26 lines
657 B
GLSL
26 lines
657 B
GLSL
#version 330
|
|
uniform sampler2D tex;
|
|
uniform vec2 pixel;
|
|
|
|
// Gaussian separated blur with radius 6.
|
|
|
|
in vec2 uv;
|
|
out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 sum = vec4(0.0);
|
|
float X = uv.x;
|
|
float Y = uv.y;
|
|
|
|
sum += texture(tex, vec2(X, Y - 5.13333 * pixel.y)) * 0.00640869;
|
|
sum += texture(tex, vec2(X, Y - 3.26667 * pixel.y)) * 0.083313;
|
|
sum += texture(tex, vec2(X, Y - 1.4 * pixel.y)) * 0.305481;
|
|
sum += texture(tex, vec2(X, Y)) * 0.209473;
|
|
sum += texture(tex, vec2(X, Y + 1.4 * pixel.y)) * 0.305481;
|
|
sum += texture(tex, vec2(X, Y + 3.26667 * pixel.y)) * 0.083313;
|
|
sum += texture(tex, vec2(X, Y + 5.13333 * pixel.y)) * 0.00640869;
|
|
|
|
FragColor = sum;
|
|
}
|