODO
update_file_list.sh

SuperTuxKart
============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.

The SuperTuxKart homepage can be found at:

  http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at. If you need support,
this would be the best place to start.

  http://supertuxkart.sourceforge.net/forum

Hope you enjoy the game.
 - The SuperTuxKart development team.


HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card.
    NVIDIA GeForce 8xxx and higher
    ATI Radeon HD 4xxx and higher
    Intel HD 3000 and higher
* You should have a CPU that's running at 1GHz or better.
* You'll need at least 512 MB of free VRAM (video memory).
* Disk space: 400MB
* Ideally, you want a joystick with at least 6 buttons.


COMPILING SuperTuxkart
======================

WINDOWS
-------
A project file for Visual Studio 9 (e.g. the free 2008 express 
edition) is included in the sources in src/ide/vc9. A separate
dependency package is available on SuperTuxKart's sourceforge 
page, which includes all necessary libraries, header files, 
and dlls to compile and run the source code.

While compilation with cygwin is not officially supported,
this has been done (check with the forum for details).

MAC OSX
-------
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The Xcode project file is in /src/ide/Xcode/, but it still 
requires that all dependencies are installed as explained on the wiki.

UNIX
----
See INSTALL for details.


LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in 
data/licenses.


3D COORDINATES
==============
A reminder for those looking at the code and 3d models:

STK    : X right, Y up,       Z forwards
Blender: X right, Y forwards, Z up

The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).