stk-code_catmod/src/graphics/shader_based_renderer.hpp
2015-10-10 16:06:03 +02:00

55 lines
1.8 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_LIGHT_PREPASS_RENDERER_HPP
#define HEADER_LIGHT_PREPASS_RENDERER_HPP
#include "graphics/abstract_renderer.hpp"
#include "graphics/geometry_passes.hpp"
#include "graphics/lighting_passes.hpp"
class ShaderBasedRenderer: public AbstractRenderer
{
private:
GeometryPasses m_geometry_passes;
LightingPasses m_lighting_passes;
void compressPowerUpTextures();
void setOverrideMaterial();
std::vector<GlowData> updateGlowingList();
void prepareForwardRenderer();
void updateLightsInfo(irr::scene::ICameraSceneNode * const camnode,
float dt);
void renderScene(irr::scene::ICameraSceneNode * const camnode,
std::vector<GlowData>& glows,
float dt, bool hasShadows, bool forceRTT);
void renderBoundingBoxes();
void debugPhysics();
void renderPostProcessing(Camera * const camera);
public:
ShaderBasedRenderer();
~ShaderBasedRenderer();
void render(float dt);
};
#endif //HEADER_LIGHT_PREPASS_RENDERER_HPP