.. |
aabbox3d.h
|
irr: aabbox intersection support
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2013-08-12 12:46:10 +00:00 |
CDynamicMeshBuffer.h
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irr: Add support for non-triangle VBOs
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2013-08-22 15:42:02 +00:00 |
CIndexBuffer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
CMeshBuffer.h
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irr: Add support for non-triangle VBOs
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2013-08-22 15:42:02 +00:00 |
coreutil.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
CVertexBuffer.h
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First version of hardware skinning
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2016-12-07 02:15:11 +08:00 |
dimension2d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
driverChoice.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EAttributes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ECullingTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EDebugSceneTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EDeviceTypes.h
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Add server only irrlicht device
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2020-06-14 15:07:15 +08:00 |
EDriverFeatures.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
EDriverTypes.h
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Revert "Remove DX9 leftovers"
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2023-12-18 10:32:29 +08:00 |
EGUIAlignment.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EGUIElementTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EHardwareBufferFlags.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EMaterialFlags.h
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irr: Add texture override support
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2013-08-12 12:47:02 +00:00 |
EMaterialTypes.h
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Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
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2022-09-06 15:46:05 +08:00 |
EMeshWriterEnums.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EMessageBoxFlags.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EPrimitiveTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ESceneNodeAnimatorTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ESceneNodeTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EShaderTypes.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ETerrainElements.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
EVertexAttributes.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
fast_atof.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
GlyphLayout.h
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Highlight URLs or addon names from /installaddon in lobby
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2021-09-09 09:57:35 +08:00 |
heapsort.h
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Allow array to capture lambada
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2016-12-11 13:21:17 +08:00 |
IAnimatedMesh.h
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Add GE spm code
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2022-05-22 11:53:02 +08:00 |
IAnimatedMeshSceneNode.h
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Add the required code for advanced meta library animation handling
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2018-10-13 00:43:59 +08:00 |
IAttributeExchangingObject.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IAttributes.h
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Added attribute to irrlicht's driver to enable automatic resize
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2015-03-26 11:28:22 +11:00 |
IBillboardSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IBillboardTextSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IBoneSceneNode.h
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
ICameraSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ICursorControl.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IDummyTransformationSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IDynamicMeshBuffer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IEventReceiver.h
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Fix in game chat dialog crash
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2020-07-15 15:56:53 +08:00 |
IFileArchive.h
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More backport from the ogl-es irrlicht branch
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2016-02-24 20:34:46 +01:00 |
IFileList.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IFileSystem.h
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Add IFileSystem::existFileOnly (not including directory)
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2022-04-16 12:08:57 +08:00 |
IGeometryCreator.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGPUProgrammingServices.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIButton.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUICheckBox.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIColorSelectDialog.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIComboBox.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIContextMenu.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIEditBox.h
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Add minimum composition text support in IME
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2019-06-26 15:44:55 +08:00 |
IGUIElement.h
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Allow to use stringw directly when setText
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2019-06-15 13:56:36 +08:00 |
IGUIElementFactory.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIEnvironment.h
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Fix possible undismissed screen keyboard in iOS
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2020-07-17 19:10:53 +08:00 |
IGUIFileOpenDialog.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIFont.h
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Share FontWithFace render code with getCluster for more functionality
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2021-09-05 08:41:46 +08:00 |
IGUIFontBitmap.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIImage.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIImageList.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIInOutFader.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIListBox.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIMeshViewer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIScrollBar.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUISkin.h
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Try to convert icon rendering to new helper function (for GL3 support)
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2014-05-13 20:00:16 -04:00 |
IGUISpinBox.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUISpriteBank.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIStaticText.h
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Use LinkHelper::openURL on highlighted URL
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2021-09-06 14:19:39 +08:00 |
IGUITabControl.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUITable.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIToolbar.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUITreeView.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IGUIWindow.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IImage.h
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Add GEVulkanSkyBoxRenderer
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2022-08-21 14:09:56 +08:00 |
IImageLoader.h
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Add getImageSize for all image loaders
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2022-08-11 14:46:00 +08:00 |
IImageWriter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IIndexBuffer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ILightManager.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ILightSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ILogger.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IMaterialRenderer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IMaterialRendererServices.h
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Fully integrate gles renderer with our irrlicht version.
