stk-code_catmod/data/shaders/lightblend.frag
vincentlj 2ba340b6cb OGL32CTX: Add vertex shader where default one was assumed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00

21 lines
466 B
GLSL

#version 130
uniform sampler2D diffuse;
uniform sampler2D specular;
uniform sampler2D ambient_occlusion;
uniform sampler2D specular_map;
uniform vec3 ambient;
in vec2 uv;
void main()
{
vec2 texc = uv;
vec3 diffuse = texture2D(diffuse, texc).xyz;
vec3 spec = texture2D(specular, texc).xyz;
float specmap = texture2D(specular_map, texc).x;
float ao = texture2D(ambient_occlusion, texc).x;
gl_FragColor = vec4(diffuse + spec * specmap + ao * ambient, 1.0);
}