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2016-07-05 00:25:03 +02:00 |
IMesh.h
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Fix inconsistent kart size with server
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2021-01-26 14:52:22 +08:00 |
IMeshBuffer.h
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Add setDirtyOffset for GEVulkanDynamicSPMBuffer
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2022-12-05 16:32:00 +08:00 |
IMeshCache.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IMeshLoader.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IMeshManipulator.h
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First version of hardware skinning
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2016-12-07 02:15:11 +08:00 |
IMeshSceneNode.h
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
IMeshWriter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IMetaTriangleSelector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IOSOperator.h
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Remove unused functions to avoid deprecated sysctl
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2020-08-18 12:16:03 +08:00 |
IParticleAffector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleAnimatedMeshSceneNodeEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleAttractionAffector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleBoxEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleCylinderEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleFadeOutAffector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleGravityAffector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleMeshEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleRingEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleRotationAffector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleSphereEmitter.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IParticleSystemSceneNode.h
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Fix sky particles rendering in vulkan
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2022-10-16 12:08:02 +08:00 |
IRandomizer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IReadFile.h
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Add getImageSize for all image loaders
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2022-08-11 14:46:00 +08:00 |
IReferenceCounted.h
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Remove not-used-anymore setReferenceCount
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2016-07-19 13:58:38 +08:00 |
irrAllocator.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
irrArray.h
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Allow array to capture lambada
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2016-12-11 13:21:17 +08:00 |
IrrCompileConfig.h
|
Revert "Remove DX9 leftovers"
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2023-12-18 10:32:29 +08:00 |
irrlicht.h
|
Revert "Remove DX9 leftovers"
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2023-12-18 10:32:29 +08:00 |
IrrlichtDevice.h
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Revert "Remove DX9 leftovers"
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2023-12-18 10:32:29 +08:00 |
irrList.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
irrMap.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
irrMath.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
irrpack.h
|
Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
irrString.h
|
Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
irrTypes.h
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Build for armv7 windows
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2022-09-18 23:54:44 +08:00 |
irrunpack.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
irrXML.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneCollisionManager.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneLoader.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneManager.h
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Removing sky dome (not used anywhere + deprecated even in irrlicht)
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2021-02-07 21:56:58 +01:00 |
ISceneNode.h
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Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
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2022-09-06 15:46:05 +08:00 |
ISceneNodeAnimator.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneNodeAnimatorCameraFPS.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneNodeAnimatorCameraMaya.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneNodeAnimatorCollisionResponse.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneNodeAnimatorFactory.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneNodeFactory.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISceneUserDataSerializer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IShaderConstantSetCallBack.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ISkinnedMesh.h
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Add GE spm code
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2022-05-22 11:53:02 +08:00 |
ITerrainSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ITextSceneNode.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ITexture.h
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Make kart textures loading ondemand if needed
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2022-08-13 11:44:06 +08:00 |
ITimer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
ITriangleSelector.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IVertexBuffer.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
IVideoDriver.h
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Add GE::getResizedImage using IReadFile
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2022-04-18 10:46:23 +08:00 |
IVideoModeList.h
|
Revert "Remove DX9 leftovers"
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2023-12-18 10:32:29 +08:00 |
IWriteFile.h
|
Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
IXMLReader.h
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Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
IXMLWriter.h
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Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
Keycodes.h
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Use unicode windows build with enabling directinput support in mingw
|
2019-06-26 11:32:18 +08:00 |
line2d.h
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Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
line3d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
matrix4.h
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Remove useless sse code in matrix4
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2022-06-29 15:45:08 +08:00 |
path.h
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Allow to reload textures on the fly
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2016-12-29 14:56:18 +08:00 |
plane3d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
position2d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
quaternion.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
rect.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
S3DVertex.h
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Add dynamic draw call for skidmarks
|
2017-12-28 16:14:09 +08:00 |
SAnimatedMesh.h
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Add GE spm code
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2022-05-22 11:53:02 +08:00 |
SceneParameters.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SColor.h
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
SExposedVideoData.h
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Add iOSDevice and EAGLManager
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2019-07-13 13:44:03 +08:00 |
SIrrCreationParameters.h
|
Revert "Remove DX9 leftovers"
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2023-12-18 10:32:29 +08:00 |
SKeyMap.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SLight.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SMaterial.h
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Add colorization support for gles2 driver
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2022-09-15 08:30:24 +08:00 |
SMaterialLayer.h
|
Hopefully proper fix for #1938 (crash on osx when exiting race).
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2015-02-17 00:14:26 +11:00 |
SMesh.h
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Allow SMesh to be used in irrlicht mesh cache
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2022-10-22 15:40:27 +08:00 |
SMeshBuffer.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SMeshBufferLightMap.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SMeshBufferTangents.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SParticle.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SSharedMeshBuffer.h
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Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
SSkinMeshBuffer.h
|
Add SP for correct normal and easier shader system
|
2017-12-25 14:00:10 +08:00 |
SVertexIndex.h
|
Added our own irrlicht version - not used atm.
|
2012-11-01 02:00:02 +00:00 |
SVertexManipulator.h
|
Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
SViewFrustum.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
triangle3d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
vector2d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |
vector3d.h
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Added our own irrlicht version - not used atm.
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2012-11-01 02:00:02 +00:00 |